RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.
This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.
Hello again everyone, it's time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added to the current version.
To start out, I've made some great progress on the implementation of the core drawing tools in the upgraded Voxel Editor! It's pretty exciting since there will be several new features available rather than just being a straight port of the existing editor.
One of the new features is the "box mode" option for the Attach, Paint, and Erase tools, as shown in the GIF below. This mode will make it a lot easier and quicker to add or remove a large area of voxels at once. These tools also support the "voxel mode" method used by the currently released version of the Voxel Editor for placing or removing one voxel at a time.
Two other handy features that complement each other are the Move and Selection tools. The current editor includes the ability to move the entire model at once, but with the brand new Selection tool you'll be able to move only the desired voxels as shown below.
In addition to the implementation of these drawing tools, I've also taken care of their corresponding logic for the Undo/Redo system as well the "frame management" tools for things like inserting a new frame, duplicating a frame, and shifting frames left or right. The first iteration of the new Voxel Editor is getting relatively close now!
I'm happy to say that RPG in a Box now comes bundled with a sample music library containing 40+ chiptune songs by Josh Penn-Pierson! There's a good variety of songs, so if you need some music for your game you can easily import them from the new "Music Library" feature. The music is licensed under the CC BY 4.0 license, so please be sure to give credit to Josh if you use any of the songs in your game. :)
Before I cover some of the other development-related updates, I wanted to briefly mention that I finished up another tutorial! This one walks through the basics of creating a walk animation and idle animation for your characters. You can find the tutorial on the documentation wiki here: Rpginabox.com
I spent a little bit of time working on a "fog of war" feature that can be enabled in your game's configuration. At this time it's considered experimental until I can polish it some and allow it to be customized in various ways. To accompany this feature, there is also a new "Blocks Line of Sight" property for objects and characters that will affect which areas can be seen when fog of war is enabled (for example, a closed door should block the player's line of sight, but not a small chair).
I updated the "Dungeon in my Pocket" game (which can be can be downloaded for free here) to include fog of war if you are interested in trying it out. I think this feature could be useful for certain styles of games and can add a fun element of discovery/exploration to them.
One last feature, which I just added earlier today, is the ability to configure a delay for item tooltips and entity tooltips. Previously, the tooltips would instantly show when the mouse cursor was hovered over an item or an entity with a tooltip. In the example below, the entity tooltips are set to 0.5 seconds and the item tooltips are set to 0.75 seconds.
I also recently updated my collage displaying some of the games/demos/tests made with RPG in a Box, which you can see below. You can view the original image on my Cartrdge page here. I've also included details on the page about each game shown.
If you're interested in finding out more about RPG in a Box or would like to give the demo version a try, check out my Itch.io page here: Zeromatrix.itch.io
Thanks again for reading and for all of the support and encouragement! :)
The latest development update for RPG in a Box covers progress on the new Voxel Editor and information about the new "Door Scripting" tutorial available...
The latest development update for RPG in a Box covers a bit about the upgrade to Godot 3.0 as well as some information on a few minor features that were...
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Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...
This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.
Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...
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