INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
Let’s begin the update by showcasing one of Scott’s latest icons. Our icon development revamp project has been roaring and we are nearing completion! Over the past few weeks, Scott has moved on to working on weapon icons and we would like to feature one of the legacy guns in the game that now has an icon! Check out the Fist Industries AK-47 below. What’s a near future space RPG without some classic, earth-based, legacy weapons like an AK?
Let us know what you think of Scott’s hard work below!
This week we would like to showcase some work being done by our character artist Lawrence and concept artist Jesse! Jesse recently completed a concept redo for one of our planned companion (crew) members named Brittany Sellers. Brittany is a UCE Agent (United Colonies of Earth) and is on Bastion to oppose the ACP (Atlas Confederacy of Planets). You will encounter her early in the game and depending on what options you choose she could join your party, not appear at all, refuse to join, or you may end up fighting her!
Check out Jesse’s promo image for Brittany below.
Additionally, Lawrence recently completed the ACP Grunt model and has now moved on to creating Brittany Sellers for the game. He has recently started work on her so it is a WIP, but please check out his latest work for Sellers. Please stay tuned as we continue to update this like we did with the Grunt so you can see how Brittany Sellers develops over the next few weeks.
Please let us know what you think of Lawrence and Jesse’s hard work below!
Tim has recently moved on from the bosses (done!) to start working on other environmental prop pieces for the street level. This week we would like to showcase an early look at the crashed ACP bomber on the street level. This is one of the bombers that will bomb your apartment building at the start of the game. When you are exploring make sure you check out the crashed bomber as there may be a side quest located there!
Remember to keep checking back to see how the crashed bomber develops!
This month we would like to showcase an animation update for everyone. Nigel, our Animation Lead, has been working hard on building out new weapon poses for the game. This week we would like to show everyone a video WIP of our new rifle combat poses. Please check out the link below and let us know what you think.
Lastly, we are excited to announce that we have partnered with Purple Tear Consulting and brought them on as our PR and marketing managers. PTC is a group of professionals that are also passionate gamers. They will be putting out updates going forward on all of our media platforms including these dev blogs. We look forward to taking this journey together!
We will see you in a few weeks for our next major update. Until then, please make sure you check out our following PR links:
Do you have any other suggested communities, topics, content, or questions you would like us to answer? If so, please let us know!
This week we brought you news regarding the ongoing development cycles related to street props, animation, character modeling, icon development, and of course the big news our partnership with Purple Tear Consulting. Expect to see an even bigger PR presence from us as the weeks continue! Our team has been hard at work over the past year building the game, making major milestones, and advancing our goals. Remember to support us for indie of the year and we hope all of you have a great week!
Please comment with any questions, concerns, feedback or things you would like to see next!
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Thank you everyone!
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