Poach-A-Poacher
Updated 1 month ago
Released Mar 16, 2012
Single Player
Arcade
Arcade game. Simple click to shoot. Fight back at the Rhino poachers

Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.
Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.
Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.
There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.
Scirra's website has lots of tutorials and their forum is very active.
You can download Construct 2 Free Edition here. Make some games today!
About 8 Bit Sorcery with 0 comments by MastaZavr on May 5th, 2012
I haven't updated 8 bit sorcery lately, but I was working/prototyping some stuff I wanted to try and I was so happy with what I have that I've decided that I will start developing the game almost from scratch.
Things which which will be completely changed:
*Most important thing is random level generation which is developed completely from scratch by me and this means that I can change and update everything I want.
Example of room generation (early build):

*Combat system will be developed from scratch (I took mechanics of Binding of Isaac, WASD to shoot and arrow keys to move).
*Goal of the game will be changed completely.
Main idea of all changes is that I want to create a game which you will be able to replay as many times as you want. New content, enemies, weapons and levels will be generated every time you play. I will try to add new stuff to the game with updates which will be completely free.
I hope you've understood what I mean and I am sorry that I haven't updated this game for a while, but better late than never.
Arcade game. Simple click to shoot. Fight back at the Rhino poachers
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Okay, ever since the little trail that resulted from my first comment -- I take no issue with Construct 2, it just sort of came out of nowhere (at least for me). I hope you guys succeed with it, and maybe even manage to get within the realm of 3D games.
I'm still going to be using Construct Classic, but I wish you guys all the best.
Correct me if I'm wrong -- but wasn't Construct made to be an open source engine?
We have Construct Classic, and open source game making engine.
We have since written a new engine from the ground up, Construct 2, which isn't open source.
They are both very distinct.
They probably thought they could change that by adding a "2" at the end :c
We added a 2 to the end because it's our second game engine! They are not the same product.
You are a ******* idiot. Construct 1 was mostly in c++ and this is now in html5 and javascript (making it web compatible). So basically its a whole new engine.
Construct 1 is still FREE and OPEN-SOURCE .... so i don't see the big hoey about the fact that they want to make a profit out of a new web compatible version .
Exactly , at least people can still use the open source one for free and commercial use , The second one is more for web-use , i don't like web games :(
You can use Construct 2 for commercial use too!