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What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Blog RSS Feed Report abuse Latest News: Dark Storm VR Missions 0.2 Released

About Dark Storm with 0 comments by TamaraRyan on Mar 2nd, 2015

Major Update!

If you've been following our news page, you know we have been working on making some changes to the VR Missions. Today we are happy to announce that the new update is finally here and has been released on Indiegamestand.

Check it out here: Bit.ly

In this update we have added some new features. One is the central hub, which allows you to pick and choose which mission training session you'd like to play through. This will allow for more freedom and ease of access. We also have updated our voice acting for Sya and Amber. So keep an ear out! This section will slightly change over the course of the next week

The List

Here's a full list of added features, bug fixes and known issues:

Patch Notes v0.2

Major overhaul on the VR missions

  • New color palette
  • Added a new central HUB
  • Updated tutorial dialogue ( Better Audio Cues added in par with the redesign)

Programming Additions

  • Added a Cool down to sprint
  • Added a cool down to Rolling so you can no longer glitch them
  • Disabled Ambers movement while picking up bodies with Z
  • Fixed the FOV glitch that broke the rotation of Ambers camera when shot rolling or vaulting
  • Updated the kismet in a few sections so you can't fall out of the map boundaries (Better Collision Volume toggling)
  • Added new Holograms for entrances and exits.
  • Also added a hologram that will display any new upcoming gameplay feature
  • *Added Starting and Ending Zones to all VR levels
  • Ammo Boxes added for resupplies touching them will give you ammo
  • Fixed the AI Crashing the Engine when entering Hunting
  • Optimized the Player Map and shrunk its size (Still not final)
  • Nerfed Amber Health to 200
  • Readjusted the Weapon damages to more realistic figures
  • Added in a Recoil System for Visual feedback in both 1P and 3P
  • Added the Shotgun,Sniper,SMG and final Rifle version.
  • Added in the Specialist , Sniper and Officer Class. Specialist is a CQB expert and dangerous in close range, Sniper can scale walls and is deadly accurate and the Officer Buffs nearby units in their reaction time and various stats)
  • Added in More Aim Node Profiles to fix the Head Clipping to some degree it will happen for a few more weeks at most.
  • Removed the Sound AI made when turning or moving from Route to Route on Partols plus their T pose issue on occasion.
  • Fixed An issue where the AI failed to Take Damage correctly
  • Rewrote the Hit Detection system (Head shots actually work)
  • Minor Edits to the Cover System implemented but not final yet hit Q to test it in-game.
  • Adjusted Ambers Stun tables so she isn't affected as often
  • Unlocked Movement again in Rolling
  • Added Early Bleeding System for AI where when shot they will now leave blood splashes on nearby walls if close enough and leave a pool when killed
  • Abolished Path Nodes and merged into Navigation Mesh based movement for AI

Animation Additions

  • 1P Placeholder Animations updated so its a bit appealing. We'll be focusing on this more in depth soon and replacing and/or updating all the current ones
  • 3P Hip Fire System - Strafe system
  • A few blend fixes between states

More Updates Coming soon Animation related

Music Additions

  • Added in the Action Stage Music
  • Added in Evasion Stage Placeholder music
  • Overall Music volumes lowered again , will be finalized hopefully in next patch

Sound FX Additions

  • Sprinting and Walking Effects fixed for Soldiers and Amber
  • Changing Stances Between Crouching and Proning
  • Pick up weapon
  • Rolling
  • Dropping Weapon
  • Foot steps
  • New gun sounds for all weapons
  • Grabbing Ammo
  • Switching Between 1P and 3P
  • Weapon Put Down
  • Various changes to Sya and her lines(give more of a role in the VR)
  • Dolphin Diving
  • Iron sighting
  • Vaulting

Known Issue's

*In Certain cases its possible to cause Dead soldiers to talk or Sya to talk over-herself. This will be addressed in hot-fixes over the following weeks.

* In Certain cases the soldiers will talk as if they are previously engaged in Combat or seen you this needs to be removed in later builds and improved upon.(As with add more voice variants)

*1P still requires a revamp before we feel more confident this is an incremental update so you can see our progress over the past month. Many things attributed to the weapons still need tweaking . Some reloads are missing

* In Certain Cases you can get Amber to clip through meshes (head) this is a known minor issue and was a result of shrinking amber collision box. Which made it very easy to be detected in previous builds.

* Execution Rotations can be broken at odd angles we know about this issue and will be resolving it along with the 1P in an update targeted just for the two.

So that's it for now! If you want to get in on the discussion and connect with other fans, check out the steam discussion group here: Bit.ly

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Post comment Comments  (0 - 10 of 125)
TheWalshinator
TheWalshinator Feb 16 2015, 5:32am says:

Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.

+1 vote     reply to comment
Guest
Guest Dec 6 2014, 11:42am says:

This comment is currently awaiting admin approval, join now to view.

Devdan
Devdan Dec 23 2014, 7:10pm replied:

I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...

+2 votes     reply to comment
T-F
T-F Mar 5 2014, 5:41pm says:

Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.

+1 vote     reply to comment
FireSpawn
FireSpawn Nov 15 2013, 3:20am says:

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

+4 votes     reply to comment
slipkid69
slipkid69 Oct 3 2013, 8:47am says:

Another great piece of kit.

+3 votes     reply to comment
rares215
rares215 Jul 3 2013, 9:07am says:

OMG i don`t believe this, in Game Dev Tycoon i named my company UnReal Entertainment XD and now i noticed that there exists Unreal Development XD

+1 vote     reply to comment
Guest
Guest Nov 26 2013, 3:00pm replied:

Are you serious that you never heard of Unreal Tournament games or any game that uses Unreal's engine?

+2 votes     reply to comment
sargent991
sargent991 Jul 3 2013, 6:22am says:

Hey all,i'work in "FPS"Game we want programming plz ineed help,pm

+1 vote     reply to comment
sargent991
sargent991 Jul 1 2013, 2:42pm says:

Hey

im working in game "fps" i need Level Designers plz pm

+1 vote     reply to comment
Guest
Guest Apr 8 2014, 4:23pm replied:

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Best game engine ever!

Nov 29 2010, 3:22pm by Vizard

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