This is both the full version and demo all in one, depending on whether you have a product key
A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.
Here's the progress we've made so far this month:
Dialogue & AI: The actual foundations/ programming of the dialogue are like 75% done, but there just isn’t much actual content yet. Content is <5%. The good news for this though, is that modders will have a lot more power and stuff to play around with.
Stealth: The stealth function itself is pretty much complete, just needs fine-tuning. This will allow you to sneak past enemies etc, and in later updates open up the doors for stealing (once actual steal-able content is added). AI is now scheduled, so shopkeepers now close their shops at night and shoo you out, and guard shifts and patrols change, later leading to possible burglarising. So not much thievery to do yet, but you can use the skill for escaping cannibal camps and avoiding bandits.
Pathfinding: The bane of us all... The foundations have pretty much all been finished for a while now, it’s just a matter of ironing out the butt load of bugs which keep cropping up, hence why we keep saying ‘it’s nearly finished, just a few more weeks now’. So apologies if ETA predictions in the past have felt misleading, at least now we’ve learned our lesson not to be too hasty with our ETAs.
Beasts: The good news is that beasts are going much quicker than we’d originally planned for. It’s still early stages, so at the moment all they can do is basic actions like running and walking. Just need to work on ragdoll and combat animation, plus more normal beast behaviour AI (the unfinished dialogue AI has been making them say some pretty random, hurtful stuff).
Weather System: Maykol has pretty much finished with the programming for the weather system so now we just need to start on the actual animation and visuals. Later on down the line the different weather will harm characters, damage machinery, ruin farms… that sort of thing. But that’s way ahead.
World Map: This won’t be released until nearer release in the beta version. The terrain is mostly finished now but it still needs most of the texture and foliage doing. We’ve still not started on towns and cultures yet either so it would be too dull to release without more content in it.
Highest Rated (82 agree) 10/10
Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.
Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.
Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.
Thumbs up :)
Nov 5 2011, 6:22pm by DuckSauce
Lowest Rated (8 agree) 4/10
In it's current state, it deserves a one.
But because it's being updated and because its from one dude, it deserves a 4.
When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)
Feb 16 2012, 5:25pm by darklord0211
Latest tweets from @lofigames
@bustedhelix I know, right? It's gonna be so great.
Sep 28 2014, 4:54pm
How is Skype using 1.35 gigs of my RAM?!
Sep 28 2014, 10:37am
Designing an AI upgrade so that characters can comprehend being a slave, and understand the concepts of obedience/disobedience.
Sep 28 2014, 10:35am
Sep 27 2014, 4:48am
Tried to fix the ragdolls but made them worse, now Kenshi is full of butt-doctors. T.co
Sep 26 2014, 11:51am
Sep 21 2014, 10:19am
@ZakCardiff That's because they're about to enjoy some delicious steve.
Sep 18 2014, 1:18pm
@GerManBearPig The world map is largely hand-made.
Sep 18 2014, 8:04am
@VigilateMundi yeah, still nowhere near as big as Daggerfall.
Sep 17 2014, 5:14pm