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What is RPG in a Box?

RPG in a Box is designed to be a comprehensive set of tools for creating 3D tile-based/voxel-style role-playing and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project that I spend a lot of my spare time on, and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Although it will not remain free after it moves out of the early development phase, you will always be free to distribute or sell your games - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Game Showcase: A Road to Awe

News

Game Showcase: A Road to Awe

As a change of routine from my normal development updates, I thought it would be cool to write up a quick article about a very interesting game, A Road to Awe, which is being developed by lectronice using RPG in a Box.

According to lectronice:

A Road to Awe is an experimental game. It’s a kind of intimate year-long game jam, an abstract diary with a focus on level design and ambient music. In 2017, every day, the road will get a new section for you to explore. The game itself offers a contemplative first-person experience. You simply walk the road, one day at a time, wondering what comes next.

It's been a joy getting to walk through and explore a new level each day of 2017 so far; a nice little experience to look forward to after the daily grind. Although you begin the game at that day's level with each update, there exists a "hub" area that gives you the opportunity to go back and explore previous levels. One of the really cool things about A Road to Awe is its unique visual style combining eye-catching color schemes and great designs with lots of stairs and verticality.

Also, in regards to the visual style of A Road to Awe, I think it's a good example in demonstrating the diversity of what you can create with RPG in a Box. I typically just use the assets from my example game during development, so it's great to see something so different like this being made. I also thought others would be interested in seeing something very different from the type of content they normally see in my development updates.

A Road to Awe is available to download for Windows, Linux, and Mac. For the best experience, I would recommend downloading the Itch app in order to receive automatic updates every day as he adds each new level. The Itch project page can be found here and contains some more information on the game, as well as links to his blog and other related pages: Lectronice.itch.io

I would also highly recommend following lectronice's progress on Nékromegà, another game he is creating with RPG in a Box. I plan to do a showcase on it at some point in the future, but in the meantime you can check out some more screenshots on his Cartrdge page here: Cartrdge.com

Thanks for reading!

Development Update as of 1/8/17

Development Update as of 1/8/17

News 4 comments

I am really happy with all of the progress that I made in 2016. I'm also excited about 2017 and the future of RPG in a Box. Over the next several months...

Development Update as of 12/17

Development Update as of 12/17

News 4 comments

Recently, I have been working on improvements across many areas of RPG in a Box, but the most interesting new features I am developing are around auto-tiling...

Scripting and Dialogue Updates

Scripting and Dialogue Updates

News

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the...

Camera Scripting, Voxel Tools, and More!

Camera Scripting, Voxel Tools, and More!

News

Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script...

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Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

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Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 34)
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+1 vote
pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+2 votes
Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

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jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

Reply Good karma+2 votes
Ofihombre
Ofihombre

The dialogues don't work in the version 0.3, and although make new ones aren't working. Remain the errors in RPG in a Box which must be solved and missing options, such as HP counter that told you two months ago.

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jonasvandesompel
jonasvandesompel

you should be patient he Is the only one working on he's project and im sure it will be fixed in the future asap!

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