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What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Castle on the Mountain WIP Castle on the Mountain WIP Helm's Deep Work-in-progress
Blog RSS Feed Report abuse Latest News: NO RETURN the BIG Interview

About NO RETURN Open World Survival & Hunting Simulator with 1 comment by Scotland3d on Oct 30th, 2014

This weeks best of the best fake reviews.
Did you WIN?
NO RETURN


"You cant sell shit and this game proves that." 0/10

HDPCGamingIsMyReligion.com

"Extreme Shit" 10/10

Shit PC indie Game.com

"The only consilation is that the developers wasted more
of their time than you did."0/10.

SmartArseCommentsforFree.com

"I appreciate what the developers have done with
NO RETURN by keeping it free, thanks.
Long Live Indie!
" 10/10

TheIndieGameDevelopersRefuge.org

"There probably more money in a game listing site than
developing a game like this" 1/10

IndieDBClone.com


NO RETURn Winter & Summer Seasons

HEAD DEVELOPERS BIG INTERVIEW

Welcome Scotland3D


Why is V1.135 so brilliant?
I think it was just the attention to detail that went into the grass texture and trees. With unreal tech I really pushed the boat out and tryed to see what I could do visualy. Photo realisum is hard but with NO RETURN V1.135 we got pretty Fracking Close. If the game does make it into virtual reality as planned i think the realisum will really freak people out.

A lot of time was spent in microsoft paint really seeing how we could make the most of the new technology and bring out every detail. I think the time we spent on it really shows. Its one area I can hold my head high and say yip we did that well. In years to come I expect designers will still be wondering how we achieved it.

I really like the weapons, can we expect more in V1.14?
Bullet camera quite rightly got some rave reviews and so once the arrows have some camera tracking it will complete the classes for now. Melee is a key class but I wouldnt expect anything soon, Im sure you all know by now I have a pathological hatred for animations. Only joking, sticks, stones, spears, shotguns will all be added at some point.

When is the female playable character getting added?
I found a free mesh so maybe sooner rather than later. Once you see the mercenaries in V1.14 you will realise my rigging skills have gone to pot so dont expect too much. if WW3 is just round the corner im certainly not going to worry about rigging.

Seasons In Game Really Blew My Mind, How Was it Achieved?
I think it took us something like 6 months to finalise. The snow particle effect alone took several artists till lunch to do. With the right code the effect just comes to life in game, its quite incredible. To get such good realisum is down to the team. The sheer qauntity of snow flakes on screen at once is probably going to fry a few machines.

NO RETURN

I think the single player is brilliant, when can we expect more options?
Stuff is flying into the dev build series at such a rate its coming out the other end very runny. Frame rate loss was my primary concern but given everyone else has said frack it and locked even AAA games at 30fps we may as well do the same. Ive decided on a res so low to compensate and keep the style of a decade ago which is what we wanted. Running at a stagering 10fps gaurated on Dx11 2GB GPU. Smoking! Better Water Cool This Puppy Before She BLOWS!

Sounds brilliant, when does the game go live on steam?
The game you can get for free right now here on INDIEDB, NO RETURN's spiritual home. We try to reject popularity and shun it at every turn. otherwise we risk loosing out indie status. And if we ever lost that we would be opening our game up to ridicule.

The player seems to be able to aquire super human health and life expectancy will this be set to a harder level in V1.14.
V1.14 will put you in an adredaline fueled panic attack with moments of peace to reflect on the horrors unfolding all around. One life will remain. I will fix it for multiplayer.

When did you realise you probaly had the best game you had ever played on your hands?
Good question. Id like to say early on but it wasnt until say V0.002 that I thought hey this is cool and could be something amazing. I think the sheer quantity of 10/10 reviews gave us a boost which you need when trying to make something really great for PC gamers and not selling out to the EVIL 30fps brigade. Its good to see we galvanised so much support early on and have received one donation for what we have achieved so far.

What we have achived here visually would probably cost $200 million to reproduce at todays prices. Its hollywood quality and thats why we take our time with it. NO RETURN in theory could be one of the most expensive games ever made.

So you think v1.135 is the pinicle in gaming then?
Its been in the 19,000+ list of indieDb for over a year. That just dosent happen unless you have a serious KICK ASS GAME!. NO RETURN is that indie game. Its not finished but you can sense the quality already. We can sit people down in front of camera to tell you how good it is if you would like.

Do you think it can rival far more successful titles and franchises which have emerged along similar concept lines.
if you mean can it make more money than them then the answer is obviously NO.
NO RETURN is free so we will most definetly lose that competition. We relie on the more moraly sound and radical donation model. After all someone once said dont store riches up for yourself here on earth. I just feel sorry for the guy who made minecraft, thats a shit load to try and spend in a lifetime.

NO RETURN

GREAT! Whats new with V1.14 that you havent told us.?
Did I mention its free?

Yip. Can you explain how the player ended up in the situation of NO RETURN. What event triggered these world changes?
Its going to blow peoples minds is all I can say about it just now. Youve seen the quality and care we put into the visuals already so the story will have as much time spent on it as well. We arnt going to cut corners we can assure you of that. Something like 2% of our dev budget ($200 total budget) isnt being allocted to the game trailer, that is a huge percentage for development these days.

Ive visited the New forum, how is it going?
Great. We have had a great response to the New Forum with 1 member joining. Granted that was me but I have tried to convice the programmer to join as well. If all goes well we should have enough members for multiplayer come 2025. Which is probably for the best as Im currently learning multiplayer code which is far from easy I can asure you.

Any Last Words to Watchers Before we Close?
NO RETURN Will and always will be for PC only, locked at 60fps for Pure PC Gaming Fans. Enjoy in Full Screen. Edit the .ini file for higher resolutions. And if you need to ask will it run on my machine then the answer is probably NO. And Yes I am dislexik but I get buy using other words that I no. Sorry if that upsets people.

"You can count on us to keep our FPS pedal to the metal."

Developed with more hope than anticipation.

SCOTLAND3D                NEONGHO
Project Leader           Head Programmer

Watch in Silence on IndieDB & Dont forget to visit the forum.

"One of the must have downloads of 2014 " 10/10

Very favourable reviews for link exchange.com

V1.135 Dev Build

NO RETURN Dev Build V1.135

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Post comment Comments  (0 - 10 of 122)
T-F
T-F Mar 5 2014, 5:41pm says:

Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.

+1 vote     reply to comment
FireSpawn
FireSpawn Nov 15 2013, 3:20am says:

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

+4 votes     reply to comment
slipkid69
slipkid69 Oct 3 2013, 8:47am says:

Another great piece of kit.

+3 votes     reply to comment
rares215
rares215 Jul 3 2013, 9:07am says:

OMG i don`t believe this, in Game Dev Tycoon i named my company UnReal Entertainment XD and now i noticed that there exists Unreal Development XD

+1 vote     reply to comment
Guest
Guest Nov 26 2013, 3:00pm replied:

Are you serious that you never heard of Unreal Tournament games or any game that uses Unreal's engine?

+2 votes     reply to comment
sargent991
sargent991 Jul 3 2013, 6:22am says:

Hey all,i'work in "FPS"Game we want programming plz ineed help,pm

+1 vote     reply to comment
sargent991
sargent991 Jul 1 2013, 2:42pm says:

Hey

im working in game "fps" i need Level Designers plz pm

+1 vote     reply to comment
Guest
Guest Apr 8 2014, 4:23pm replied:

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Guest Jun 23 2014, 1:46pm replied:

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maxammo
maxammo Jul 17 2014, 7:05am replied:

Ok thanks for the heads up.

+1 vote     reply to comment
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Platforms
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Released Oct 31, 2009
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Highest Rated (7 agree) 10/10

Best game engine ever!

Nov 29 2010, 3:22pm by Vizard

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