Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Sector Six is an elegant and innovative RPG/Shoot'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

The game is still under development, upcoming updates will further enhance the gameplay experience!

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RSS Articles

This week I have started working on secure regions and item trading!

It's really exciting to work on such impactful features, even if there's a lot of problems I'll have to solve.

Making item trading is rather easy - I have made trading systems several times in my other games, so I know what to do.
I just need to make interfaces, slightly adjust inventory code and it's done!

The hard part is making secure regions where item trading places - cities - will be located.

It wouldn't be hard if I just removed enemies from a normal region and call it secure region, but that's not what I want!

Cities hanging in interplanetary clouds, heavy traffic, lights, stations, statues, advertisement boards - that's what I want to see in secure regions.

That means a lot of objects, a lot of collisions and collisions is Sector Six weakness.
I'll have to figure out how to place objects in secure regions, how to approach movement, how will player access city interfaces and so on.

Right now I have almost finished making item trading and made a city sprite for the trading interface.

That's how trading works:

1) The player completes several missions in a region and it becomes secure.
2) The player enters the secure region from the map - the same way region missions are started.
3) The player goes to a city in a secure region. Not all regions will have them.
4) As the player approaches the city, the trading interface appears, which contains player's and city's inventories.
5) Dragging and dropping the part from the player's inventory to city's will sell that part for a certain amount of currency.
6) Dragging and dropping the part from the city's inventory to player's inventory, will buy that part if the player has enough currency.

Should be pleasantly simple!

That's all news I got for now, so until next time!


Update! Controller support beta and miscellaneous fixes!

Update! Controller support beta and miscellaneous fixes!

News

Sector Six can now be played with a controller! ...And other changes.

Looking for people to test controller support!

Looking for people to test controller support!

News

I need to know if controller support is good or at least acceptable, so I have just uploaded demo version in which you can play Sector Six with a controller...

Echo #60: New year

Echo #60: New year

News

2016 is over, it's time to look into the past and future of Sector Six!

Echo #59: Some progress

Echo #59: Some progress

News

This week I have managed to make spaceship building and inventory management possible with a controller!

RSS Files
Sector Six Windows Demo 0.7.7

Sector Six Windows Demo 0.7.7

Demo

Game files in .zip archive, download, extract and run Sector Six Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.7.5 Windows Demo

Sector Six 0.7.5 Windows Demo

Demo 1 comment

Extract .zip and run Sector Six .exe to play the game! Report issues in the comments.

Sector Six Controller Test

Sector Six Controller Test

Demo

I need to know if controller support is good or at least acceptable, so I have just uploaded demo version in which you can play Sector Six with a controller...

Sector Six 0.7.0 Windows Demo

Sector Six 0.7.0 Windows Demo

Demo

Game files in .zip archive, download, extract and play. Report issues in the comments.

Sector Six 0.6.5 Linux Demo

Sector Six 0.6.5 Linux Demo

Demo

Game files in .zip archive, download, extract and play. Report issues in the comments.

Sector Six 0.6.5 Windows Demo

Sector Six 0.6.5 Windows Demo

Demo

Extract .zip and run Sector Six .exe to play the game! Report issues in the comments.

Comments  (0 - 10 of 69)
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

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Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+1 vote
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

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alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Youtube.com

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Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

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Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

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Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

have you thought of adding game pad compatibility?

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Zuurix Creator
Zuurix

Update: I got suggestion to make a co-op mode in Sector Six! I like this idea a lot, imagine building two spaceships and teamwork while fighting bosses! So I might implement controller support just to make co-op possible.

Of course, I'll need for people to support Sector Six to make this happen, because making co-op mode in Sector Six is as hard as to make whole new game.

Reply Good karma+1 vote
Zuurix Creator
Zuurix

Yes, but I don't think Sector Six will ever support game pads.

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

alright.. maybe i might work on making a mod for it when the game is finished. if that is okay with you

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Zuurix Creator
Zuurix

I think you can only mod game that has mod support. Which leads to same problem, because Sector Six will not have mod support. But I might be wrong, I don't know much about modding.

And to be honest, I don't like mods. I tried to add them to few games, but it only ruined them.

Well, I can understand mods that fix game flaws, but only those mods. Others are horrible =]

Reply Good karma+1 vote
KryliaViru
KryliaViru

Well, to force a game pad on a game that doesn't have support for gamepads, you don't need to mod it. Instead, it typically involves some sort of keyhooking so, for instance, "R1" emulates the left mouse button, so on and so forth, but such things also require the user to configure all of which button to which key, and do fine tuning as well, (Deadzones, anti-deadzones, sensitivity, axis switching/rotation etc) so, yeah. There are special programs you can find for this, such as X360CE, JoyToKey, Motioninjoy, and Xpadder, among others.

If you do decide to use one of these, without any personal tuning pertaining to your specific gamepad, using a gamepad would be even MORE clunky than using the keyboard itself.

As for modding games that don't have mod support, that's kind of complicated, because it comes down to "at what point do we cross the line from modding to cheating" when modding that type of game, because usually it's more along the lines of hooking to alter specific hex/floating point values.

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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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8.6

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

My game can now be played with a controller! Store.steampowered.com #gamedev #indiedev #indiegame #rpg #shmup T.co

Jan 17 2017

2016 overview and plan for 2017! DevBlog entry #60: New year Steamcommunity.com #gamedev #indiedev #shmup #rpgT.co

Jan 1 2017

RT @MEITdev: Part 3 of the #indiegame feedback for #gamedev #SectorSix just published! Trip to the CORE! Youtu.be Collecting,Killing ^__^

Dec 28 2016

RT @MEITdev: 30+ videos for #indiegame that are #gamedev WIP. Could be a good resource for #indiedev or just entertainment ^__^ T.co

Dec 28 2016

Epic spaceships built by a player in my game! Store.steampowered.com #gamedev #indiedev #gamemaker #shmup #rpgT.co

Dec 17 2016

Massive game update! Sector Six story mission V now available! #gamedev Store.steampowered.com T.co

Dec 15 2016

RT @MEITdev: #gamedev #indiedev - @Zuurix_The_Dev ! Just finishing @YouTube video for your #indiegame with cool #pixelartT.co

Dec 5 2016

Now enemies in my game are often encountered in groups of 2 or 3. #gamedev #screenshotsaturday #rpg #shmupT.co

Nov 19 2016

That feeling when you make small change, it makes game a lot more enjoyable and you are like "I could have done that years ago"... #gamedev

Nov 15 2016

Echo #55: Swarms, secrets and decisions Tinyurl.com #gamedev #indiedev #gamemaker #shmup #rpg #steam

Nov 13 2016

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