UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.
Starting on Friday, May 25 at 2pm PT / 5pm ET, The Maestros Closed Beta Weekend 2 will begin, and run until 6pm PT on Sunday, May 27th. That’s three days of all out multiplayer madness.
The Maestros is a new-fangled Action/Strategy game built by some dudes who decided they’d grown quite weary of watching the underpaid workers of various fictional universes ferry raw materials back and forth to an unidentifiable structure, and they’d really rather get on with smashing awesome robots against genetically modified creatures in an unceremonious battle of wits and skill.
Fantastic question, Charlie. This time, we’ll be giving out beta keys through various sites around the web. The best way to keep tabs on that and guarantee yourself a spot is to sign up on our website Maestrosgame.com where we’ll send out the news. If you already received a key to the previous beta, it will still work so you’re good to go! Keys will probably start rolling out the week beforehand, so keep your eyes peeled.
Ongoing Pathfinding Improvements
We heard pathfinding was seriously cramping your style last beta. It’s a hard problem, and honestly, it’ll never be perfect, but we’re working hard to make sure it gets out of your way.
Work in Progress (I’ll get that little guy sorted out)
Which dots are the camps again?
Where is my cursor?
Bugs = Bashed. I smell Conductor meta coming back.
Before (dotted circle = will select)
After (dotted circle = will select)
Seriously, that DoughBoy just beep-booped at me at 200 decibels. Make it stop.
Sobel Edge “Inking”
We heard in-battle clarity was an issue. Our units just blended with the environment too much. We came up with some sick cartoon-style inking to go with our robot and monster caricatures.
We are incredibly excited to play this new iteration of The Maestros with you all. Who knows, I might even make the leaderboard this time ;) Don't forget to sign up!
The Modding Update is here! Play new user made levels + all-new Hat Flairs, Achievements and more! Also a $1,000 USD mapping contest!
Released with screenshots and gameplay video for preview !
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