What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello again everyone, it's time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added to the current version.

Progress on New Voxel Editor

To start out, I've made some great progress on the implementation of the core drawing tools in the upgraded Voxel Editor! It's pretty exciting since there will be several new features available rather than just being a straight port of the existing editor.

One of the new features is the "box mode" option for the Attach, Paint, and Erase tools, as shown in the GIF below. This mode will make it a lot easier and quicker to add or remove a large area of voxels at once. These tools also support the "voxel mode" method used by the currently released version of the Voxel Editor for placing or removing one voxel at a time.


Two other handy features that complement each other are the Move and Selection tools. The current editor includes the ability to move the entire model at once, but with the brand new Selection tool you'll be able to move only the desired voxels as shown below.


In addition to the implementation of these drawing tools, I've also taken care of their corresponding logic for the Undo/Redo system as well the "frame management" tools for things like inserting a new frame, duplicating a frame, and shifting frames left or right. The first iteration of the new Voxel Editor is getting relatively close now!

Music Library

I'm happy to say that RPG in a Box now comes bundled with a sample music library containing 40+ chiptune songs by Josh Penn-Pierson! There's a good variety of songs, so if you need some music for your game you can easily import them from the new "Music Library" feature. The music is licensed under the CC BY 4.0 license, so please be sure to give credit to Josh if you use any of the songs in your game. :)

Other Updates

Before I cover some of the other development-related updates, I wanted to briefly mention that I finished up another tutorial! This one walks through the basics of creating a walk animation and idle animation for your characters. You can find the tutorial on the documentation wiki here: Rpginabox.com

I spent a little bit of time working on a "fog of war" feature that can be enabled in your game's configuration. At this time it's considered experimental until I can polish it some and allow it to be customized in various ways. To accompany this feature, there is also a new "Blocks Line of Sight" property for objects and characters that will affect which areas can be seen when fog of war is enabled (for example, a closed door should block the player's line of sight, but not a small chair).


I updated the "Dungeon in my Pocket" game (which can be can be downloaded for free here) to include fog of war if you are interested in trying it out. I think this feature could be useful for certain styles of games and can add a fun element of discovery/exploration to them.


One last feature, which I just added earlier today, is the ability to configure a delay for item tooltips and entity tooltips. Previously, the tooltips would instantly show when the mouse cursor was hovered over an item or an entity with a tooltip. In the example below, the entity tooltips are set to 0.5 seconds and the item tooltips are set to 0.75 seconds.


I also recently updated my collage displaying some of the games/demos/tests made with RPG in a Box, which you can see below. You can view the original image on my Cartrdge page here. I've also included details on the page about each game shown.

If you're interested in finding out more about RPG in a Box or would like to give the demo version a try, check out my Itch.io page here: Zeromatrix.itch.io

Thanks again for reading and for all of the support and encouragement! :)

Development Update as of 11/7/17

Development Update as of 11/7/17

News

The latest development update for RPG in a Box covers progress on the new Voxel Editor and information about the new "Door Scripting" tutorial available...

Development Update as of 10/24/17

Development Update as of 10/24/17

News 3 comments

This development update covers the new entity tooltips feature, the "Add Character" scripting function, and a bit on the progress of the new Voxel Editor...

Development Update as of 10/7/17

Development Update as of 10/7/17

News 4 comments

Over the past few weeks I've been spending most of my time on the Godot 3.0 migration. I have a lot of cool GIFs to show this time around! I've continued...

Development Update as of 9/16/17

Development Update as of 9/16/17

News

The latest development update for RPG in a Box covers a bit about the upgrade to Godot 3.0 as well as some information on a few minor features that were...

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 36)
ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

Reply Good karma Bad karma+1 vote
Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+1 vote
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

Reply Good karma Bad karma0 votes
Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+1 vote
pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

Reply Good karma Bad karma+2 votes
Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+2 votes
Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

Reply Good karma Bad karma+2 votes
Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

Reply Good karma Bad karma+2 votes
Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

Reply Good karma+2 votes
jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

Reply Good karma Bad karma+3 votes
Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Mac, Linux
Contact
Send Message
Homepage
Rpginabox.com
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

7

3 votes submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to RPG in a Box by selecting a button and using the embed code provided more...
RPG in a Box
Statistics
Rank
19 of 766
Last Update
Watchers
67 members
Games
3
Files
25
Articles
49
Reviews
1
You may also like
GameMaker: Studio
GameMaker: Studio Commercial
Source
Source Commercial
Multimedia Fusion
Multimedia Fusion Commercial
001 Game Creator
001 Game Creator Creative Commons
Construct 2
Construct 2 Commercial
WOLF RPG Editor
WOLF RPG Editor GPL