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Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Sector Six is an elegant and innovative RPG/Shoot'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

The game is still under development, upcoming updates will further enhance the gameplay experience!

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RSS Articles

This week I have improved inventory!

Now when you fill the inventory, it becomes bigger, that means items will never be lost because there’s not enough space in the inventory!

Filling inventory creates new inventory page. Removing all items from last inventory page, deletes that inventory page. And there’s a limitation – if you want to start new mission, you cannot have more than 3 inventory pages. The inventory is infinite, but your computer’s power is not!

After more than 10 pages created, FPS severely drops when adding the new item to the inventory, this should be even worse for the slower computers.

I could probably optimize inventory system to allow having 100 and more pages without any lag, but I would need to completely rewrite inventory system and I don’t want to do that. It would take a lot of time and 3 inventory pages – that’s 198 slots! – is more than enough, for now.

I wanted to make inventory kind-of-infinite, because the modular difficulty system will reward player with a lot of items at the end of the mission.

Here is the challenges that the modular difficulty system will offer:

Armoured Minions
Minions will have 50% more armour.

Deadly Minions
Minions will deal 25% more damage.

Deadly Encounters
You will have a chance to encounter dreadnoughts.

The Assault of the Modified
There will be more modified minions.

The Rain of Fire
Every 10 seconds the missile will be fired at you from the bombardment station. Find and destroy bombardment station to stop this.

Risk for Reward
XP and parts earned in this mission will be lost, if your spaceship will be destroyed.

Suicide Mission
Doubles required kill count for kill missions, doubles escort distance for the escort missions, doubles ruin data required for resurrection missions, doubles guardian kill count for the boss missions.

Only the Strongest
Swarmlings will only spawn with the big enemies, probes or scions will not spawn.

Every challenge/difficulty system module that you will accept will increase reward that you will get if you will complete mission with increased difficulty.

1 Module used
1 amplifier, 1 optimized part

2 Modules used
2 amplifiers, 3 optimized parts

3 Modules used
4 amplifiers, 6 optimized parts

4 Modules used
6 amplifiers, 3 advanced parts, 3 optimized parts

5 Modules used
8 amplifiers, 6 advanced parts, 3 optimized parts

6 Modules used
10 amplifiers, 6 extant parts, 6 advanced parts

7 Modules used
12 amplifiers, 12 extant parts, 6 advanced parts

8 Modules used
14 amplifiers, 12 extant parts, 12 advanced parts, 6 optimized parts

If you have never enabled hard mode - amplifiers are the items that you can use to upgrade spaceship parts. Upgrading makes the part as powerful as the part from the next tier. E,g,: upgraded generic part is like normal optimized part.

Of course, this is just a plan, just a bunch of ideas, so I don’t really know how will this look in the end! But I hope as cool as I imagine it now!

Next week I will continue improving inventory and items.

I will make amplifiers stack-able, I will make amplifiers for properties that don’t have amplifiers yet, I will merge apocalypse/carrier/goliath/nomad ability unleash chances into universal ability unleash chance, I will improve tooltips and maybe I will even start working on the modified enemies. (Does anyone remember sniper veterans?) After all that, I will be ready to work on the modular difficulty system!

Until next week!

Picture


 Massive graphical update! Sector Six enters beta!

Massive graphical update! Sector Six enters beta!

News 0 comments

Graphical update is here! I proudly present one of the most game changing updates in Sector Six history! It is also the last alpha update - with it Sector...

 Sector Six will be updated on August 19th!

Sector Six will be updated on August 19th!

News 2 comments

One of the most game changing updates in Sector Six history is coming!

Echo #47: Get ready for beta

Echo #47: Get ready for beta

News 0 comments

This week I was working on stuff that is not interesting to write about, so instead I'm going to evaluate current status of the game.

Echo #46: +1% fun

Echo #46: +1% fun

News 0 comments

This week I was polishing various parts of the game! I made Sector Six like 1% more fun and it makes this week good!

RSS Files
Sector Six 0.6.5 Windows Demo

Sector Six 0.6.5 Windows Demo

Demo 0 comments

Extract .zip and run Sector Six .exe to play the game! Report issues in the comments.

Sector Six 0.6.5 Linux Demo

Sector Six 0.6.5 Linux Demo

Demo 0 comments

Game files in .zip archive, download, extract and play. Report issues in the comments.

Comments  (0 - 10 of 68)
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

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alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Youtube.com

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Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

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Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

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Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

have you thought of adding game pad compatibility?

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Zuurix Creator
Zuurix

Update: I got suggestion to make a co-op mode in Sector Six! I like this idea a lot, imagine building two spaceships and teamwork while fighting bosses! So I might implement controller support just to make co-op possible.

Of course, I'll need for people to support Sector Six to make this happen, because making co-op mode in Sector Six is as hard as to make whole new game.

Reply Good karma+1 vote
Zuurix Creator
Zuurix

Yes, but I don't think Sector Six will ever support game pads.

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

alright.. maybe i might work on making a mod for it when the game is finished. if that is okay with you

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Zuurix Creator
Zuurix

I think you can only mod game that has mod support. Which leads to same problem, because Sector Six will not have mod support. But I might be wrong, I don't know much about modding.

And to be honest, I don't like mods. I tried to add them to few games, but it only ruined them.

Well, I can understand mods that fix game flaws, but only those mods. Others are horrible =]

Reply Good karma+1 vote
KryliaViru
KryliaViru

Well, to force a game pad on a game that doesn't have support for gamepads, you don't need to mod it. Instead, it typically involves some sort of keyhooking so, for instance, "R1" emulates the left mouse button, so on and so forth, but such things also require the user to configure all of which button to which key, and do fine tuning as well, (Deadzones, anti-deadzones, sensitivity, axis switching/rotation etc) so, yeah. There are special programs you can find for this, such as X360CE, JoyToKey, Motioninjoy, and Xpadder, among others.

If you do decide to use one of these, without any personal tuning pertaining to your specific gamepad, using a gamepad would be even MORE clunky than using the keyboard itself.

As for modding games that don't have mod support, that's kind of complicated, because it comes down to "at what point do we cross the line from modding to cheating" when modding that type of game, because usually it's more along the lines of hooking to alter specific hex/floating point values.

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Guest
Guest

Well, I'm getting controller in 5 days and I will start working on controller support.

EDIT: I'm Zuurix, I accidentally posted as guest.

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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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8.6

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @developerzuurix

New devblog! About new inventory, upcoming game challenges and rewards for completing them! Steamcommunity.com #gamedev #indie #shmup

Aug 29 2016

Sector Six is slowly turning into game I always wanted to make =] #gamedev #screenshotsaturday T.co

Aug 27 2016

Top 15 players of my game! I'll never beat level 136! #gamedev T.co

Aug 27 2016

Working on infinite inventory! If inventory is full, new inventory slots are created. #gamedev T.co

Aug 25 2016

Massive graphical update! Sector Six enters beta! Steamcommunity.com #indiedev #gamedev #rpg #shmup #indiegame T.co

Aug 19 2016

New devblog! Steamcommunity.com Get ready for beta! #indiedev #gamedev #game #rpg #steam #gamemaker #indiegame T.co

Aug 7 2016

New devblog! This week I have made my game 1% more fun! It's a good week! Steamcommunity.com #gamedev #indie T.co

Jul 31 2016

New devblog! Echo 45: Productive week Steamcommunity.com #gamedev #indiedev #indiegame #game #rpg #shmup T.co

Jul 24 2016

New DevBlog! Echo 43: Loot box Steamcommunity.com #gamedev #indiedev #indiegame #rpg #shmup #gamemaker T.co

Jul 10 2016

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