A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Doors! Exciting doors!

8 comments by captain_deathbeard on May 20th, 2012

All buildings in the game now have doors. It was not the most pleasant job to do, making a clickable door slide open is easy enough, its integration into the multi-threaded pathfinding system that causes all the hassle. I've now got to integrate the AI with it, but that shouldn't be too hard.

Why so much work just for doors? Because it means when you buy a building it becomes a safe haven. It won't be in the first update, but you will be able to hide safely in your building and lock the door. Enemies will try to smash it in while you can poke swords through or fire arrows from the roof. When the game gets a night-day cycle the shops will all lock up for the night and you can pick the locks and steal things. It also allows for town gates and prison camps later on.


So this next update will just add the doors in, with a few performance improvements and bugfixes too. In the meantime I'm still working on building ownership. Building stuff is now functional but there is still a lot of work to do, so I will probably start off by allowing you to buy certain existing buildings in towns, and then add basic facilities you can add like storage and beds.

In other news, my IndieGoGo campaign has run a little dry. It doesn't help that the major crowdfunding site Kickstarter gets all the traffic but only allows American projects, so I can't use it, or even list my game on kickingitforward.org. There's way too much discrimination going on for non-kickstarters, its not good. Anyway its not that bad, my new aim is to get enough from it to license an audio engine Wwise. I'm up to $1500 so far, thats enough for the $600 basic license, if I can get another $4100 I can get the Soundseed add-on which makes dynamic sound variation for things like footsteps and sword impacts, as well as generating wind effects (which I will need a lot of).
Door update is coming within a week, more fun stuff after that.


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Kenshi 0.22.0

Kenshi 0.22.0

Feb 20, 2012 Demo 6 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Comments  (30 - 40 of 511)
TheSquirrel390
TheSquirrel390 May 3 2012, 6:09pm says:

Holy ****! It looks like a full scale version of mount and blade. With custom settlements and everything. This looks like the most amazing game in the history of sandboxes!

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu May 3 2012, 5:44pm says:

Just had a crash that deleted me my team with 8 people... yaay =_=''

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu May 3 2012, 5:04pm says:

@cdsparey Check out the wiki guides, it's really hard when you start Kenshi.wikia.com
@killsoty123 You should've downloaded the demo first, but oh well, I'm sure the developer will help you :)

+1 vote     reply to comment
cdsparey
cdsparey May 3 2012, 4:47pm says:

What happens when i die? I dint even know how to attack the game really needs a little tutorial or something. And when i got K.Oed i just sat there on the floor? Dose my guy just give up and i have to start again?

+1 vote     reply to comment
killsoty123
killsoty123 May 3 2012, 4:30pm says: Online

I cant even play the game whenever i open the game window i select "New Game" and after about 8 seconds the game just crashes EVERY TIME! so basicly i payed $12.00 just to watch a game screan crash =(

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu May 3 2012, 3:20pm says:

Just bought it, personally there is little to enjoy atm, apart from grinding, but I think it well get better A LOT :) or so I hope, still, like the animations and the concept

+1 vote     reply to comment
cdsparey
cdsparey May 3 2012, 3:12pm says:

The game looks good but i hant seen enough footage or lets play that are new that would make me want to buy. But i might think about it.

+1 vote     reply to comment
demonslay999
demonslay999 May 3 2012, 4:24pm replied: Online

I`ve made some videos on it no play throughs but tutorials on how to play and mod and its still going as i keep getting modding video part 3 screwed up =/

+1 vote     reply to comment
Vanslipper
Vanslipper May 3 2012, 3:00pm says:

Got ugly graphic bugs :/

+1 vote     reply to comment
demonslay999
demonslay999 May 3 2012, 4:22pm replied: Online

thats what kick starter is for he's going to get a sound engine and some freelancers to help him

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Lofigames.com
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Released Oct 29, 2011
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