What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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EndlesszImage05

About This Project

EndlessZ The Game is an original project that will host different game modes within a realistic vision. We are trying to tell the story of eight different characters. If our supporters' are willing to contribute with their precious thoughts and ideas, we will take it into consideration to give them the experience they want.

Apart from the topics we will prepare, thanks to the Mod Editor we want to add to the game, it will be possible to put your perfect ideas into practice.

Think EndlessZ's map as a film set. We will give you our own scenarios here. Unfortunately, we can not provide information about the people and events due to the privacy principles. However, you can see how seriously we work on our daily blogs via twitter. If the videos and images you see are sufficient for you, you can support the project.

Thanks everyone who has checked out our Kickstarter campaign!

Tech Of The Game Image

Tech Of The Game Image

Tech Of The Game

The development of EndlessZ started with Unreal Engine 3 two years ago. We had improved our work with special lighting and other systems by pushing the engine to its limits but, it was not enough for us and the old unreal engine was becoming obsolete. Then at that point we decided that we need to move the game to a newer system (UE4) that can handle very high graphics and give us the result we want.

Unreal Engine 4 'Open World has impressed us with the development of new and impressive systems for projects. And with an extra 4 months of work we transferred the Chicago map and systems back to the UE4. Thanks to UE4, Endlessz has begun to produce much more impressive images and increase performance.

We will start sharing the latest version of the project with new videos soon. We think to share the details with you in the future.

Map Details

Map Details

We have a map based on real world locations instead of a virtual space. For us this is the biggest factor that makes EndlessZ the original. The contents we prepare are very close to real world references and we did not avoid any expense to catch a very realistic city atmosphere.

Finally, every object has been designed for EndlessZ by our graphic team for many days. If you want to review the development steps, you can reach the latest pictures from the oldest pictures from our imgur page. You might want to see hundreds of development images, in high resolution. All images are taken from old and new game engine.


Drone view of goose island architecture and surroundings

Drone view of goose island architecture and surroundings

Unreal Engine 4 Development Diaries Images

Dec 2017 Screenshot 5 A

Dec 2017 Screenshot 5 B

Aug 2017 Screenshot 12 C

Aug 2017 Screenshot 12 B

EndlesszTheGame Comparison RealLife

Aug 2017 Comparison RealLife 6 A

Our story working as indie dev while having full time jobs

Our story working as indie dev while having full time jobs

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First Video Endlessz The Game Development of Chicago City Streets Part 1

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Comments  (0 - 10 of 125)
GreenForest
GreenForest

I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.

Reply Good karma Bad karma+1 vote
TheWalshinator
TheWalshinator

Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.

Reply Good karma Bad karma+1 vote
Guest
Guest

UDK is no longer going to be updated and will stay as it is...abandoned

Reply Good karma Bad karma+1 vote
Devdan
Devdan

I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...

Reply Good karma Bad karma+2 votes
T-F
T-F

Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.

Reply Good karma Bad karma+1 vote
FireSpawn
FireSpawn

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

Reply Good karma Bad karma+4 votes
slipkid69
slipkid69

Another great piece of kit.

Reply Good karma Bad karma+3 votes
rares215
rares215

OMG i don`t believe this, in Game Dev Tycoon i named my company UnReal Entertainment XD and now i noticed that there exists Unreal Development XD

Reply Good karma Bad karma+1 vote
Guest
Guest

Are you serious that you never heard of Unreal Tournament games or any game that uses Unreal's engine?

Reply Good karma Bad karma+2 votes
sargent991
sargent991

Hey all,i'work in "FPS"Game we want programming plz ineed help,pm

Reply Good karma Bad karma+1 vote
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Platforms
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010 by Vizard

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