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Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Sector Six is an elegant and innovative RPG/Shoot'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

The game is still under development, upcoming updates will further enhance the gameplay experience!

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I have confession to make guys. I didn't do anything with Sector Six this week, except for one thing.
Most of the time I wasn't at home or I was working on other game for competition.

But the good news is that I am done with competition game, so now I will work as much as always and hopefully update will be out by the beginning of next month!

Anyway, that one thing, that I did this week, is actually pretty big.
It took me like 20-30 minutes to make, but it will have large impact on gameplay.

It is not possible to move back away from enemy to avoid getting hit anymore.
Attacking enemies from safe long range is also a history!

I have attempted to fix retreating many times, but all previous methods didn't worked.
This one works.

Whenever player moves spaceship out of enemy range, the enemy uses its long range weapon system to purge the area. Basically screen is filled with missiles and player spaceship is destroyed, if it isn't moved back to enemy range.

So, evil laugh, works great!

Until next week!
Next week's echo is going to be nice, I promise.

PS.: Check out that competition game! Link...

Picture

Picture


Echo #43: Loot box

Echo #43: Loot box

News 0 comments

This week have made several improvements to backgrounds, added new region leaving/entering animations and implemented loot box.

Echo #42: Ityl and Nebula

Echo #42: Ityl and Nebula

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Ityl and Nebula backgrounds added, now all regions have backgrounds!

Echo #41: Month ahead

Echo #41: Month ahead

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Since this is last echo of June, I am going to write a bit about my plans for next month!

Echo #40: Colors

Echo #40: Colors

News 0 comments

This week: Huge changes to backgrounds. Stronger illusion of depth, new region backgrounds and colors!

RSS feed Files
Sector Six 0.5.9 Windows Demo

Sector Six 0.5.9 Windows Demo

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Extract .zip and run Sector Six .exe to play the game! Report issues in the comments.

Sector Six 0.5.9 Linux Demo

Sector Six 0.5.9 Linux Demo

Demo 0 comments

Game files in .zip archive, download, extract and play. Report issues in the comments.

Comments  (0 - 10 of 68)
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

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alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Youtube.com

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Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

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Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

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Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

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Haunted_Memories
Haunted_Memories

have you thought of adding game pad compatibility?

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Zuurix Creator
Zuurix

Update: I got suggestion to make a co-op mode in Sector Six! I like this idea a lot, imagine building two spaceships and teamwork while fighting bosses! So I might implement controller support just to make co-op possible.

Of course, I'll need for people to support Sector Six to make this happen, because making co-op mode in Sector Six is as hard as to make whole new game.

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Zuurix Creator
Zuurix

Yes, but I don't think Sector Six will ever support game pads.

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Haunted_Memories
Haunted_Memories

alright.. maybe i might work on making a mod for it when the game is finished. if that is okay with you

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Zuurix Creator
Zuurix

I think you can only mod game that has mod support. Which leads to same problem, because Sector Six will not have mod support. But I might be wrong, I don't know much about modding.

And to be honest, I don't like mods. I tried to add them to few games, but it only ruined them.

Well, I can understand mods that fix game flaws, but only those mods. Others are horrible =]

Reply Good karma+1 vote
KryliaViru
KryliaViru

Well, to force a game pad on a game that doesn't have support for gamepads, you don't need to mod it. Instead, it typically involves some sort of keyhooking so, for instance, "R1" emulates the left mouse button, so on and so forth, but such things also require the user to configure all of which button to which key, and do fine tuning as well, (Deadzones, anti-deadzones, sensitivity, axis switching/rotation etc) so, yeah. There are special programs you can find for this, such as X360CE, JoyToKey, Motioninjoy, and Xpadder, among others.

If you do decide to use one of these, without any personal tuning pertaining to your specific gamepad, using a gamepad would be even MORE clunky than using the keyboard itself.

As for modding games that don't have mod support, that's kind of complicated, because it comes down to "at what point do we cross the line from modding to cheating" when modding that type of game, because usually it's more along the lines of hooking to alter specific hex/floating point values.

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Guest
Guest

Well, I'm getting controller in 5 days and I will start working on controller support.

EDIT: I'm Zuurix, I accidentally posted as guest.

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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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8.6

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @developerzuurix

New DevBlog! Echo 43: Loot box Steamcommunity.com #gamedev #indiedev #indiegame #rpg #shmup #gamemaker T.co

Jul 10 2016

New DevBlog! Better projectiles, Sailemar background and a bit about next month! Steamcommunity.com #gamedev #indiegame #rpg #game

Jun 28 2016

Save 33% on Sector Six on Steam! Store.steampowered.com #gamedev #indiedev #indiegame #game #rpg #SteamSummerSale

Jun 23 2016

New DevBlog! Echo #40: Colors Steamcommunity.com #gamedev #indiedev #game #rpg T.co

Jun 19 2016

New backgrounds for Tridenkor and Venerion regions! Store.steampowered.com #screenshotsaturday #gamedev T.co

Jun 18 2016

New DevBlog! Echo #39: Upcoming graphical update Steamcommunity.com #rpg #indiedev #gamedev #indiegame #game #shmup

Jun 12 2016

Game update! New enemies, new abilities and combat improvements! Store.steampowered.com #gamedev #game #rpg #shmup T.co

Jun 10 2016

New DevBlog! Echo #38: Hello dreadnought! Steamcommunity.com #gamedev #indiedev #indiegame #game #rpg #scifi T.co

Jun 5 2016

Sector Six is 33% off! Freekshow.de #game #rpg #indiegame #indiedev #gamedev

Jun 5 2016

Player has reached level 50 in my game! =] Store.steampowered.com #indiedev #gamedev #game #gamemaker #rpg T.co

May 31 2016

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