INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character design, and more. Our last installment of the INT-Depth series titled INT-Depth: Eye Candy had a surprise mention from the IndieDB twitter which sprouted a lot of excitement from the whole team working on INT. If you are new to the INT-Depth series you can check out our first installment here.
Here is an early look at a concept for a cityscape set on another world we’re working on. As you can see from the otherworld environment, a city that is flowing underground really captures that alien and sci-fi feel we want the players to really experience in their play through for INT.
Done by Jesse Stryker
We’ve have been showing snippets and evolutions of our ACP grunt over the past few updates, but now we are showing off the completed character model after additional polish and texturing in all its glory. Please check out the final work below.
Credit goes to Lawrence Williams for the artwork!
Here we have a finished textured model for the medical center, one of many buildings we will be populating throughout the game. Credit goes to Christopher August for the hard work in fine tuning and polishing the medical center.
We have a bunch of icon updates that have been done over the past weeks for the game, but really wanted to highlight a series of icons made for a the pusher set that people will learn more about later. Thanks to Scott Rogers for the icons.
We are looking for an Animator to join the Art team to rig characters and create animations for the game. You will be collaborating with fellow members of the team in the creation and polishing of 3D animations.
We are looking for a 3D Modeller to create and polish 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and texture quality requirements. You will also need to be able to enact upon instructions from the Art team Lead and the Project Lead.
We are looking for Unity Programmers. You will be working with our Coding team Lead to implement systems and mechanics using C# language.
As always you can find us on the following sites and social media. We are looking for feedback on the game and our progress so please let us know how we are doing. If you have any questions or suggestions please feel free to comment or reach out, as we love hearing from our followers!
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