What is INT?


INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.

Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.

It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.

We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.


Get involved!

Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!


Stay updated with all the latest news about INT!


Stop by our website for more information about the INT universe, read dev blogs, and more!
Int-game.net


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In the Coming Month:

August will certainly be a month of research and development for learning the UMA (Unity Multipurpose Avatar) rig. So far our artists love it, as it’s proved to be an excellent modeling and animation tool so far and promises to be a good asset to the game.

In the mean time, we have some renders from our talented artist (not UMA-made) to show off.

Wall V1 01 Front JPGOil Tank Painter Render 300x183

Water Room Console SP frontWall V1 05 Rear JPG

(Top Left: Wall V1, Top Right: Oil Tanker render, Bottom Left: Water Room render, Bottom Right: Wall V5)

Things are also about to get quite active in the programming department, as we’re about to get ready for a three week sprint focusing on smoothing out particle systems, combat, AI, in addition to squashing other nasty critters in the coding. Going forward, we are planning to have two additional courses like these in September.

General Update:

All looks good in writing and art. The month has been productive and fairly successful in reaching our goals as writing is continuing to work on various quests and we are currently working on a lot of exciting asset projects that are being doled out as I’m typing this out. One biggie that was nearly completed this month, however, was the creation of hairstyles with only a couple more to work out! We also want you guys to get to know more about our characters that are getting more fleshed out by the week, so I’m going to add a new segment where we get a short character description of two new characters every week with, usually, some dialogue snippets and a nice picture of anyone introduced that day. Unfortunately, for now I can’t reveal any WIPs or character designs, so the introduction will be purely text based. But that’s definitely something to look forward to in the future! For now, we have a description excerpt from:

Brother London – Character description: A Solace of Anabasis. Not one to incite conflict, he’s usually quiet, pensive, and hesitates before responding to inquiry.

Salvatore Molto – Character description: Concerned father. His ex -wife had the kids today, and he can’t reach them. He’s curt, even unfriendly at first, but he softens if gently pressed.

Of course, with all of the various programming sprints coming up that I’ve mentioned above, we are still looking for programming talents that specializes in C#. Email johnhr@int-game.net with your resume/experience and list the subject as “Programmer Position”, and we’ll get back to you soon as possible!

As always, follow us on Twitter, Facebook, Youtube, and don’t be afraid to stop by our Reddit. Keep an eye out on this blog for more content coming soon!

- Rachael Verret

July 2017 Progress Recap

July 2017 Progress Recap

News

Mid-summer has been a busy time for us here at Starboard Games. The INT project continues on in the thick of festivities and a couple of development hiccups...

Post-Convention Update

Post-Convention Update

News 1 comment

We had a great time at the Playthrough convention in Raleigh, NC. The weekend was amazing and our exhibitors had a chance to play-test INT and meet community...

Pre-Convention Update

Pre-Convention Update

News

Starboard Games will be present at the Playthrough convention in Raleigh, North Carolina, for February 25-26, 2017. The Tubes level has undergone a lot...

INT January 2017 Update

INT January 2017 Update

News

Welcome, long time followers and new-comers! In this update, we will briefly highlight some of the schedule changes going forward. We will also be sharing...

Comments  (0 - 10 of 21)
Omegakill
Omegakill

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

Reply Good karma Bad karma+3 votes
INTgame Creator
INTgame

Unfortunately there will not be a "Weekly Update" for this week as we are currently working on a MASSIVE "Year In Review" for you all. The newest episode of the "Rogue Space Podcast" should be headed out soon, however, so keep your eyes peeled for that.

Reply Good karma+1 vote
INtense! Staff
INtense!

Detailed news posts always blow my mind

Reply Good karma+3 votes
Popche
Popche

Liked your art :) Looking forward to seeing more :)

Reply Good karma Bad karma+1 vote
INTgame Creator
INTgame

Thank you very much! More will be revealed in time.

Reply Good karma+1 vote
moddlord1
moddlord1

Yes give it to us..we want it...but we wait.

Reply Good karma Bad karma+3 votes
INTgame Creator
INTgame

We are continuing to work very hard on INT. Internal testing of the demo is already under way, and we will publish it once it meets our quality requirements.

Reply Good karma+1 vote
Half-Rats
Half-Rats

INT! INT! INT! We want INT!

Reply Good karma Bad karma+3 votes
INTgame Creator
INTgame

Jesus!! Just, take my money!

Reply Good karma+4 votes
Half-Rats
Half-Rats

I don't want your money, I want...INT!

Reply Good karma Bad karma0 votes
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INT
Platforms
Windows, Mac, Linux
Creator
INTgame
Engine
Unity
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Role Playing
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Sci-Fi
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Latest tweets from @intvideogame

Evening! Enjoy this ~action packed~ late update! Check out what we've been up to and our plans for the coming month! Tinyurl.com

Aug 2 2017

Shiny #indiedev #somanylights T.co

Jul 28 2017

Hey all! Did you guys check out our update from last night? Lots of stuff to catch up on! Int-game.net

Jul 21 2017

RT @montefreelance: Production on @intvideogame is ongoing!! The tires for one of the construction vehicles are just a taste. T.co

Jul 20 2017

A couple things from our @montefreelance ! T.co

Jul 17 2017

RT @PulpFreePub: THE INITIATION comic by @intvideogame available on PULP-FREE Itunes.apple.com check it out. #indiecomicT.co

Jul 17 2017

RT @montefreelance: I am available for freelance and contract work. Please follow and contact me. T.co

Jun 29 2017

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