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Mikita Susha

Mikita Susha

Drunk Or Dead 2 Textures

This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

Just Keep Running Props Modelling

Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...

Modding and Level-Editing from Day 1

Modding and Level-Editing from Day 1

Co OPERATION: MultiTurn Mapping/Technical

The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...

Zircon Engine Origins

Zircon Engine Origins

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.

Replicating Quake 3 character physics with U3D

Replicating Quake 3 character physics with U3D

U3D Server Side Coding

Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics...

 Kyzrati’s Game Design Philosophy

Kyzrati’s Game Design Philosophy

Cogmind Design/Concepts

A summary of my philosophy and the rationale behind it, including examples from Cogmind.

Guns and Rookies: An Introductory Guide to Basic CC Gunnery

Guns and Rookies: An Introductory Guide to Basic CC Gunnery

Cortex Command Community Continuation Client Side Coding 2 comments

This guide is meant for the very beginners of Cortex Command modding, currently up to date as of November 2022, C4V2.

Fixing You Are Empty for the bright future!

Fixing You Are Empty for the bright future!

You Are EMPTY Textures 5 comments

This is a tutorial for how to update this beloved game and play with HD textures and ReShade.

Custom Levels In 3D Winbrick 2001

Custom Levels In 3D Winbrick 2001

3D Winbrick 2001 Mapping/Technical

How to make, save, and share custom levels in 2022 with 3D Winbrick 2001, utilising a recently made LUA patch for the game.

Recreating a real-life city environment in Unity - an indie approach

Recreating a real-life city environment in Unity - an indie approach

Petrol Blood Mapping/Technical 1 comment

A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...

How to Optimize your Steam Page

How to Optimize your Steam Page

Indie Devs Other 1 comment

Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...

Behind the scenes writing music for an indie game

Behind the scenes writing music for an indie game

Eldest Souls Music

A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.

Final Foe. About developing network multiplayer with Unity

Final Foe. About developing network multiplayer with Unity

Final Foe Server Side Coding

Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...

MatchVentures

MatchVentures

MatchVentures Installers

Explore the ruins of the castle in search of valuable magical items to rebuild the castle in the exiting adventure game.

Sci-fi in real life

Sci-fi in real life

Athanasy Other

We'd like to tell you how to make your sci-fi world not too complicated.

The Visual Design of Puzzledorf

The Visual Design of Puzzledorf

Puzzledorf Level Design/Theory

This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.

Height of characters

Height of characters

Zeliria Sanctuary II: Xinori Asylum Design/Concepts

We want to show you the best way to track height of your characters.

Biolamps in Athanasy

Biolamps in Athanasy

Athanasy Other

Sci-fi is not about inventing something, but about taking it from real life.

Athanasy

Athanasy

Athanasy Concept Art

Here you can see how the backgrounds are creating.

How to do regular Updates

How to do regular Updates

Raptor Territory Management

You want to update your game every week or every month? Specially in early access it can be frustrating for players to wait long for a game. Here i want...

Custom server tutorial

Custom server tutorial

Server Tools Tutorial

In this tutorial I will explain to you how to setup a custom server easily and for free without needing a lot of resources on your pc (the game dates...

Erra: Exordium Shooting Architecture

Erra: Exordium Shooting Architecture

Erra: Exordium Client Side Coding

Good Afternoon Ladies and Gentlemen. In this article we will tell you more about our in-game weapon architecture. Together with you we will analyze melee...

Multiple Weapons & Attack Weapons Tutorial!

Multiple Weapons & Attack Weapons Tutorial!

Stick Shootout Client Side Coding

In this video I show you guys how I make the Shotgun for my most recent game project Stick Shootout!

Making Our Own RPG Combat Formula

Making Our Own RPG Combat Formula

Battle Gem Ponies Design/Concepts

See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐

Reflections on Playtesting and Puzzledorf

Reflections on Playtesting and Puzzledorf

Puzzledorf Level Design/Theory

Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.

Reflecting on Puzzle Design in Puzzledorf

Reflecting on Puzzle Design in Puzzledorf

Puzzledorf Level Design/Theory

This article is about how I made puzzles fun through simple designs with surprising solutions.

Exploring Difficulty Pacing in Puzzledorf

Exploring Difficulty Pacing in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how you can create a balanced difficulty level that will empower players to finish your game.

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Reflections on Tutorial Design in Puzzledorf

Reflections on Tutorial Design in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

One image to rule them all – Tips for your game’s Small Capsule on Steam

One image to rule them all – Tips for your game’s Small Capsule on Steam

Rise of Humanity PR

Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...