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What is INT?


INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.

Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.

It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.

We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.


Get involved!

Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!


Stay updated with all the latest news about INT!


Stop by our website for more information about the INT universe, read dev blogs, and more!
Int-game.net


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Earlier this month the INT Project was displayed at RavenCon. The entire team worked around the clock before and during the Con to showcase our game project. Below there will be several screenshots from the team and content we displayed at RavenCon. In addition, we have a new Rogue Space episode for you that was recorded live during the Con and a Lore Panel that we recorded at the Con.

Anyway, with that major piece of news out of the way, let’s jump into the deep end of this week’s article!

This month we are going to recap the RavenCon event. It is a rare thing for a remote, international team to meet up in person at a localized Con, but we did and here are several pictures of our event and project members: Dave, Justin, Mark, Hannah, and Kellen.


With RavenCon behind us we are now concentrating on implementing constructive feedback gathered at the Con and pushing forward toward our project timeline and goals. The level that we displayed at RavenCon is the “Apartment” level, and we’re happy to share some screenshots compiled by our Lead Coder, Jango.

This screenshot displays the player character’s starting area, their room, and should give you a good idea of the environmental assets of the level, as well as dialogue UI and conversation choices.

The second screenshot displays a quest encounter in the apartment level where the player character and their first companion Wes encounters two vagabonds attempting to steal from one of your neighbours. This encounter inspires you to make tough choices on how you want to proceed, clearly on this play through the player chose to fight.

This screenshot displays some of our working UI pieces including the inventory and a container.

This screenshot is an excellent example of the apartment level’s destroyed environment. At the beginning of the game the level is hit by a massive bombing run, and we can see the effects of this attack throughout the zone.


The final two screenshots display a puzzle encounter in which the player must solve a puzzle or face a ceiling mounted turret.

I hope you enjoyed the screenshots from our live play through of the Apartment level at RavenCon and the members of our international team that could attend the convention. We will have more details and media to share from the game as we roll forward as we are currently working on implementing new features and building off a solid, working game foundation.


This week we have a Rogue Space recording. The recording can be found here:

Ravencon Rogue Space

Also (for missing the past few weeks), we have a lore panel discussion as well which can be found here:

Lore Panel Discussion

In addition, we will have a new Rogue Space recording in the next few weeks and possibly some additional content in the form of “INT Plays D&D,” if we can all find a time in our busy schedules to record another D&D session.

Finally, we are on the hunt for a new PR Representative and potentially a UI artist. Please apply here: 'johnhr@int-game.net' or at 'http://www.int-game.net/careers/' for immediate consideration.


I wanted to share a “hero” piece from the Street level. This will be a heavily armored enemy (ACP faction) combatant that you will find on the street level. Be wary!

Weekly Update #15

Weekly Update #15

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Weekly Update #14

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This week we will discuss a trope used in almost all sci-fi and fantasy video games, it has existed since the dawn of gaming and is as timeless as cheat...

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In this week's update, the team goes over another unique and addictive topic that has popped up within video games and pop-culture: Drugs.

Weekly Update #12

Weekly Update #12

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In this week's "Weekly Update" we go over how even the most randomly placed junk and debris can offer insight into the stories of characters around them.

Comments  (0 - 10 of 21)
Omegakill
Omegakill

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

Reply Good karma Bad karma+2 votes
INTgame Creator
INTgame

Unfortunately there will not be a "Weekly Update" for this week as we are currently working on a MASSIVE "Year In Review" for you all. The newest episode of the "Rogue Space Podcast" should be headed out soon, however, so keep your eyes peeled for that.

Reply Good karma+1 vote
INtense! Staff
INtense!

Detailed news posts always blow my mind

Reply Good karma+3 votes
Popche
Popche

Liked your art :) Looking forward to seeing more :)

Reply Good karma Bad karma+1 vote
INTgame Creator
INTgame

Thank you very much! More will be revealed in time.

Reply Good karma+1 vote
moddlord1
moddlord1

Yes give it to us..we want it...but we wait.

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INTgame Creator
INTgame

We are continuing to work very hard on INT. Internal testing of the demo is already under way, and we will publish it once it meets our quality requirements.

Reply Good karma+1 vote
Half-Rats
Half-Rats

INT! INT! INT! We want INT!

Reply Good karma Bad karma+3 votes
INTgame Creator
INTgame

Jesus!! Just, take my money!

Reply Good karma+4 votes
Half-Rats
Half-Rats

I don't want your money, I want...INT!

Reply Good karma Bad karma0 votes
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INT
Platforms
Windows, Mac, Linux
Creator
INTgame
Engine
Unity
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Int-game.net
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @intvideogame

Positions open at Starboard Games for project INT! Ow.ly Possess the skills we're looking for? contact us!

May 27 2016

Rogue Space Podcast recorded, editing underway! #indiedev #gaming #INT #starboardgames #gamedev

May 26 2016

Jango, our Coding Team Lead has landed an interview with Nerd Lowdown. Check out the interview @ Ow.ly #indiedev #INT

May 23 2016

INT Post-Ravencon Update now live on IndieDB! @ Ow.ly Check it out! #indiedev #gaming #INT #starboardgames #gamedev

May 23 2016

Our Post-RavenCon Update is now live in Steam @ Ow.ly Check it out! #indiedev #gaming #INT #starboardgames #gamedev

May 23 2016

Working on our INT weekly/monthly update for RavenCon! Lots of great content! Stay tuned!

May 21 2016

Question: School holds a water-balloon fight, which side should the Principal take, students' or teachers'? #schoolcanbefun #starboardgames

May 19 2016

Weekly lead meeting update! New Podcast episode in the works! #indiedev #gaming #starboardgames #gamedev

May 19 2016

Another great Lead Meeting! Post-RavenCon update incoming!! #indiedev #gaming #starboardgames #gamedev

May 12 2016

That's a wrap! Ravencon was an amazing event! We had a great time meeting and interacting with everyone! @intvideogame @RavenCon

May 1 2016

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