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What is INT?


INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.

Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.

It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.

We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.


Get involved!

Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!


Stay updated with all the latest news about INT!


Stop by our website for more information about the INT universe, read dev blogs, and more!
Int-game.net


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Hello rogues and sharpshooters and welcome to this week’s update!

This week, we’re gearing up for Con of the Mountain, and the team is spending most of their time on testing and retesting the build Jango has up for us. So, to keep things simple, we’re going to finish up with our Animation spotlight this week and give you a fresh look at what’s coming up next weekend at Con of the Mountain.

With that, let’s jump into it!


To round out our look at combat animations, I want to point us back to the critical hit animations. If you’re new around here, or missed our update two weeks ago, I’ve included our universal rig taking critical damage to their leg.


Another common condition in combat is knock back, or taking a hit and falling to the ground. Mark and the animation team had to create a knockback animation that feels realistic and fits the style of the INT world. We think they did an excellent job; what do you think?


Remember, if you get knocked down, you can always get back up again.


Dave and Justin are going down to Clifton Forge, Virginia for Con of the Mountain starting Thursday, 9/29! Jango, the writing and art teams, and the INT staff have been working incredibly hard on having a build to show you guys. We have some art we’ve held back to show you this week, and we’ll be showcasing the build for you guys after the convention.

Check out the gallery below of the rooftop work done by Matt and the art team, with environmental effects by Josh.




Food – it’s awesome and necessary for life. In this week’s look at the J10 corporations, we’re checking in on Demi, a food production company that began on Earth.


Demi started as a collective of farmers on Earth and continues to specialize in food production and delivery in the 23rd century. A patented freeze-drying system for meals, coupled with a method of suspending nutrients in an ultra-dense but healthy oil, allowed Demi to rise above other corporations providing meals for first-wave colonists. Demi Colony Group offers colonial farm construction and management services as well as a range of menus that cater to any colonist’s dietary needs.


That’s it from us this week. We’ll be keeping you up-to date on our development progress and other fun stuff over on our on Facebook and Twitter.

Feedback? Send it to us on social media. We’d love to hear from you.

Weekly Update #31: Basement Level Gallery, Now with Guns

Weekly Update #31: Basement Level Gallery, Now with Guns

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We have some more animation for you guys in this week’s State of Starboard games. As we push towards the next demo, we will also be taking a look at...

Weekly Update #30: Animation and Ammunition

Weekly Update #30: Animation and Ammunition

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Greetings! This week we will take a closer look at some of the work from our Animations team. Also, we'll be taking a look at some of the weapons developed...

Weekly Update #29: Demo Train: Full Steam Ahead

Weekly Update #29: Demo Train: Full Steam Ahead

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Welcome to our weekly update #29. In this update, we will take a look at some the most recently produced 3D assets. We will also provide you with a breakdown...

Weekly Update #28: Sound Makes the World

Weekly Update #28: Sound Makes the World

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Welcome to our Weekly Update 28. This week we will take a sneak peek at recent work done by Joe, our Sound Designer. We will also be going into some detail...

Comments  (0 - 10 of 21)
Omegakill
Omegakill

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

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INTgame Creator
INTgame

Unfortunately there will not be a "Weekly Update" for this week as we are currently working on a MASSIVE "Year In Review" for you all. The newest episode of the "Rogue Space Podcast" should be headed out soon, however, so keep your eyes peeled for that.

Reply Good karma+1 vote
INtense! Staff
INtense!

Detailed news posts always blow my mind

Reply Good karma+3 votes
Popche
Popche

Liked your art :) Looking forward to seeing more :)

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INTgame Creator
INTgame

Thank you very much! More will be revealed in time.

Reply Good karma+1 vote
moddlord1
moddlord1

Yes give it to us..we want it...but we wait.

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INTgame Creator
INTgame

We are continuing to work very hard on INT. Internal testing of the demo is already under way, and we will publish it once it meets our quality requirements.

Reply Good karma+1 vote
Half-Rats
Half-Rats

INT! INT! INT! We want INT!

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INTgame Creator
INTgame

Jesus!! Just, take my money!

Reply Good karma+4 votes
Half-Rats
Half-Rats

I don't want your money, I want...INT!

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INT
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Windows, Mac, Linux
Creator
INTgame
Engine
Unity
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Int-game.net
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Role Playing
Theme
Sci-Fi
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Latest tweets from @intvideogame

Apologies for the delay! This week's update is live and kicking. Check it out on the website now: Ow.ly #gamedev

Sep 24 2016

#ICYMI here's last week's update: Hype Fuel for the new levels. Check it out on IndieDB: Ow.ly #gamedev #gameart

Sep 21 2016

Technical issues and Illness delayed the podcast, but, as promised, our interview with Joe Thom will be here this month. #gamedev

Sep 21 2016

Follow us on Rogue Space? The pod cast is on hiatus until the end of this month. #gamedev #podcast

Sep 21 2016

More hype fuel - check out this week's update for a fully painted basement and combat animations: Ow.ly #gamedev #gameart

Sep 17 2016

Listening to this podcast this week: Ow.ly #gamedev #gamecritic

Sep 13 2016

#ICYMI check out the update on steam: Ow.ly #gameart #gamedev

Sep 13 2016

What has our animation team been up to? We're offing a quick look at some new animations this week Ow.ly #gamedev #gameart

Sep 10 2016

We're running a little late this morning with this week's update! We'll have it up shortly. #gamedev

Sep 10 2016

What we're, er, watching this week: The standouts from the PAX Indie Megabooth Ow.ly via .@kotaku #gamedev

Sep 6 2016

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