CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box.

The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

Below, you'll find just a fraction of the features available in CryENGINE®3!


Tessellation

CryENGINE®3 now supports DX11 hardware accelerated tessellation on all meshes, including animated characters. Artists can now enable tessellation in real-time! CryENGINE®3 features support for three different types of tessellation, all of which can be mixed so as to significantly increase the quality of
asset rendering in-game. With displacement mapping CryENGINE®3 can now represent silhouettes and complex geometric shapes, previously impossible with current generation bump mapping, through displacement mapping.

The other two tessellation methods are designed for mesh refinement, taking a coarse, or low-poly model and using tessellation to create an higher-fidelity and much smoother mesh. As these methods are all editable in real-time in CryENGINE®3 SandboxTM, artists can easily decide which assets should use such features, finding an ideal compromise between visual fidelity and performance.

Real-time Local Reflections (RLR)

Reflections are one of the biggest challenges in real-time rendering, particularly for deferred rendering and lighting engines. Before DX11, only reflections for surfaces such as water; or environment probe reflections have been possible. CryENGINE®3 now introduces a new method: Real-time Local Reflections (RLR). RLR approximates ray-traced HDR reflections local to objects. This technique allows for any kind of curved surface in the scene to reflect the nearby surroundings efficiently in real time. This includes immensely complex objects with self-reflections, which are not feasible with cube-map or planar reflections.

Parallax Occlusion Mapping (POM)

Parallax Occlusion Mapping (POM) returns in CryENGINE®3, optimized for all platforms and can now be used to add self-shadowing and the appearance of depth on all surfaces. CryENGINE®3’s POM efficiently approximates surface displacement in tangent space. Due to it’s low cost on all platforms, self-shadowing support and simulation of macro details, POM grants a viable alternative to tessellation on all surfaces.

Advanced Tone Mapping with HDR S-Curve

The CryENGINE® tone-mapper is improved and updated to give users S-Shaped curve color control, which better mimics the exact behavior of film tone reproduction. This allows for a wider tonal range, improved definition on the dark tones, giving a richer color space for CryENGINE®3 games.

Ocean and Water Rendering

CryENGINE®3’s trademark, benchmark setting water rendering just got better! All water volumes can now use DX11 hardware tessellation. Mesh geometry is dynamically tessellated, varying by the distance from the camera. This allows for a very high amount of geometry details close to the camera and eliminates geometry aliasing. Shading has also been updated: now supporting sub-surface scattering and wave crest foam approximation. CryENGINE®3 water also offers a more accurate surface normal computation, even allowing shader based ripples to interact with the CryENGINE® physics system.

Natural lighting & dynamic soft shadows

CryENGINE®3 features near-reality natural lighting at a low cost on multiple platforms, and creates soft shadows that dynamically respond to natural movements in real-time. High-resolution, perspective-correct and volumetric smooth-shadow implementations are also included in CryENGINE®3.

Deferred lighting

The unique CryENGINE®3 deferred lighting solution allows the efficient rendering of a vast number of light sources with per-pixel shading. It can also considerably simplify engine performance tuning across multiple platforms.

SSDO-Screen Space Directional Occlusion and Contact Shadows

Crytek introduced SSAO in real-time gaming and now enhances it with the new technique of Screen Space Directional Occlusion (SSDO). SSDO allows any number of lights to be included in the calculation of Ambient Occlusion (AO); and for the color of all lights to be taken into account. SSDO improves physical lighting accuracy and provides dynamic contact shadows, even from the efficient CryENGINE®3 deferred ambient lights. The new CryENGINE®3 DX11 renderer allows contact shadows
to be cast from every single light source in the game environment!


CryENGINE® 3 SANDBOX™ - THE ULTIMATE MULTI-PLATFORM TOOLSET


CryENGINE®3 Sandbox™ gives developers full control over their multi-platform creations in realtime. It features many improved efficiency tools that enable the fastest development of game worlds and game-play available on PlayStation®3, Xbox 360™ and PC. All features of CryENGINE®3 games can be produced, edited and played immediately with the “What You See Is What You Play” (WYSIWYP) system.

Below, you'll find just a fraction of the features available in CryENGINE®3 Sandbox™!

Flow graph

CryENGINE®3’s simple yet powerful visual editing system in gives designers intuitive interfaces to create and control events, triggers and game logic. This lets them build game play systems and complex levels without needing to write a single script.

TRACK VIEW EDITOR

The Track View is the embedded Sandbox cut scene editing tool for making interactive movie sequences with time-dependent control over objects and events in CryENGINE®3. Creating cinematic cut scenes and scripted events are both possible, allowing you to sequence objects, animations, and sounds in a scene that can be triggered in the game, and played either as a detached cutscene from the third person view, or from the first person perspective of the player in-game.

Fully flexible time of day system

The time of day can dynamically change during a game mission to reflect the position of the sun and moon, as well as lighting and atmospheric conditions over any predefined day/night cycle, from a foggy morning sunrise to a fiery sunset or a clear moonlit night. Create visually rich time-of-day simulation for your game world or its locations and achieve the most realistic or surreal settings.

Advanced terrain system with integrated voxel objects technology

CryENGINE®3 features the only real-time terrain tool-set that enables the creation of stunning concave environmental features. This lets designers place over-hanging cliffs, caves or tunnels seamlessly in each level.

Multi-Layer Navigation Mesh

The Multi-Layer Navigation Mesh (MNM), is an enhanced dynamic navigation data structure used by AI Agents to path-find through levels. This system is integrated in CryENGINE®3 SandboxTM; designers can simply use the tools to define areas where the navigation mesh should be generated and let the CryENGINE®3 MNM do the rest of the work! MNM also supports real-time dynamic updates in game, so that when an area changes, the navigation mesh updates without delay.

Multi-core support

To get the most out of modern multi-core processor architectures, CPU-intensive sub-systems of CryENGINE®3 such as graphics, physics, AI, networking and sound, have been optimized to support multiple processors, including innovative support for PlayStation®3 SPU.

Uber-shader technology

CryENGINE®3 shaders are written once in a high-level language, then compiled automatically to each platform. The shader output is optimized based on the artists’ settings and the 3D environment in which the shader is used. This creates unique, high-performance effects, such as “cloaking” or wet, muddy and frozen surfaces, which can be layered together and combined with other shaders such as metal, glass and a full range of similar visual effects. CryENGINE®3 supports real-time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects and animated textures to simulate effects including windows, bullet holes and shiny surfaces. It also takes advantage of the unified shader architecture of current and next-gen hardware. The combination of deferred lighting and this technology lets CryENGINE®3 avoid the traditional shortcomings of solely using uber shaders.

Interactive & destructible environments

All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hey everyone,
almost 3 months have passed since the release date and it was a wonderful launch, reaching the 2nd place of the best-sellers on Steam!

I'm very happy for this and I would like to thank everyone :)
In the meantime I have written the story for my next game, so stay tuned for big news!

To celebrate all this, here are some of the best Youtube gameplays:



The Cursed Forest. Update 0.5.5a

The Cursed Forest. Update 0.5.5a

The Cursed Forest

Long waited possibility to regulate FOV. Gamepad support improvement and other improvements that we made during the last month. Also we added gameplay...

Progress Update!

Progress Update!

Cull

Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.

Uayeb - New Release Date

Uayeb - New Release Date

UAYEB

A lot of things will be changed in the game thanks to your feedbacks. This is why the decision was taken to delay the release date.

Uayeb - Release Date

Uayeb - Release Date

UAYEB

Here is the game release date and the Alpha trailer.

Add game Games
UAYEB

UAYEB

Adventure

UAYEB is a solo story driven adventure / survival / puzzle game, placed in an open world of 16km2, with the immersive First Person view.

AURAYAMA

AURAYAMA

First Person Shooter

AURAYAMA is a name of the country, living in silver era of humanity. For this reason person's spiritual qualities are very developed and lots of people...

Legacy of the Yods

Legacy of the Yods

Adventure

Legacy of the Yods is a free-to-play, 3rd person adventure game inspired by the Outcast universe (formerly known as Open Outcast).

On Your Own

On Your Own

Adventure

The Beginning: The player wakes up on a remote island in the Pacific Ocean, with no recollection of who he is, or how he got there. He needs to find a...

Drizzlepath

Drizzlepath

Adventure

In Drizzlepath you are set on a journey to the top of the Mountain of Fire. This game is what you'd call a "walking simulator". It aims to be an atmospheric...

The Cursed Forest

The Cursed Forest

Adventure

Gather everything you need to perform the ritual, to clear an innocent soul from the defilement. You will not pass if you do not collect things for the...

Cannibal

Cannibal

Role Playing

CANNIBAL Many decades after the worldwide economic collapse of 2040 along with the decrease of natural resources, hunger and violence haunted the society...

Darkness Anomaly, Open World Horror with CRYENGINE

Darkness Anomaly, Open World Horror with CRYENGINE

First Person Shooter

In your role as a detective it is your task to solve a crime happened in your hometown. The scenery takes place deep down in the woods, which makes the...

MaxControl

MaxControl

Real Time Strategy

Welcome to the world of MaxControl. The first Base-Building, RTS, Shooter in Cryengine.

Cull

Cull

Adventure

In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident...

Comments  (0 - 10 of 253)
kristofhard68
kristofhard68

good logiciel

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Tonyfongsaga
Tonyfongsaga

What is TBD?

Reply Good karma Bad karma+1 vote
Polyesta
Polyesta

TBD means to be determined. As for a release date or for a beta etc..

Reply Good karma Bad karma+1 vote
Saphira890
Saphira890

I believe TBD is To Be Dicided

Reply Good karma Bad karma+4 votes
abdullahsaleh16
abdullahsaleh16

Correct

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Star citizen with cry engine looks amazing

Check it out

Reply Good karma Bad karma+1 vote
DonBre
DonBre

Hope its easier to use then unity :d

Reply Good karma Bad karma+1 vote
Guest
Guest

i have a question:can i put gun attachments into a game with any engine or does it require a certain one?

Reply Good karma Bad karma0 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, VR, X360, PS3
Company
Crytek
Contact
Send Message
Homepage
Crydev.net
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

9.5

232 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Brilliant. User friendly engine. Just keeps getting better.

Nov 24 2011 by SirApple

Twitter

Latest tweets from @cryengine, @crytek, @crysis

RT @cryengine: Making games is awesome. That’s why #CRYENGINE is a proud sponsor of @globalgamejam. We’re also directly supporting… T.co

15hours ago by crytek

Our partners at the @SAE_institute Hannover are hosting our learning manager Brian Dilg on the weekend to deliver a… T.co

Jan 22 2018 by cryengine

RT @JoaqunMiguel1: This area is still being mysteriously in @cryengine @Photoshop @quixeltools|megascans #3dartist #3dart T.co

Jan 22 2018 by cryengine

RT @LifelessTapir: I've made a quick level with the heightmap of the hawaiian island Kauai on @cryengine T.co

Jan 22 2018 by cryengine

RT @WarOfRights: Here's a new Skirmishes trailer for War of Rights! It's been entirely recorded on the live servers and it's featu… T.co

Jan 22 2018 by cryengine

RT @HomefrontGame: The Freedom Fighter Bundle is on sale in the @PlayStationEU Store this week, get 75% off. Europe only!… T.co

Jan 21 2018 by cryengine

RT @WarOfRights: Few images from our 150 player test on the alpha servers tonight. Thanks to everyone for participating!… T.co

Jan 21 2018 by cryengine

RT @WolcenGame: #Wolcen's Roadmap for 2018 is published. Check up what we planned for you this year ! #ARPG #indiedev #indiegameT.co

Jan 21 2018 by cryengine

RT @SGW3Game: Assemble the team and get ready for Multiplayer, available on January 26th! T.co

Jan 21 2018 by cryengine

“I had seen a video about CRYENGINE which showed how easy it is to build something with fairly limited time.” Check… T.co

Jan 19 2018 by cryengine

Embed Buttons
Link to CryENGINE 3 by selecting a button and using the embed code provided more...
CryENGINE 3
Statistics
Rank
26 of 777
Last Update
Watchers
908 members
Games
120
Files
32
Articles
289
Reviews
51
You may also like
CryENGINE
CryENGINE Commercial
Xash3D Engine
Xash3D Engine GPL
Wave Engine
Wave Engine Proprietary
jMonkeyEngine
jMonkeyEngine BSD
M484 Game Creation System
M484 Game Creation System Zlib
AndEngine
AndEngine L-GPL