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What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Keys
1 = Spawn Asteriod
2 = Spawn Planet
3 = Background on off
4 = Missile
5 = Next Planet Select
6 = ?
7 = ?
8 = Esc
Z = Go to Planet View
X = Broken Different Camera View

Mouse Wheel Zoom in and out

The Pale Blue Dot

This Download is the first step in creating a random solar system generator which the player can mess about with to create solar systems of different sizes. Included are planets, asteriods and a very basic missile which can be used to take out enemy (red alien) worlds if needed.

the plae blue dot Game

The Basics
At Game start you will need to either press '1 asteriod' or '2 planet' to get the game started. Once started its up to you when to add more mass into the system. Asteriods will orbit the sun until they have diposited their resources to a planet. But should a planet already have established life then the impact of the asteriod will reset the planet and maybe knock it off its evolution path.

Planets aquire resources from not only asteriods but also planet collisions, so in this way each planet receives different levels of water, life and firmament. Depending on what resources a planet has aquired will determine if its able to sustain human or animal life.


Life
Life can be of two sorts, human or alien at the moment but animal life is also planned. Planets with human life appear green while alien worlds appear red. Its up to the player to try and knock out the red worlds before they take over the entire system. This can be done by adding in asteriods at the right time but keep in mind what you add will remain in the system if you miss your target.

Whats Planned
As Ive stated for a long time Mega Lo Mania is the type of gameplay I hope to achieve with it. This will mean your worlds will slowly obtain certain attack and defensive capabilities which can then be used as you see fit. For example if a planet with life on it achieves say level 1 then you will be able to use that planet to launch an attack on an alien world, and vice versa. In this way small ships will be flying about the place trying to take out civilizations and take over hostile worlds.

Is there a plan to see the planets surface
Original The Pale Blue Dot and No Return were one concept. The idea being that you could go from planet to planet and explore a vast open world map on each. That was obviously a big idea but developing the main features serperate was decided upon. However at this point in time Im going to start looking at voxel worlds instead of traditional open world maps. In this way its hoped when you go to the surface of a world you get a more mincecraft expereince and can explore and do as you wish with it, such as gather resources build defences and so on.

New Trailer ... Plus Horse Attack Images

New Trailer ... Plus Horse Attack Images

Zulu Response 5 comments

Folks, we've finally got our new trailer uploaded & ready to view as well as some new in game horse attacks pics.

Rev PSB-2081-N is posted (updated JULY 18th, 2016)

Rev PSB-2081-N is posted (updated JULY 18th, 2016)

BIONITE: Origins™ 1 comment

New revision posted to Steam with many bug fixes, new content, and features. Build Notes for this Revision.

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UnderEarth Goes Live

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Our official announcement of UnderEarth's Release on Steam.

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Lethe has a new Trailer

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In an effort to be more consistent with our updates and to keep you guys up-to-date, we're going to try to be a bit more pro-active with our communications...

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Comments  (0 - 10 of 125)
GreenForest
GreenForest

I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.

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TheWalshinator
TheWalshinator

Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.

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Guest
Guest

UDK is no longer going to be updated and will stay as it is...abandoned

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Devdan
Devdan

I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...

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T-F
T-F

Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.

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FireSpawn
FireSpawn

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

Reply Good karma Bad karma+4 votes
slipkid69
slipkid69

Another great piece of kit.

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rares215
rares215

OMG i don`t believe this, in Game Dev Tycoon i named my company UnReal Entertainment XD and now i noticed that there exists Unreal Development XD

Reply Good karma Bad karma+1 vote
Guest
Guest

Are you serious that you never heard of Unreal Tournament games or any game that uses Unreal's engine?

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sargent991
sargent991

Hey all,i'work in "FPS"Game we want programming plz ineed help,pm

Reply Good karma Bad karma+1 vote
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010 by Vizard

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