Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Sector Six is an elegant and innovative RPG/Shoot'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
The game is still under development, upcoming updates will further enhance the gameplay experience!
I have confession to make guys. I didn't do anything with Sector Six this week, except for one thing.
Most of the time I wasn't at home or I was working on other game for competition.
But the good news is that I am done with competition game, so now I will work as much as always and hopefully update will be out by the beginning of next month!
Anyway, that one thing, that I did this week, is actually pretty big.
It took me like 20-30 minutes to make, but it will have large impact on gameplay.
It is not possible to move back away from enemy to avoid getting hit anymore.
Attacking enemies from safe long range is also a history!
I have attempted to fix retreating many times, but all previous methods didn't worked.
This one works.
Whenever player moves spaceship out of enemy range, the enemy uses its long range weapon system to purge the area. Basically screen is filled with missiles and player spaceship is destroyed, if it isn't moved back to enemy range.
So, evil laugh, works great!
Until next week!
Next week's echo is going to be nice, I promise.
PS.: Check out that competition game! Link...
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