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Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Sector Six is an elegant and innovative RPG/Shoot'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

The game is still under development, upcoming updates will further enhance the gameplay experience!

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RSS Articles

Last week I have done several things that I should have done months ago!

Thing 1: Enemy grouping

I have improved enemy spawning code to occasionally spawn enemies in wildly random groups! Two lurkers and heavy / acolyte and probe / tank, veteran and swarmling / etc. Everything is possible.

Thing 2: Quick part dismantling and unequipping

I have added two buttons to speed up part management. First button allows to dismantle all parts of the selected grade. For example, dismantle all generic parts in inventory. Second button moves all parts from building field to inventory.

Thing 3: Beacons

I have added beacons, that were removed during combat overhaul. Beacons are unique enemies, that instead of fighting you, repair other damaged enemies. Beacons and new enemy grouping create many new combat situations.

This week I will continue working on mission V.
Update is getting close!

Until next time!





Echo #53: Upcoming updates

Echo #53: Upcoming updates

News

This week I didn't do much, but now it's possible to start game with carrier class spaceship!

 Update! Choose your own difficulty, improved inventory and modified enemies!

Update! Choose your own difficulty, improved inventory and modified enemies!

News

Modular difficulty system is now live! You can now increase difficulty of the missions and earn rewards for beating them!

Echo #52: Shaping modular difficulty system

Echo #52: Shaping modular difficulty system

News

This week I was shaping modular difficulty system!

Echo #51: Mission overview

Echo #51: Mission overview

News

This week I have began working modular difficulty system.

RSS Files
Sector Six 0.7.0 Windows Demo

Sector Six 0.7.0 Windows Demo

Demo

Game files in .zip archive, download, extract and play. Report issues in the comments.

Sector Six 0.6.5 Linux Demo

Sector Six 0.6.5 Linux Demo

Demo

Game files in .zip archive, download, extract and play. Report issues in the comments.

Sector Six 0.6.5 Windows Demo

Sector Six 0.6.5 Windows Demo

Demo

Extract .zip and run Sector Six .exe to play the game! Report issues in the comments.

Comments  (0 - 10 of 67)
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

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alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Youtube.com

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Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

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Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

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Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

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Haunted_Memories
Haunted_Memories

have you thought of adding game pad compatibility?

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Zuurix Creator
Zuurix

Update: I got suggestion to make a co-op mode in Sector Six! I like this idea a lot, imagine building two spaceships and teamwork while fighting bosses! So I might implement controller support just to make co-op possible.

Of course, I'll need for people to support Sector Six to make this happen, because making co-op mode in Sector Six is as hard as to make whole new game.

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Zuurix Creator
Zuurix

Yes, but I don't think Sector Six will ever support game pads.

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Haunted_Memories
Haunted_Memories

alright.. maybe i might work on making a mod for it when the game is finished. if that is okay with you

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Zuurix Creator
Zuurix

I think you can only mod game that has mod support. Which leads to same problem, because Sector Six will not have mod support. But I might be wrong, I don't know much about modding.

And to be honest, I don't like mods. I tried to add them to few games, but it only ruined them.

Well, I can understand mods that fix game flaws, but only those mods. Others are horrible =]

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KryliaViru
KryliaViru

Well, to force a game pad on a game that doesn't have support for gamepads, you don't need to mod it. Instead, it typically involves some sort of keyhooking so, for instance, "R1" emulates the left mouse button, so on and so forth, but such things also require the user to configure all of which button to which key, and do fine tuning as well, (Deadzones, anti-deadzones, sensitivity, axis switching/rotation etc) so, yeah. There are special programs you can find for this, such as X360CE, JoyToKey, Motioninjoy, and Xpadder, among others.

If you do decide to use one of these, without any personal tuning pertaining to your specific gamepad, using a gamepad would be even MORE clunky than using the keyboard itself.

As for modding games that don't have mod support, that's kind of complicated, because it comes down to "at what point do we cross the line from modding to cheating" when modding that type of game, because usually it's more along the lines of hooking to alter specific hex/floating point values.

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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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Style
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Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @developerzuurix

Now enemies in my game are often encountered in groups of 2 or 3. #gamedev #screenshotsaturday #rpg #shmupT.co

Nov 19 2016

That feeling when you make small change, it makes game a lot more enjoyable and you are like "I could have done that years ago"... #gamedev

Nov 15 2016

Echo #55: Swarms, secrets and decisions Tinyurl.com #gamedev #indiedev #gamemaker #shmup #rpg #steam

Nov 13 2016

My new header: Bringers over Mzenim. T.co

Nov 6 2016

Working on something large and non-linear for my game! That's all I'm going to say =] #gamedev

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Game key giveaway! Retweet to enter! Winner will be chosen with Random.org Game:… T.co

Oct 9 2016

My testing fleet <3 #screenshotsaturday #gamedev T.co

Oct 1 2016

Something I've been working on lately. #screenshotsaturday #gamedev T.co

Oct 1 2016

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