Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.
Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.
Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.
There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.
You can download Construct 2 Free Edition here. Make some games today!
Exoder is Fever Dream Gameworks' second game.
Exoder is a frantic, fast-paced, challenging 2D platformer.
Exoder's central idea is to capture the haste and fervour you feel at the very end of Metroid when you are attempting to escape Zebes only stretched out through an entire game (and with a lot more variety and obstacles).
The game is broken up in to two stage types.
The first type is a vertical climb where the player jumps, climbs, avoids and deflects enemies and obstacles while a constantly rising, instant death enemy follows behind you.
The second type has the player push through horizontal, auto-scrolling sections.
Each level will culminate in a boss fight. In total there will be seven levels. 4 Vertical and 3 horizontal.
The plan is to make the transition between the levels seamless, no score screen or story gunk or anything, just constant, non stop action.
The goal is to make an action game that technically doesn't actually involve any explicit combat. Your attack is less of an attack and more of a shield which you use to stop projectiles, but most of the enemies and obstacles themselves can't be destroyed, merely bounced off of.
You can download the DEMO on Itch.io here
Or from the files page.
Also, Check out a play through of the first level, by me, its developer.
Exoder is still deep in development and all images displayed are from the first level. It is planned to be finished by very late this year. (Knock on wood).
A look at the graphical evolution and workflow of The Man Came Around, a survival game filled with moral dilemmas now on Kickstarter.
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