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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Post news Report abuse Latest News: Update 0.74.29 + Giant Swamp Frogs

4 comments by Koomatzu on Jul 20th, 2015

Note: There are NO Swamp Frogs in the current release!

Feature-wise, progress for Kenshi has been trickling along slowly this past month or two. But now we finally have some screens of what our artists have been working on while the programmers fix bugs:

swampfrog

Another new creature, a giant frog from the swamplands area of the new world map, all modeled up but still in need of animating.

land1 land2

^ More mystery ruins for the New Lands

land3 land4

^ Scaffolds of a mining town on the border of the Tar Sands. Eventually there will be buildings on the flat tops with bridges connecting the flat-topped islands of rock/ small settlements. The tarry canyon bottoms will be fog-filled, unconnected from the tops and poisonous. So far, this is all procedural.

Changelogs

Now for the latest patches from over the last week, available now on Steam. Remember to import to a new game with new updates:

0.74.25

  • Possible fix for characters vanishing into the void
  • Fixes for the auto-jobs AI getting stuck. If it still happens in any situations I will need someone to send me a savegame for it.
  • Improvement to the "reset positions" import function that will recover missing squads
  • Fix for when engineers stand idle as a result of an unreachable building
  • A fix for the prospecting window
  • A few more small things and stability fixes
  • Fix for 32-bit mode not running

0.74.26 (Stable version)

  • Walls now don't affect pathfinding until they are 20% built
  • Another possible fix for characters vanishing into the void
  • Some more auto-job AI fixes
  • Re-enabled civilian NPCs
  • More stability
  • Fixed characters running on the spot when the navmesh updates

0.74.27

  • AI fixes for the slave camp
  • Another fix for "reset positions" not recovering all squads
  • Fix for character movement overshooting the destination
  • More small fixes for movement and AI
  • Lights don't work until you finish building them

0.74.28

  • 2nd AI fix for movement overshooting the destination
  • Bugfix that was causing increased loading times at startup
  • Small combat animation fix
  • Dogs are less bitey, have more time between attacks

0.74.29 (Experimental opt-in version)

  • Added a mercenary guild that can be hired to guard your base. Need to import a new game to see their shops appear in towns
  • Fixed the "Day" always being 1 in some cases
  • A fix for getting stuck in doors
  • More stability improvements

Please keep sending in your crash dumps and bug reports, it's been a massive help so far, thank you to everyone!

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (0 - 10 of 1,448)
magicrat_larry
magicrat_larry Jul 27 2015, 6:24pm says:

I purchased this game a long time ago on Steam. I have not played it in a while, but man since I looked at this project page I want to get back in there. You seem to have made the world a lot more enticing.

+1 vote     reply to comment
WulfeeGrey
WulfeeGrey Jul 23 2015, 6:38am says:

I don't mean any offense, but the character face models look really, REALLY, ugly. Will there be any touch ups for that or anything? Almost all of the face models look as though they are 40+. Cant have a bad *** team of mid 20 dudes. Hopefully there will be a facelift, or at least a face lift mod.

+1 vote     reply to comment
maxcodes
maxcodes Apr 8 2015, 2:25pm says:

Ummm my antivirus detects this game as a trojan... anyone else having this problem?

+1 vote     reply to comment
Prince_Dragoon
Prince_Dragoon Feb 19 2015, 9:53am says:

I hope we can tame and raise animals (I have eggs and I don't wanna sell em) .

+1 vote     reply to comment
KPL
KPL Jan 29 2015, 7:21am says:

Hi,
Your game looks great! What about Mac/Linux support?

+1 vote     reply to comment
Volumed
Volumed Jan 2 2015, 11:24am says:

Indie of the Year 2015. ;-)

+3 votes     reply to comment
Cheddar_Bob
Cheddar_Bob Dec 18 2014, 9:57pm says:

Hey, I am not trying to demand anything from you guys but plllllease do not give into any masses demanding a "finished" product affect how long you spend developing the game. This has the possibility of becoming a masterpiece and let it be so. :)

+5 votes     reply to comment
Marceline_Beast
Marceline_Beast Dec 18 2014, 2:56pm says:

Game failing to launch. No any error message. (sorry for my bad engl)

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 8:59am replied:

What version are you trying to play?

+1 vote   reply to comment
Marceline_Beast
Marceline_Beast Jan 28 2015, 3:16pm replied:

latest experimental.

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 3:46pm replied:

Are you using a 32 bit or 64 bit system?

+1 vote   reply to comment
Marceline_Beast
Marceline_Beast Jan 28 2015, 3:53pm replied:

32

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 5:16pm replied:

That version is only 64-bit at the moment. Sorry, you'll have to opt out of experimental for now - hopefully won't be too long until 32-bit is supported as well :)

+1 vote   reply to comment
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Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
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Official Page
Lofigames.com
Release Date
Released Oct 2011
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Community Rating

Average

9.4

882 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @lofigames

RT @still: "What's the difference between 'dynamic' and 'var' in C#?" "var: var never changes"

Jul 21 2015, 4:04am

@PurryPlays you can do as you like, it's all good exposure for the game.

Jul 20 2015, 8:39am

RT @Koomatzu: Swamp frog! @lofigames #indiegame #screenshot T.co

Jul 20 2015, 8:38am

Lol, it's almost like they are parodies. T.co

Jul 13 2015, 5:24pm

RT @ianmcque: Oldie from the dawn of time - 'The Last Airborne': T.co

Jul 9 2015, 3:57pm

Google ads sure are good at stalking me then showing repeated ads for the last thing I bought and therefore don't need to buy again

Jul 6 2015, 4:56pm

Just signed a rental agreement printed in Comic Sans. Kind of worried. Feel a little dirty.

Jul 3 2015, 11:19am

RT @TheKrisWilson: Instead of washing my giant pile of dishes, I've mastered the art of eating cereal off a plate with a steak knife.

Jun 30 2015, 7:54pm

There's a debug KILL button in Kenshi for me to kill NPCs, but sometimes they defy their creator and block it with a sword.

Jun 30 2015, 11:29am

@fightpunch Posture. It's entirely your posture. Also get a couple of books on RSI, that will sort you out.

Jun 30 2015, 11:03am

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