About Kenshi with
by captain_deathbeard on May 20th, 2012
All buildings in the game now have doors. It was not the most pleasant job to do, making a clickable door slide open is easy enough, its integration into the multi-threaded pathfinding system that causes all the hassle. I've now got to integrate the AI with it, but that shouldn't be too hard.
Why so much work just for doors? Because it means when you buy a building it becomes a safe haven. It won't be in the first update, but you will be able to hide safely in your building and lock the door. Enemies will try to smash it in while you can poke swords through or fire arrows from the roof. When the game gets a night-day cycle the shops will all lock up for the night and you can pick the locks and steal things. It also allows for town gates and prison camps later on.
So this next update will just add the doors in, with a few performance improvements and bugfixes too. In the meantime I'm still working on building ownership. Building stuff is now functional but there is still a lot of work to do, so I will probably start off by allowing you to buy certain existing buildings in towns, and then add basic facilities you can add like storage and beds.
In other news, my IndieGoGo campaign has run a little dry. It doesn't help that the major crowdfunding site Kickstarter gets all the traffic but only allows American projects, so I can't use it, or even list my game on kickingitforward.org. There's way too much discrimination going on for non-kickstarters, its not good. Anyway its not that bad, my new aim is to get enough from it to license an audio engine Wwise. I'm up to $1500 so far, thats enough for the $600 basic license, if I can get another $4100 I can get the Soundseed add-on which makes dynamic sound variation for things like footsteps and sword impacts, as well as generating wind effects (which I will need a lot of).
Door update is coming within a week, more fun stuff after that.
Venetica and Garshap...
Seems like this engine hasn't gotten to be in a title to do well by reviewing standards.
Perhaps sometime soon, it'll be used for something that could be the PC equivalant (in success level) of Uncharted 2?
I dont see how those games getting bad reviews is the graphics engine's fault .
They were DECENT games , for cheap prices decent .
Plus this engine is at least free and open source , unlike the others where in unreal engine 3 you need to buy a full license tog et acces to the source code and modify the engine itself .
Pretty decent for the price : FREE and unlimited acces.
Something is wrong with the info. Since version 1.7, the engine is on an MIT license, not GPL
Umm, I'm not sure I follow. If your asking if there is a game engine with quality to that of gamebryo that's free, that would be no, or at least to my knowledge.
If you want to download Ogre, just go to the site.
The fact that the Ogre software ties into "speed tree" is also helpful it aids us when placing and designing our forested maps that would take a year to complete if you were doing it individually.
Great engine, i've been testing it and it is capable of producing some decent graphics. Much better than irrlicht or any other open source engine out there.
How did you download and do you know any easy to use engine with the same level desing as gambryo thats free to download
Looks like a very promising graphics solution for any 3D project; remarkably quick tech support from the developers too!
Looks like a good engine i love this engine ;)!
Its really cool engine and you forgot 1 cool game for list:there is tiny-car-game on steam(forgot name)cool game and good graphics plz take it to a list.