What is RPG in a Box?

RPG in a Box is a set of tools for easily creating 3D grid-based/voxel-style role-playing and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project that I spend a lot of my spare time on, and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Although it will not remain free after it moves out of the early development phase, you will always be free to distribute or sell your games - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Development Update as of 7/1/17

First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here and there that have been added since my last development update.

Damage, Healing, and Usable Items

Since I'd like to start building out the combat systems more in the near future, I thought it would make sense to go ahead and implement some of the functionality around damage and healing. One feature related to damage that I added is the handling of the player being defeated. In combat, if the player's health reaches zero, their "death" animation will play (if defined for that character model) and a "Game Over" screen will display informing the player to press SPACE to restart the game.


To complement this, the Item Editor now has an option that lets you define an item as "usable". If an item has been defined as such, you can also specify the number of uses permitted as well as a script to trigger whenever the player uses the item by right-clicking it.


There are also two new scripting functions, "Damage Entity" and "Heal Entity". Currently these only work for the player character, but they can be used to either damage the player or heal the player via scripting. This will allow you to create items such as healing potions that will heal the player, or tiles that damage the player as they walk over them. Damage/healing numbers will display to indicate the values as they are added/subtracted from the player's health.


Tiny Dungeon Progress

I've also continued working my way through converting the Tiny Dungeon sprites into voxel models. There are a lot of sprites, but I've devoted around 10-15 minutes each day to completing the task! At this point, I only have a handful of the item sprites remaining. I've also been experimenting a bit with a roguelike mode using the Tiny Dungeon models that I think may work out pretty well! There's still a lot of work before it becomes a viable game mode, but I'll be chipping away at it in between other development.


As you can see below, the cast of Tiny Dungeon characters is growing!


Other Updates

Every once in a while, I like to play around with ideas that pop into my head as a break from development, and this time I thought it would be cool to create a Crossy Road style prototype within RPG in a Box. What's shown below is mostly scripted (the cars are triggered to move across as the player steps onto certain tiles), however this was all done using functionality currently available in RPG in a Box. With a few more features (for example, randomizing and looping), it could probably get pretty close to the gameplay of Crossy Road!

Crossy Road was one of the influences that led me to the voxel style of RPG in a Box, so it was really cool seeing how easy it was to throw something like this together.


As I mentioned in my previous post, I've also been working on the new documentation site for RPG in a Box. I finally made it through all of the scripting reference pages and have moved onto the various other pages. I am striving to make the documentation as comprehensive as possible and including explanations for any concepts and features that I think would be helpful to the community.

One final note regarding the Steam Early Access release date: I originally indicated the window as being Q3 of 2017, but at this point it's looking like I may end up pushing the estimate back to Q4 of 2017 due to certain dependencies and general time constraints. I'd like some of the major features such as combat to be more complete and polished before releasing it on Steam, and I will also be taking this time to upgrade RPG in a Box to Godot 3.0. As a reminder, Founder's Access is available on Itch.io and includes a Steam key that will be distributed once it goes live on Steam. Once the remaining Founder's Access keys are gone I will still continue selling it on Itch.io as early access.

Founder's Access: Zeromatrix.itch.io

Thanks so much for reading! I truly appreciate everyone's support as I pursue this dream of mine. Every bit of feedback means a lot to me, and I look forward to building a community around RPG in a Box. :)

Documentation, Tiny Dungeon Conversion, and More

Documentation, Tiny Dungeon Conversion, and More

News

Over the past month I've been putting a lot of focus into a new and improved documentation site for RPG in a Box. Another exciting thing that I have been...

Development Update as of 4/10/17

Development Update as of 4/10/17

News 2 comments

The latest development update for RPG in a Box includes details about character portraits and the initial implementation of health bars and basic combat...

Development Update as of 3/27/17

Development Update as of 3/27/17

News 6 comments

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can...

Development Update as of 3/8/17

Development Update as of 3/8/17

News

The latest development update for RPG in a Box includes details about dialogue box changes, language selection, and spatial sounds.

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 34)
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

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pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+2 votes
Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

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jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

Reply Good karma+2 votes
Ofihombre
Ofihombre

The dialogues don't work in the version 0.3, and although make new ones aren't working. Remain the errors in RPG in a Box which must be solved and missing options, such as HP counter that told you two months ago.

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jonasvandesompel
jonasvandesompel

you should be patient he Is the only one working on he's project and im sure it will be fixed in the future asap!

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