What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Hello again! I hope everyone has had a great 2018 so far. During January I've mostly been focused on "behind the scenes" type of work for the new version of RPG in a Box using Godot 3.0, and I I've recently made it through to some of the more interesting editor aspects. There wasn't really enough content to post one of these detailed updates at the middle of the month, but I have a few cool things to share now! Continue reading for some screenshots and info about what I've been working on.

Map Editor

This past week I've put some focus into getting the basics of the new Map Editor up and running. With a similar approach that I took with the Voxel Editor, I am taking this opportunity to make a lot of usability improvements to the Map Editor and will hopefully end up with an editor that's easier and more fun to build with! One of the areas of improvement will be the selection tool. It will have a "box" mode to let you easily select multiple tiles at once, even across multiple layers.


The "Place" tool will also be getting some much needed attention. I've implemented a "box" mode for this tool as well that allows you to easily place large areas of the same tile at once.


In addition to work on the Map Editor itself, I've also been making updates to the migration tool, which will allow you to export your existing game projects to v0.5. Currently, the migration tool will convert your tiles, objects, characters, maps, and scripts over to the new format. Maps only include tiles right now, but I will be expanding that out in parallel with the Map Editor functionality.

Script Editor

Earlier in the month I spent some time getting most of the functionality and UI converted over to the new Script Editor. The video below is a bit outdated already, but it's a good representation of the editor's appearance. I've also started adding some new configurable settings for each of the editors as I go, one of which includes the ability to customize the node connection line colors.

More recently, I implemented drag-and-drop support for inserting new nodes into the visual script graph! You can still double-click an item to add it to the center of the view, but the drag-and-drop feature will make it easier to initially place nodes where you want them. Also, the "available node" list will now be located on the "Editor Tools" tab to free up some space for the visual script.


Demo Game Hub

Not directly related to development, but worth mentioning, is a "Demo Game Hub" idea I've been working on as a way for the community to try out some small example/demo games. I think this will be helpful in getting a feel for what can be made with RPG in a Box, and the hub will even be a game itself of sorts! The first release of the Demo Game Hub (which I hope to make available this weekend) will include the official example game and Iolo's hut from Ultima V.



Trello Board

For anyone interested in following my progress on RPG in a Box in real-time, my public Trello board is now up and running! I've been keeping the board up to date as I complete tasks each day, so it's a great way to get insight into what I'm currently working on.

Trello board for RPG in a Box: Trello.com


On a different note, the Godot 3.0 stable release was on the 29th which is really exciting! Godot is a free and open-source engine and is what I am building RPG in a Box with. I'd definitely recommend checking it out if you're looking for a general purpose engine or are interested in getting into game development. Kudos to Juan and all of the developers/contributors and the hard work they've put into the engine!

If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thank you for reading and for your support! :)

Development Update as of 1/2/18

Development Update as of 1/2/18

News 2 comments

I hope everyone had a Merry Christmas and a Happy New Year! This post covers my latest progress on the upgrade to Godot 3.0.

Development Update as of 12/19/17

Development Update as of 12/19/17

News 2 comments

This development update covers my latest progress on the Godot 3.0 upgrade, a PETSCII-style demo game, and a new tutorial.

Development Update as of 12/5/17

Development Update as of 12/5/17

News 3 comments

This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added...

Development Update as of 11/21/17

Development Update as of 11/21/17

News 4 comments

In this update, I have some progress to share on the new Voxel Editor as well as a couple of small, new features that were added to the current version...

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 38)
jegarworld1305
jegarworld1305

i see it and i love it, only i have one question: is free and if is not,what is its price?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io

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ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+2 votes
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

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AoiJack
AoiJack

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+3 votes
Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

Reply Good karma+3 votes
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