This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...
Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...
Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.
Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics...
A summary of my philosophy and the rationale behind it, including examples from Cogmind.
This guide is meant for the very beginners of Cortex Command modding, currently up to date as of November 2022, C4V2.
This is a tutorial for how to update this beloved game and play with HD textures and ReShade.
How to make, save, and share custom levels in 2022 with 3D Winbrick 2001, utilising a recently made LUA patch for the game.
A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...
Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...
A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.
Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...
Explore the ruins of the castle in search of valuable magical items to rebuild the castle in the exiting adventure game.
We'd like to tell you how to make your sci-fi world not too complicated.
This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.
We want to show you the best way to track height of your characters.
Sci-fi is not about inventing something, but about taking it from real life.
You want to update your game every week or every month? Specially in early access it can be frustrating for players to wait long for a game. Here i want...
In this tutorial I will explain to you how to setup a custom server easily and for free without needing a lot of resources on your pc (the game dates...
Good Afternoon Ladies and Gentlemen. In this article we will tell you more about our in-game weapon architecture. Together with you we will analyze melee...
In this video I show you guys how I make the Shotgun for my most recent game project Stick Shootout!
See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
This article is about how I made puzzles fun through simple designs with surprising solutions.
This article looks at how you can create a balanced difficulty level that will empower players to finish your game.
Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...
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