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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Kenshi - Out Now!

Back at the start of December 2018 Kenshi left early access, finally marked feature complete after 12 years of development. As we said on Steam, most of the time was Chris working alone before expanding to a 6 person team and later shrinking back to a 4 man squad.

Now the studio is growing again we're happy to update the elements that were sadly neglected such as our IndieDB page. Once again we'd like to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators and contributors who have given us their time and help to make Kenshi as good as it can be.

For anyone that unfortunately missed the launch day by patiently waiting on the IndieDB page check out our full trailer here:

Current Plans

With the launch of Kenshi out of the way the studio now has three main focal points:

  • Bug Fixing: There's still a few quirks we're working out in Kenshi, as of writing the current public release is v1.0.27, updates are set to continue as we're keeping a keen eye on user feedback to solve any remaining issues as quickly as possible. If you encounter any issues please let us know, ideally through the forums.
  • Localisation: Kenshi has a surprisingly wide appeal with users telling us their stories from across the globe. We're working with the game's fans and external partners to give everyone the best experience we can by translating Kenshi into different languages where it makes sense to do so. Trust us in that we're monitoring where our users are and localising accordingly, currently we're focused on finishing up the Japanese translation and providing Chinese language support.
  • Kenshi 2: We're not willing to share too many details of the project just yet, but laying the groundwork for Kenshi 2 allows us to work on much needed engine upgrades which we plan to include in Kenshi for free as soon as they're ready. This should provide a large boost to performance in addition to several other perks we'll talk about later down the road.

Join the Kenshi Community

As things are somewhat under control we're also taking a more active role in the game's fan communities. If you're new or returning to Kenshi be sure to check out the two main ones at the links below.

Additionally we have a few official channels where you can keep up with the latest news on the game, highlights from the Steam Workshop and any competitions or other fun things we've got planned.

Dev Log #21: Diplomacy

Dev Log #21: Diplomacy

News 2 comments

So, it's been a while since our last dev blog, mainly because we've been working on bug fixes (hence the more frequent updates), and not-so-bloggable...

Kenshi Lore #4: The Swamplands

Kenshi Lore #4: The Swamplands

News 2 comments

Next up for release in the Newlands map, we have the swamplands and the canyons to the south west of the current section... and you'll be pleased to know...

Dev Log: New Weapons

Dev Log: New Weapons

News 1 comment

Our next experimental update is coming soon, complete with a small performance boost and new weapons arsenal!

Dev Log: Optimisation

Dev Log: Optimisation

News 4 comments

Expect an optimisation update and new map section in the next month or so...

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Spolszczenie 1.0.0

Spolszczenie 1.0.0

Kenshi - SPOLSZCZENIE Language Pack

PEŁNA WERSJA SPOLSZCZENIA. Przetłumaczone zostały wszystkie możliwe dialogi i elementy interfejsu.

Spolszczenie 0.5.0-dev

Spolszczenie 0.5.0-dev

Kenshi - SPOLSZCZENIE Language Pack

Wersja 0.5.0-dev spolszczenia dla gry Kenshi. Nie jest to finalna wersja spolszczenia i zawiera nieprzetłumaczone teksty. Zawiera testowe zmiany z 0.4.0-dev...

Spolszczenie 0.4.0-dev

Spolszczenie 0.4.0-dev

Kenshi - SPOLSZCZENIE Language Pack 1 comment

Wersja 0.4.0-dev spolszczenia dla gry Kenshi. Nie jest to finalna wersja spolszczenia i zawiera nieprzetłumaczone teksty. W tej wersji dodane zostało...

Spolszczenie 0.3.0-dev

Spolszczenie 0.3.0-dev

Kenshi - SPOLSZCZENIE Language Pack

Wersja 0.3.0-dev spolszczenia dla gry Kenshi. Nie jest to finalna wersja spolszczenia i zawiera nieprzetłumaczone teksty.

Spolszczenie 0.2.4-dev

Spolszczenie 0.2.4-dev

Kenshi - SPOLSZCZENIE Language Pack

Wersja 0.2.2-dev spolszczenia dla gry Kenshi. Nie jest to finalna wersja spolszczenia i zawiera nieprzetłumaczone teksty.

Spolszczenie 0.2.2-dev

Spolszczenie 0.2.2-dev

Kenshi - SPOLSZCZENIE Language Pack

Wersja 0.2.2-dev spolszczenia dla gry Kenshi. Nie jest to finalna wersja spolszczenia i zawiera nieprzetłumaczone teksty.

Post comment Comments  (0 - 10 of 1,419)
BBCN
BBCN

The author: you made so much BUGssssssss in "Kenshi one".and now you say you will make a "Kenshi Two"?
Let me tell you the exact name:Krash1t Too.

Reply Good karma Bad karma-1 votes
BBCN
BBCN

STILL!
thousands crashes,BUT millions BUGsssssssssssssssssssssssssssssssss!
1.059:
I build 2 turrets on my storm house,one on the east side,one on the west.
Then the enemies come from east,I give my character a job use the east turret.
Oh,hell hell,the fool always run away use the wrong the west turret!

The author of the game:you know Harry Potter.you have another name "Head pot"

The lev.III gate,it has one roof and two big feet,they will give enemies good cover.so tell me game author:I BUILD THIS FOOLISH GATE FOR WHAT?A DAMN HELL?

The Lev.IV gate,each one time I reload savefile,I must open and close it,but the gate still often becames air.the door of the Lev.IV stronghold,has the same air bug.
In the blah blah changelog,said what?repair 1 or 3 thousands crashes?but who will care the millions BUGssssssssssssssss???

Reply Good karma Bad karma0 votes
BBCN
BBCN

ANGRY!
**** QUALITY!
****!
****!
Since the 1.5X update,
ALWAYS SAY:

[WARNING: (X)item's name.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.]

THEN,MUST CRASH!

**** QUALITY!

Reply Good karma Bad karma0 votes
BBCN
BBCN

I build a wall,with a ladder.on the top a defense_crossbow.
after my fighter use the defense_crossbow,I erased the ladder.
S/L
The enemies coming : they are flying in the air!reach the top of the wall,use melee weapons,hit the fighter's back.
contemptible rule.

Reply Good karma Bad karma0 votes
BBCN
BBCN

UNFAIR TRUTH:
I found,a wild bonedog can defeate 4 "hungry_bandit" very easy.
BUT after I hired it,this bonedog always wait the "hungry bandit" beat it 2 times,then dog start attack the bandits.often,this bonedog can only defeat 2 bandits.
After I hired the dog,WHY it became a blind & stupid dog??
Then I did a test,
I cheat a super fighter who have 12000 dexterity_skill.
The hungry_banit only have 12 dexterity_skill.
BUT,my blind & stupid fighter still waiting for the enemy's first attack.
THIS IS UNFAIR!everyone after I hired them,will become idiots!

Reply Good karma Bad karma0 votes
Tallestdavid
Tallestdavid

this not being updated on this site? :( disappointing's.

Reply Good karma Bad karma+4 votes
lofi-sam Creator
lofi-sam

Kept you waiting, huh?

Reply Good karma+3 votes
Volumed
Volumed

Indie of the Year 2016. ;-)

- Hehe

Reply Good karma Bad karma+5 votes
Guest
Guest

i have a problem when instal this. my game in v.0.72.1 64bit. there said ''kenshi has crashed''

Reply Good karma Bad karma+1 vote
Dsx111
Dsx111

Phoenix LXII should be adorned in jewels and topped with a crown with the finest gold around. I understand the shot is taken within the current assets however this is just a suggestion for the future - after the landscaping of the world is finished of course :). Any ETA on more lore? I enjoyed it quite a bit.

Reply Good karma Bad karma+2 votes
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