INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
In the Coming Month:
August will certainly be a month of research and development for learning the UMA (Unity Multipurpose Avatar) rig. So far our artists love it, as it’s proved to be an excellent modeling and animation tool so far and promises to be a good asset to the game.
In the mean time, we have some renders from our talented artist (not UMA-made) to show off.
(Top Left: Wall V1, Top Right: Oil Tanker render, Bottom Left: Water Room render, Bottom Right: Wall V5)
Things are also about to get quite active in the programming department, as we’re about to get ready for a three week sprint focusing on smoothing out particle systems, combat, AI, in addition to squashing other nasty critters in the coding. Going forward, we are planning to have two additional courses like these in September.
All looks good in writing and art. The month has been productive and fairly successful in reaching our goals as writing is continuing to work on various quests and we are currently working on a lot of exciting asset projects that are being doled out as I’m typing this out. One biggie that was nearly completed this month, however, was the creation of hairstyles with only a couple more to work out! We also want you guys to get to know more about our characters that are getting more fleshed out by the week, so I’m going to add a new segment where we get a short character description of two new characters every week with, usually, some dialogue snippets and a nice picture of anyone introduced that day. Unfortunately, for now I can’t reveal any WIPs or character designs, so the introduction will be purely text based. But that’s definitely something to look forward to in the future! For now, we have a description excerpt from:
Brother London – Character description: A Solace of Anabasis. Not one to incite conflict, he’s usually quiet, pensive, and hesitates before responding to inquiry.
Salvatore Molto – Character description: Concerned father. His ex -wife had the kids today, and he can’t reach them. He’s curt, even unfriendly at first, but he softens if gently pressed.
Of course, with all of the various programming sprints coming up that I’ve mentioned above, we are still looking for programming talents that specializes in C#. Email email@example.com with your resume/experience and list the subject as “Programmer Position”, and we’ll get back to you soon as possible!
- Rachael Verret
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