What is RPG in a Box?

RPG in a Box is designed to be a set of tools for easily creating 3D grid-based/voxel-style role-playing and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project that I spend a lot of my spare time on, and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Although it will not remain free after it moves out of the early development phase, you will always be free to distribute or sell your games - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Development Update as of 2/18/17

Hi everyone! I thought it would be a good time to provide another development update since it's been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some various editor enhancements.

Item Tooltips

One of the new features that I am most excited about is the implementation of item tooltips! There will finally be a use for item names and descriptions that have been specified in the Item Editor. When hovering over an item in your inventory or in a container, a tooltip is now displayed with the item's name and its description if available.

Menu Updates

One type of customization was added to the Main Menu, in particular the hover color for the menu items. Within the UI Editor for the Main Menu, a color picker located in the Properties panel will let you select the color to which the menu items will change when hovered over.

I also implemented some very basic Save Game functionality. You can save your game from the Pause Menu, then continue your last save from the Main Menu the next time the game is started. Currently only the player's location and inventory are saved so there's a lot more work to be done around this. It's a start, though!

Other Updates

Another new feature that I have been working on recently is the ability to drag and drop external resources into the application from your system's file manager/explorer. The currently supported file types are images (.png, .jpg/jpeg), fonts (.ttf), sounds (.wav), and music (.ogg). The functionality is equivalent to using the "Import Resources" tool located on the main toolbar.

As detailed in the previous development update, you can now save camera positions in the Map Editor for various purposes. You can now also use these camera positions with the "Move Camera" functions. When editing one of these functions in the Script Editor, there will be radio buttons to select between "Coordinate" and "Camera Position". By selecting the latter, a field will become available to enter the name of the camera position. Camera positions should make camera scripting less tedious, especially when you need fine-tuned positions for cut-scenes.

Example Game

About a week or so ago, I took some time to bring the Example Game up to date to better demonstrate the currently capabilities of the engine. I thought it would be a cool idea to also provide a First-Person version of the example game so it can be experienced in different camera modes.

Check out the RPG in a Box Example Game at Itch.io: Zeromatrix.itch.io

If you have already installed it via the Itch desktop application and you want to try out the First-Person version, you can simply uninstall it then install it again and it should prompt you for which version to install.


And lastly (although not really related to development), I thought it would be cool to share a neat tool that I came across called IsoVoxel. It converts .vox files into isometric pixel art! It can be download from GitHub here: Github.com. Just for fun, I used some of my RPG in a Box example assets to try it out and it works surprisingly well!

That's all I have this time around. Thanks for reading! :)

Development Update as of 2/6/17

Development Update as of 2/6/17

News

Latest development info and news relating to the Main Menu/Pause Menu functionality, free camera mode, and saving of camera positions.

Development Update as of 1/27/17

Development Update as of 1/27/17

News 4 comments

Latest development info and news relating to MacOS support, publishing of my Steam store page, and updates to the Example Game.

Game Showcase: A Road to Awe

Game Showcase: A Road to Awe

News

As a change of routine from my normal development updates, I thought it would be cool to write up a quick article about a very interesting game, A Road...

Development Update as of 1/8/17

Development Update as of 1/8/17

News 4 comments

I am really happy with all of the progress that I made in 2016. I'm also excited about 2017 and the future of RPG in a Box. Over the next several months...

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 34)
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

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pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

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Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

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jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

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Ofihombre
Ofihombre

The dialogues don't work in the version 0.3, and although make new ones aren't working. Remain the errors in RPG in a Box which must be solved and missing options, such as HP counter that told you two months ago.

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jonasvandesompel
jonasvandesompel

you should be patient he Is the only one working on he's project and im sure it will be fixed in the future asap!

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