A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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kenshi Foliage update Foliage update
Blog RSS Feed Report abuse Latest News: Foliage update released

4 comments by captain_deathbeard on Feb 15th, 2012

I finally have the next update done, it took a little longer than I would have liked though, hope you enjoy the update.

THIS VERSION IS NOT IN THE AUTO-UPDATER. YOU NEED TO DOWNLOAD IT HERE! (unless you update it through Desura)

Unfortunately because the update is a lot bigger I don't have the bandwidth to spare for such a large auto-update size. In the future I'll rent a dedicated server and this won't be a problem, but for now at least I wanted to try and keep my costs low.

You can get it here:
Gamefront.com

Foliage update

Desura Digital Distribution Desura Digital Distribution

FEATURES
-Foliage system
-Characters bleed 3x faster, but bloodloss clots (slows down) 4x faster.
-Character skills now increase more slowly as they get higher

BUG FIXES
-If your characters are staying down but are not wounded, they will get up if you give them a move order (eg right-click somewhere)
-Fixed bug where splitting an item stack made the value skyrocket
-fixed bug where you couldnt heal neutral NPCs
-fixed backpack inventories being mis-aligned
-fixed carrying bug where you sometimes couldnt put someone down
-fixed visual bugs with ragdolls when carrying them
-fixed bugs with splinting.  You can now only splint damage as high as 40
-fixed the invisible npcs bug

NEAR FUTURE PLANS
-bug fixes, and foliage improvements
-optimisations
-sleeping in beds, then building ownership

kenshi


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Kenshi 0.22.0

Kenshi 0.22.0

Feb 20, 2012 Demo 2 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Comments  (0 - 10 of 403)
kingfuzzball01
kingfuzzball01 Feb 19 2012, 12:49am says: Online

i love this game. i must say though, its a little wierd that non of the npc's that roam around have gold. all the baddies ive killed (or ran and had the guards kill) had no gold. also the lvling mechanic is not clear. ex: i click on the "1" for first strength upgrade, but to no affect.

overall i think this game will be great!

btw: you should add in tournements or duel for money aspect, it provides a post apocolyptic flair that allows the player to risk it all!

+1 vote     reply to comment
insectus
insectus Feb 18 2012, 8:52pm says:

I just bought the game and after falling victim to an incredible urge to keep on playing i have to say that the potential it shows is baffling, keep up the good work, i'll be lookng forward to the next update :)

+3 votes     reply to comment
darklord0211
darklord0211 Feb 16 2012, 5:34pm says:

The game looks like its going to be fun and very unique, but currently is a bug-fest, boring and annoying to actually play. (I did only play the demo, though. Maybe when its more complete i'll buy)

Please, can you focus more on the obvious bug problems then more content. Right now i can barely get an understanding on what i'm actually trying to do here.

You start out weak as crap, I had to do a long search on tips and the best one was "Lead enemys to the guards at the gates so you can rob them, get money buy better armor and level up."

This is not a good way to start out the game, having to basicly rely on a game-breaking bug to actually "play" the game. Please make our characters start out stronger or at-least make roaming groups of only 1-3 enemys. So we can fight them without relying on guards.

Other then this, it seems OK. I can't wait for more updates, so. Good luck on making the game. I may end up buying it when it seems playable, in my opinion.

-1 votes     reply to comment
tomche
tomche Feb 19 2012, 10:57am replied:

many of the bugs that u probably experienced have been solved in updates since the demo. there is still the issue of it being very difficult to level up at the start of the game :P but it does get a lot more fun once u have levelled even if there is still a lack of content.

+2 votes     reply to comment
cork279
cork279 Feb 17 2012, 12:16pm replied:

I think, making "our characters start out stronger or at-least make roaming groups of only 1-3 enemys" would break the point of the game, and make it less realistic.

The description says "at the start of the game almost everyone will be stronger than you, and survival will always be a struggle" so it makes sense that you are weak at the start. It's open, free roam and non-linear, so you have to work out your own ways of doing things. I assume bugs would be fixed by the developer soon :P

Immerse and explore.

+4 votes     reply to comment
TorbenBeta
TorbenBeta Feb 16 2012, 2:22pm says:

Will there be a Linux version or must I use wine? As installing windows just for this game seems rather inappropriate.

+2 votes     reply to comment
STOKK-E
STOKK-E Feb 16 2012, 9:21am says:

will it be on steam?

+1 vote     reply to comment
ninjadoodle
ninjadoodle Feb 17 2012, 6:22am replied:

steam is crap

-4 votes     reply to comment
greenrat
greenrat Feb 16 2012, 10:18am replied:

They don't do the alpha-funding, so not in the nearby future, I suppose. But as soon as it is 1.0 - I think yes, as it's well-known enough. And given the current Steam track of giving keys for direct indie sales, I suppose it's a safe bet to assume we'll get Steam keys later.

+2 votes     reply to comment
halbarad
halbarad Feb 17 2012, 3:37am replied:

It's more convenience. With most of my games i'm using steam so that launches on startup. Then i'll go to alternative clients when i want to play a game using those clients so Impulse, Origin, Desura, etc. They all do it rather easy.

When it comes to then using gamersgate, Green Man Gaming, you end up delving into just doing each game one by one.
It's mainly convenience even if the convenience only saves a few seconds :P

+2 votes     reply to comment
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Kenshi
Platform
Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Lofigames.com
Release Date
Released Oct 29, 2011
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