A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Full version and demo all in one, with a built-in auto-updater.
0.44.0 "Culture and stuff"
This is a major overhaul to the items and artwork. Many items are being phased out and replaced, you may find some of your gear (like straw hats) looks wrong, they need to be replaced. NPCs will also be geared-up wrong, so you will need to import your squad into a new game world to fix everything up.
-New AI Job system. Shift-click when giving an order and it will become a permanent job for that character. Eg shift-rightclick on a half finished building and he will become an engineer, helping out with all building jobs that appear. If you give him an order he will do it, then go back to building when he is done. Jobs can be removed in the orders panel in the bottom right.
-Character AI jobs are also loaded and saved
-Face customisation added to character editor
-Hair for characters
-Wandering traders should now work and buy stuff from your shop counters. They don't want your crappy looted swords though, they want food and booze and trade goods.
-Totally new male character model
-Entirely new bunch of armour and clothing, replaces most of the old stuff
-You can find plastic surgeons in bars, basically they just re-activate the character editor for you.
-Clothing and armour can modify your speed and combat skills
-Clothing worn by some factions is tagged as a uniform. This reduces the re-sale value, and in future updates will have diplomatic effects too.
-NPCs are now more random and unique-looking
-Traders no longer permanently run out of money
-Fixed the negative research progress bug
-Game pauses during character creation, so you don't get attacked
-Map screen now shows player towns again
-Fixed AI problem where characters would run back and forth without doing anything