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1 = Spawn Asteriod
2 = Spawn Planet
3 = Background on off
4 = Missile
5 = Next Planet Select
6 = ?
7 = ?
8 = Esc
Z = Go to Planet View
X = Broken Different Camera View
Mouse Wheel Zoom in and out
The Pale Blue Dot
This Download is the first step in creating a random solar system generator which the player can mess about with to create solar systems of different sizes. Included are planets, asteriods and a very basic missile which can be used to take out enemy (red alien) worlds if needed.
At Game start you will need to either press '1 asteriod' or '2 planet' to get the game started. Once started its up to you when to add more mass into the system. Asteriods will orbit the sun until they have diposited their resources to a planet. But should a planet already have established life then the impact of the asteriod will reset the planet and maybe knock it off its evolution path.
Planets aquire resources from not only asteriods but also planet collisions, so in this way each planet receives different levels of water, life and firmament. Depending on what resources a planet has aquired will determine if its able to sustain human or animal life.
Life can be of two sorts, human or alien at the moment but animal life is also planned. Planets with human life appear green while alien worlds appear red. Its up to the player to try and knock out the red worlds before they take over the entire system. This can be done by adding in asteriods at the right time but keep in mind what you add will remain in the system if you miss your target.
As Ive stated for a long time Mega Lo Mania is the type of gameplay I hope to achieve with it. This will mean your worlds will slowly obtain certain attack and defensive capabilities which can then be used as you see fit. For example if a planet with life on it achieves say level 1 then you will be able to use that planet to launch an attack on an alien world, and vice versa. In this way small ships will be flying about the place trying to take out civilizations and take over hostile worlds.
Is there a plan to see the planets surface
Original The Pale Blue Dot and No Return were one concept. The idea being that you could go from planet to planet and explore a vast open world map on each. That was obviously a big idea but developing the main features serperate was decided upon. However at this point in time Im going to start looking at voxel worlds instead of traditional open world maps. In this way its hoped when you go to the surface of a world you get a more mincecraft expereince and can explore and do as you wish with it, such as gather resources build defences and so on.
New revision posted to Steam with many bug fixes, new content, and features. Build Notes for this Revision.
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