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What is INT?


INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.

Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.

It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.

We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.


Get involved!

Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!


Stay updated with all the latest news about INT!


Stop by our website for more information about the INT universe, read dev blogs, and more!
Int-game.net


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Weekly Update Overlays


Hello renegades and sharpshooters! Welcome to this week’s update.

We’ve got a lot to cover this week, including some work from one of our concept artists, Deborah Woo. Then, we’ll take another peak at some travel documents from the Creative Development team.

With that, let’s jump right in.

State of INT Overlay


Concept art is where the world starts – at least in terms of shape, color and physical space. To give you an idea of the process our art team uses, Art Director, Matt, gives a request to his art team. Deborah takes that request and produces a number of sketches. In this case, that request was for a warehouse on Bastion.

warehousefleshout


The art team reviews those sketches, and Matt decides on which ones Deborah should flesh out. Those sketches are then available for the 3D modelling phase.

warehousefleshout2 (1)


In this case, Matt is working with both images to create the warehouse model.

State of Starboard


This week, we’re featuring another excerpt from our writing team. Dave and Debbie have been hard at work these past few months developing and fleshing out the documents the player will read in-game.

Below is an excerpt from the Travel Document for New Terra:


System: Novus
Distance from Bastion: 7.15 Light years
Moons: 1 (Haelan)
Capitol: Polix

Planning your next trip? Looking for fun and excitement, but also want a way to honor the fighting women and men of the UCE? New Terra is home to the UCE’s largest and most prestigious military academy, the Alexandria Cadet Academy. The city of Gymnston on the continent Urex houses this massive institution, and each year more of the city is fed into the academy’s campus to meet its increasing demands. In addition to the military school, twelve traditional universities and colleges dot the cityscape. As such, the city as well as the planet have become known as the cultural and population center of the Core.

The planet’s most intriguing natural flora are the Tilom trees, most dwarfing Californian Redwoods at an average of 435 feet in height. These impressive ecological specimens serve the community by providing a passageway for the canopy rail lines that hugs the treetops. For their speed and beautiful views, these railways remain the preferred method of travel for the citizens of the planet needing to get from the outskirts of a city to the denser interiors. They also serve as fantastic mobile skyways, providing some of the most breathtaking vistas in the Core.

Polix, capitol of New Terra, is a wondrous sight for visitors and citizens alike. Often called the Glass City, Polix’s skyline blooms with massive corporate structures, each sporting translucent walls and windows. Denizens are free to witness the efficiency with which UCE companies function. Within that district, the J-10 operates exclusively on the tenth floor of the TenStar building, which functions as a headquarters of sorts. Additionally, the Interstellar Police Force has a large training campus within the city. This makes the surrounding metropolitan region one of the safest places in the Core. One can visit the casinos, diners, and recreation facilities without concern for their wellbeing, and instead focus on relaxing or partying the night away.

Media of the Week

Continuing our look at the J10 corporations, we’re taking a closer look at Hera’s former partner, Zeus Industries. The automobile-giant-turned-space-exploration-corporation leads the J10 from its location on Jupiter’s atmospheres.

00_Zeus

Starting out as an automobile manufacturer, Zeus Industries expanded its vehicular product lines and its operations rapidly in the 21st century. Its joint research program with Hera led to the creation of the first Interstellar Drive System (IDS), enabling the planetary colonization boom during the 22nd and 23rd centuries. As the leader of the J10, Zeus is in a position to continue expanding its power and influence well into the future, particularly with the aid of its military-minded allies among the J10 directorate.


That’s it from us this week. We’ll be keeping you up-to date on our development progress and other fun stuff over on our on Facebook and Twitter. In addition, we are still looking for new team members! Check out the careers page for more information.

Feedback? Send it to us on social media. We’d love to hear from you.

Weekly Update, Volume 1, Issue 26: Coming Soon

Weekly Update, Volume 1, Issue 26: Coming Soon

News 0 comments

This week we take a quick peak at some new work our Art Lead, Matt has been working on. We are also debuting an advertising cover for Tens Day. Enjoy!

Weekly Update #25: Betrayal in the Basement Level

Weekly Update #25: Betrayal in the Basement Level

News 0 comments

This week's article will feature a preview of the work-in-progress of the Apartment Basement level. You will also be able to listen to our most recent...

Weekly Update #24: It's the End of the World

Weekly Update #24: It's the End of the World

News 3 comments

This week we reveal our INT Trailer #4, which has been under extensive collaboration from various departments of the team. We will also take a look at...

Weekly Update #23: The Comic and The Patcher

Weekly Update #23: The Comic and The Patcher

News 0 comments

Our exploration of newly implemented features in our latest test build continues this week. You will also be seeing first hand, the changes made to our...

Comments  (0 - 10 of 21)
Omegakill
Omegakill

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

Reply Good karma Bad karma+3 votes
INTgame Creator
INTgame

Unfortunately there will not be a "Weekly Update" for this week as we are currently working on a MASSIVE "Year In Review" for you all. The newest episode of the "Rogue Space Podcast" should be headed out soon, however, so keep your eyes peeled for that.

Reply Good karma+1 vote
INtense! Staff
INtense!

Detailed news posts always blow my mind

Reply Good karma+3 votes
Popche
Popche

Liked your art :) Looking forward to seeing more :)

Reply Good karma Bad karma+1 vote
INTgame Creator
INTgame

Thank you very much! More will be revealed in time.

Reply Good karma+1 vote
moddlord1
moddlord1

Yes give it to us..we want it...but we wait.

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INTgame Creator
INTgame

We are continuing to work very hard on INT. Internal testing of the demo is already under way, and we will publish it once it meets our quality requirements.

Reply Good karma+1 vote
Half-Rats
Half-Rats

INT! INT! INT! We want INT!

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INTgame Creator
INTgame

Jesus!! Just, take my money!

Reply Good karma+4 votes
Half-Rats
Half-Rats

I don't want your money, I want...INT!

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INT
Platforms
Windows, Mac, Linux
Creator
INTgame
Engine
Unity
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Homepage
Int-game.net
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @intvideogame

#ICYMI I wanted to share the advert cover for Tens Day, an INT story. What do you think? #gameart T.co

7hours 6mins ago

And what your lovely PR Rep (hi!) is personally excited about: Ow.ly Not really #gamedev relevant but equally exciting.

8hours 6mins ago

What we're reading: Did No Man's Sky have to deliver on all of it's promises? Ow.ly via @Kotaku #gamedev #indiedev

10hours 18mins ago

In sci-fi, even the small details matter - concept art of windows for Bastion. #gameart #gamedev T.co

Aug 23 2016

Continuing the #gameart theme, we're sharing some more building artwork. First up, hallway concept work. T.co

Aug 23 2016

RT @spazchickens: which one, dry or shiny trees ? #gamedev #indiedev T.co

Aug 23 2016

#ICYMI our weekly update is live on Steam - check it out, and drop us some feedback! Ow.ly #indiedev #steamgames

Aug 23 2016

We had a bit of a snafu with some of the concept art yesterday. Here's @dwoozle's concept sketches! #gameart T.co

Aug 22 2016

First up: The jackpot card from the card game. What happens in the store room stays there. #gameart T.co

Aug 21 2016

#gameart Sunday: We're giving you a peak at some concept art from our recent updates. All are subject to change, but too fun not to share.

Aug 21 2016

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