About Masterspace with
by MasterTechnologies on May 15th, 2013
Masterspace v2.0 has been released, introducing a new particle system implementation as well as a new sound engine. The plugin Particle Universe has been implemented, which allows for much improved particle effects for e.g. explosions and smoke. Also, new particle effects has been added for digging and production. OgreAl has been replaced by OgreOggSound and now positional 3D sound is functional. Additionally, a lot of new sound effects has been added.
For the release of v2.0 a new trailer has been created, illustrating a lot of the current features in the game. All footage in the trailer is assembled from actual gameplay and will be used as promotional material for submission to Steam Greenlight in the near future. Watch the new trailer below:
In this version, the water simulation has been reworked with a better algorithm and the simulation is now localized around the player position. This has increased the speed of the water simulation more than a factor of 10, and is now running close to real-time. Also, the bug with water disappearing over time has been fixed. Additionally, the rain implementation has been improved and the rain intensity is now changing over time, illustrated visually as a particle effect.
Some other visual changes include a lot of improved world textures, along with new models for the workbench, trading post and stone cutter. There is one new object, the plasma generator, which along with the solar panel generates thrust for spaceships. Objects providing thrust is now necessary on spaceships to allow them to move. As of this version, the collision shape and mass of the spaceship is calculated in real-time. The mounting of spaceships has also been improved.

Introduced in this version is also support for scripting objectives for scenarios, as well as rewards, such as enabling the construction of additional objects. As a demonstration of this, two sample scripted scenarios are included. One of these is a simple tutorial, where objects are unlocked after achieving specific goals. The other scenario is named Armageddon, in which players are given a limited time to construct defenses to survive a meteor swarm. A settlement is randomly generated from the buildings in the player database and the goal is to save as much as possible of the cultural value of the settlement.
As usual, some bugs and crashes have also been fixed. For a complete changelog, please see below.
Download the free version here:
To upgrade to the full version, download and install this unlocker. Please note that you need to apply this unlocker even if you have unlocked a previous version, as the unlockers are version specific.
Changelog
New features:
- Particle universe plugin implemented
- A lot of new and improved particle effects
- OgreAl replaced by OgreOggSound
- 3D positional sound is now functional
- A lot of new sound effects
- Scriptable objectives in scenarios
- New water simulation algorithm
- Local water simulation
- New object: Plasma generator
- New materials: Carpet Type III, Spaceship plating, Paving stone
- Objects increasing the thrust of spaceships may now be constructed
- Two sample scenarios with objectives: Tutorial and Armageddon
- Explosions are now affecting objects
Changes:
- Increased water simulation speed
- New textures: Graphene plating, Grass, Low grass, Sand, Stone bricks, Power distribution grid
- New models: Stone cutter, Workbench
- Spaceship collision shape and mass is now corrected and updated in real time
- Rain is now visible as a particle effect
- The lifetime of resource balls may now be restricted
Bug fixes:
- Fixed water disappearing over time
- Improved mounting of spaceships
- Fixed Antman taunt animation crash
Why Not Troll Engine?
Venetica and Garshap...
Seems like this engine hasn't gotten to be in a title to do well by reviewing standards.
Perhaps sometime soon, it'll be used for something that could be the PC equivalant (in success level) of Uncharted 2?
I dont see how those games getting bad reviews is the graphics engine's fault .
They were DECENT games , for cheap prices decent .
Plus this engine is at least free and open source , unlike the others where in unreal engine 3 you need to buy a full license tog et acces to the source code and modify the engine itself .
Pretty decent for the price : FREE and unlimited acces.
Something is wrong with the info. Since version 1.7, the engine is on an MIT license, not GPL
Umm, I'm not sure I follow. If your asking if there is a game engine with quality to that of gamebryo that's free, that would be no, or at least to my knowledge.
If you want to download Ogre, just go to the site.
The fact that the Ogre software ties into "speed tree" is also helpful it aids us when placing and designing our forested maps that would take a year to complete if you were doing it individually.
Great engine, i've been testing it and it is capable of producing some decent graphics. Much better than irrlicht or any other open source engine out there.
How did you download and do you know any easy to use engine with the same level desing as gambryo thats free to download
Looks like a very promising graphics solution for any 3D project; remarkably quick tech support from the developers too!
Looks like a good engine i love this engine ;)!