The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
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Kreedz Climbing, a unique skill-based puzzle-platforming game for the Source engine, is now on IndieDB and Steam Greenlight! After growing from it's roots as a long-running mod of over 8 years, Kreedz Climbing aims to become a forever free game on Steam, and is in need of your vote!

Climb Map kz_mausolusClimb Map kz_octoblockClimb Map kz_redemption


Kreedz Climbing is a movement-skill based mod for the Source engine where the focus is not on combat, but defeating the challenges of the map itself. It is a puzzle platforming game, where you will need to learn multiple disciplines to advance in the game's levels. The main enemy is time - and gravity - for although you cannot die directly from a fall, it will certainly set you back, especially if you choose to not use the built in checkpoint system. Kreedz Climbing can be played alone or with your friends (or competitors) online, and with more than 100+ maps and 250+ courses, along with over 15 different disciplines to master, Kreedz Climbing is a challenge to improve your own abilities.

With a focus on replicating the movement mechanics of Counter-Strike 1.6 and bringing it forward into it's own game, KZ gameplay is further extended with bunnyhop, surfing and many other disciplines added by the game itself. A versatile set of mapping options gives level designers great freedom in making a challenging map - and the player can set their own level of challenge by picking an easy or hard course, as well as if they choose to use the game's built in checkpoint system.

Bhop kz_bhop_angkorBhop kz_bhop_oceanBhop Map kz_bhop_lost_temple


With the game itself free to play, you can download and try it immediately! We hope that if we are greenlit, we can offer more convenience with the downloading and updating, as well as adding many new features to make the gameplay experience a more pleasant one. Kreedz Climbing is intended to be a free game that won't cost you anything to play, and if we make it onto Steam we intend to be a forward and progressive face for KZ gameplay to the world.

Please visit our Greenlight submission, and if you like the game, consider giving an upvote!

It's Gamer vs Gravity.


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In this article we'd like to explain our absence, and what's going on with WW1: Source in general. We'll talk about what's been happening with the project...

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Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution...

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Garry’s Mod 10

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Garry’s Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left...

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Kreedz Climbing

Platformer

Kreedz Climbing is a unique, non-violent, puzzle-platformer type total conversion for Half-Life 2 where the player attempts to climb or jump his or her...

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Star Trek - Elite Force Reloaded

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Cow Code Games aims to re-create the amazing games Star Trek Voyager - Elite Force and Star Trek - Elite Force II in one complete game! Using a modern...

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Lost Squad

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Lost Squad - is Source Engine based game about what happened to Barney Calhoun after Half-Life 2: Episode One events and why he was not in Half-Life 2...

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INFRA

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INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted...

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" THE SHADOW OF BLACK MESA, A SURVIVOR OF THE SEVEN HOUR WAR, MITCHELL HAS WAITED 20 YEARS FOR REVENGE. NOW HIS TIME HAS COME! "

Comments  (0 - 10 of 333)
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Guest
Guest

anyone know what engine i should use to make my own game

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Argoon
Argoon

That is a stupid question because no one can know what engine is the best for "your game", all we can do is suggest the engine we like the most, but sometimes what we like is not "the best".
The only way for you to know, what is the best engine for your game, is for you to experiment with them, and imo the best engine for any game, is the engine we as a developer/moder know the best, trying to find a engine perfect for your game is stupid and is the reason that many wannabe game developers never release anything.

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ReDrag0n
ReDrag0n

Source 2 HYPE
Polygon.com

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Dr.Octavia-Pus
Dr.Octavia-Pus

HYPE is real!

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Cheeky_Bi_Agnostic
Cheeky_Bi_Agnostic

One of my favourite engines to work with.

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abdullahsaleh16
abdullahsaleh16

Sadly, the tools are a bit out-dated compaired to other commercial engines.

Reply Good karma Bad karma+2 votes
Sockman111
Sockman111

Well the hammer editor is a GREAT tool even today.
Also with source 2 valve is going to make the tools easier to work with, so that's always something to look forward to.

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1064 votes submitted.

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Highest Rated (19 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010 by Half_Kill

Lowest Rated (2 agree) 1/10

The Source Engine is an outdated piece of shit that makes you spend 60% of your time trying to find alternative ways to make something because of the amazing number of bugs the SDK contains. I want to make a laser that dissolves any NPCs ; I can't because the beam doesn't do any damages even if I set the properties/flags rightly. So I try to parent a trigger_hurt to the beam but even if I set "Damage Type" to "Beam", it is only turning a NPC to a ragdoll and doesn't dissolve it as I wanted. Great…

Apr 4 2012 by EnemyOfficer

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