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The backbone of our flagship project Asylum, Dagon is a game engine especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a referendum of the genre.

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About Dagon with 0 comments by AgustinCordes on Feb 13th, 2013

The Dagon engine behind the upcoming Asylum horror game is immediately available in its GitHub repository along with extensive information on how to use it: Github.com. In addition, an SDK is being prepared for the purpose of enabling fans to create and play their own stories based on the deeply detailed game world of Asylum.

Dagon


"In response to requests of many 
Asylum fans as well as to the benefit of colleague developers, we have decided that the Dagon engine will be open-sourced with immediate effect," says Agustín Cordes, founder and lead-designer at Senscape. "Many other game genres allow you to create mods, so why not an adventure game?"

Dagon

Open-sourcing the Dagon engine grants everyone access to a powerful tool that was originally created for the upcoming horror adventure game Asylum, which is inspired by the writings of H.P. Lovecraft and builds upon the success of sleeper cult hit Scratches. Having recently been Greenlit by the Steam community, a Kickstarter campaign is now underway that allows horror and adventure game fans alike to take part in the project and help fund the final lap of development.

Links:

Kickstarter Project: Kickstarter.com
Kickstarter Video: Youtube.com
Asylum Short Demo: Senscape.net

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Asylum

Asylum Asylum

Updated 4 months ago TBD Single Player Point and Click

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways... Asylum is a chilling journey through the...

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UncelDolan
UncelDolan Jul 10 2012, 1:38am says:

This looks very good. But I just hate the skip walking. :/ Is this a part of the game or will you implement a real walking system later on?

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AgustinCordes
AgustinCordes Jul 11 2012, 9:43am replied:

Not for the time being. The next step would be to support third person adventures.

Keep in mind this format allows you to create games *very* quickly and requires little resources. This is why we can run Asylum smoothly and exactly the same on desktop and iPad with no changes to the code :)

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Windows, Mac, Linux
Company
Senscape
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Senscape.net
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Release Date
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Latest tweets from @senscape

Kickstarter backers, check your inbox. #Asylum

May 24 2013, 5:49pm

@MVBrokensword This weekend! :)

May 24 2013, 10:10am

We would like to welcome our great number of new followers. Thank you for supporting us! Kickstarter backers, stay tuned for another update.

May 23 2013, 3:16pm

@eaze2011 Oh, yes. Hang on, we’re working hard and will share news as soon as we can :)

May 18 2013, 1:44pm

@eaze2011 Why? You mean the year? :)

May 18 2013, 1:42pm

@DarthWookie89: @Senscape I want to see Asylum on Ouya #ouyagameathon T.co” There’s a strong chance we’ll make it!

Apr 23 2013, 8:49am

@Heikki_360 Paciencia que el proyecto viene muy bien :)

Apr 22 2013, 12:56pm

@Bulbatron We want to do as many platforms as possible and the engine is very portable. When the time comes, we’ll look into all consoles :)

Apr 19 2013, 10:58am

@sayomgwtf We can definitely help with the chocolate.

Apr 19 2013, 10:51am

As soon as we wrap-up the Dagon engine for Windows, Mac OS X and Linux, we will start working on iOS and Android ports.

Apr 19 2013, 10:47am

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