Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.
0.58.0 "Cannibal!"
This is a big one. I strongly recommend you import your squad into a new game world, or else things are going to be messed up and you may find yourself in a world with no NPCs or something.
I rushed it for release so you could all have something to play over the christmas holidays. Cannibal AI is still really buggy and I had to disable a few of the new features.
-Female characters are now in the game (can't recruit females in demo version though)
-Cannibal faction. They capture people and take them back to their camps and put them in cages. In future versions they'll eat your guys one limb at a time until you can rescue them. Right now, they are very buggy and unfinished, but basically functional.
-All NPC squads and patrols are persistent throughout the game world. They don't spawn/unload, they wander seamlessly. If a town or faction suffers heavy losses, then you will notice there are less of them around.
-Beards!
-Your characters have proper portrait icons on the GUI
-More sound effects and tweaks
-New weapon type- Cleaver
-Weapon types now have different bleeding effect damage multipliers
-Some passing patrols will heal wounded strangers (ie you)
-World map color-codes towns and outposts so you know which are hostile
-You can now build a research bench and small shack by default, the "Outpost start-up kit" blueprints are no longer a requirement but you can still buy them to save a little research
-Portrats flash red when your characters are under attack off-screen.
-Totally new deferred shading system
BUGFIXES
-Resource containers now have infinite capacity. This stops AI production from blocking up and confusing both players and AI, and I think is a nice easy alternative to DF style leaving excess resource items all over the floor.
-Fixed some bugs with Town markers, you're less likely to create multiple towns by accident, or see a town from a past game
-The game now keeps rendering when the window doesn't have focus. This will help those with multi-monitor setups
-The science skill was increasing 10x faster than it should, that is now fixed.
-Loading/saving fixed for when carrying characters / being carried
-Fixed the right-click menu on character portraits not working
-Fixed the game not being saved if you don't enter a save name
-Hopefully fixed the key-binding bug
-Fixed ceiling fans appearing on the floor, but it will only fix new games or towns you haven't visited yet
-Fixed faction relations not loading/saving properly.
0.58.1
-A temporary quick-fix for the blue screen bug. This forces "disable terrain cutting" in the options, so the side effect is that some buildings will have terrain penetrating the interiors.
0.58.2
-Fixed some import-game crashes
-Characters no longer try to lock-pick their own doors to open them
-Temporary fix for the lighting darkness problem
-Stopped the black dragon clan, they weren't supposed to be there
0.58.3
-city patrol spawns reduced by 2 thirds
-Fixed cage-escaping
-Fixed respawning of the "homeless" squads such as dustbandits, so the desert doesn't end up deserted.
-Squads were wandering way off the world map and getting lost, making the desert empty. They'll start to wander back now, though it might take a day or two.
Cool!
Thanks for update!
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