SonicGDK 1.20.131
Apr 5, 2015 Full Version 3 commentsThis is SonicGDK, a collection of source codes which allows anyone to create 3D platformer video games based on the Sonic the Hedgehog franchise. It can...


SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games based on the Sonic the Hedgehog franchise. It can be freely modified and is integrated with the UDK (Unreal Development Kit), providing you with a modern game engine in which to develop your game.
SonicGDK provides the following additional features and objects to the UDK:
• Basic movement, including Sonic Physics.
• Rolling spinball, SpinDash move.
• Constrained paths, custom cameras subsystem.
• Water volumes, underwater physics, running on water.
• Smashing, pushing and hanging subsystems.
• Damage and drowning subsystems.
• Monitors, shields and orbs (wisp powers).
• Rings, springs, dash rings, dash panels, bumpers, spikes, spiked balls, giant air bubbles, giant rings, red rings.
• Reverse world gravity.
• Sonic's special moves.
• Super forms.
• Basic badniks, with Orbinaut.
• Checkpoint and music subsystems.
• Gamepad support.
• Special Stage.
• Save slots.
• Custom menus and loading movies.
• Title cards and stats screen.
These are the requirements for content authoring:
• Windows XP SP2, Windows Vista, Windows 7 or Windows 8
• 2.0 GHz single-core processor
• 2 GB system RAM
• DirectX 9.0c and Shader Model 3.0 compatible graphics card (Nvidia GeForce 8600GT / ATI Radeon X1300 or better)

0 comments by Xaklse on Feb 18th, 2015
Sonic Incursion Trailer 1, by Ell678
Unreleased (WIP)
First trailer of the fangame Sonic Incursion.
3 Levels, by Zeduardo35
Unreleased
A compilation of three levels played by the author.
This is SonicGDK, a collection of source codes which allows anyone to create 3D platformer video games based on the Sonic the Hedgehog franchise. It can...
This is the test map of SonicGDK labeled as Packaged Release 6, try it and have fun!
This is the test map of SonicGDK labeled as Packaged Release 9, try it and have fun!
Promote SonicGDK on your homepage or blog by selecting a button and using the embed code provided (more).
I can not change the controls ! Can tou help me ?
I want :
x : attack
w : jump
c : boost
v : duck
Left : go left
Right : go right
q : strafe left
s : strafe right
You can only change the controls by editing the DefaultInput.ini text file. Read the README.txt file for more hints.
I don't know if I should ask you about this, but I'm gonna anyways.
I tried to open the Sonic Souls installer and it said i needed at least Windows XP Service Pack 3, but in the requirements it said you needed Windows XP SP2, Windows Vista, Windows 7 or Windows 8. It wouldn't install the XP Service pack 3 on Windows 7. Do you know why this is happening?
You're right, this isn't the correct place to ask about that.
The system requirements belong to content authoring in UDK, the minimum requirements for playing Souls are wrong and unknown.
Do you plan to implement this project for using in Unity 5?
I have no future plans for this project.
Hi, I really want to try out SonicGDK but every time I start the game, it crashes! Is there any way to fix this?
It crashes or the game becomes unresponsive? Make sure you're following the installation instructions exactly, and leave the game working the first time as it compiles all the shaders.
"The first time that you open the test map, it will compile all the material shaders and take a really long time."
Just... Wow.. It's amazing all the job you've done Xaklse!
I remember when you said that the July 2014 version was the last one, but you keep upgrading it :D
Well... Here goes the question, I know it can be a huge "NO", but well...
I came with the news that Epic Games is now distributing Unreal Engine 4 for free, and I asked myself if Sonic GDK is compatible with Unreal Engine 4.
So... Is it?
SonicGDK is feature complete, that means I'm just improving very minor stuff and fixing bugs while people notices the problems.
No files from UE3 are compatible with UE4, so... NO