INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
A little time has passed since our last update, and we have very exciting news. On February 25-26, 2017, please come by and check out our exhibit and panel at Playthrough convention in Raleigh, North Carolina. We can’t wait to show off our hard work and hang out with you and other developers!
For those of you who will not be able to attend, don’t fret. We will have a lengthy recap following the convention. This recap will include game-play footage, a panel presentation, and our latest teaser. So be on the lookout for a bunch of new information about INT during the first few weeks of March.
With these announcements out of the way, I would like to turn your attention to some new content that we have been working on. I think you will be excited by these developments.
The New Apartment
The Apartment level is the first level of our game and we are excited to report that our new version has been completed. These files are now testable and in our internal build. You will be seeing gameplay footage of the WIP(Work-In-Progress) INT Demo with new Apartment assets showcased. Expect this footage to become available in March. Until then, please check out this combat still.
The Tubes level is still a WIP, we have done a lot of development since our last major update. So far we have the first level layout with most environmental assets and props completed. These assets and the level will soon be incorporated into our internal build for testing. Once this process is complete it will be a major goal accomplished for our team as it represents the second level/dungeon for our game. We will be showcasing a teaser trailer for the Tubes very shortly so be on the lookout for that.
Here are three screenshots of the WIP Tubes level:
Other Environmental Pieces
While we have been working on finishing up the New Apartment assets and the Tubes we have also been working on environmental art pieces for the Street (level 3) and Tubes level. Please check out some of these models below.
These represent the hard work we have done over the past several weeks. Over this time period we have established new goals, procedures, and scheduling. We will be sticking to this schedule as we work to release regular content updates and build the game world as we move forward into 2017.
Again, please make sure you check out our panel and exhibit at Playthrough if you are in North Carolina. Conference attendees will have a chance to test our internal build.
In addition to that, if you have a love for Public Relations or Community Management then please take a look at our website and contact us or contact John Shen directly.
The one position we would really like to fill this month is the Community Manager position. It’s a great time to join the INT team and work with us to prepare a game ready for public release.
Additionally, since we are holding a lore panel at Playthrough, if anyone here would like to ask us a question please make sure you comment below so we can answer it at the convention. We will post the panel video shortly after the conference.
- Starboard Games
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