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Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust : Next-Generation Retro Client Side Coding

One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...

Generating Levels Without Pre-defined Rooms

Generating Levels Without Pre-defined Rooms

Terraforming Earth Level Design/Theory

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

System for dynamic strings & inline icons [Unity]

System for dynamic strings & inline icons [Unity]

The Last Cube Client Side Coding

Input glyphs. Action icons. Keybind icons. They have many names, but they all refer to the helpful icons you see in games that tell you what buttons to...

Anomalies - Options Menu Demo

Anomalies - Options Menu Demo

Anomalies Other

In this tutorial, I discuss the basic features of the Options Menu in Anomalies.

Making hella cool sounds from a violin

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

Anomalies - Procedural Music Demo

Anomalies - Procedural Music Demo

Anomalies Music

This tutorial covers how to influence the sounds and music in Anomalies through the various parameters. The parameters in Anomalies are all describing...

How to create rope physics by logic?

How to create rope physics by logic?

Fulvinter PR

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Techdemo

Techdemo

Yume RPG Toolkit Mapping/Technical

Short demonstration game made with YRPG Toolkit. No single line of code was needed to create this demo.

Achieving a 90s style dungeon crawler in Unity

Achieving a 90s style dungeon crawler in Unity

Backspace Bouken Design/Concepts 1 comment

Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.

Blood and dirt creation in the game

Blood and dirt creation in the game

On Air Textures

Here are few words of how we’ve rung the changes on graphics in our game “On Air”.

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Zero Sum Future Textures

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Feeling the environments. The magic of particle effects

Feeling the environments. The magic of particle effects

Fulvinter Other

A couple of tricks to get more immersive environments through the Unity Particle Systems.

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

Fulvinter Level Design/Theory

Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...

Blender UV and Graphics - Tutorial, Tips & Tricks, Reduce Lag (With Dragunov Modeling)

Blender UV and Graphics - Tutorial, Tips & Tricks, Reduce Lag (With Dragunov Modeling)

Dead End 3 Textures 2 comments

UV, Mapping, Multitexture, Normal map, Reduce Lag and more Graphic related stuff!

Game Naming

Game Naming

Design/Concepts Tutorial

Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...

Making a Modern Vector Graphics Game (Updated)

Making a Modern Vector Graphics Game (Updated)

Paradox Vector Design/Concepts 3 comments

This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...

All you should know about indie games marketing

All you should know about indie games marketing

PR Tutorial

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Energy Hunter Boy, model and fight!

Energy Hunter Boy, model and fight!

Energy Hunter Boy Design/Concepts

Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Using mesh particles for background effects

Using mesh particles for background effects

Mr.Hack Jack: Robot Detective Mapping/Technical 1 comment

How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Indie Devs Other

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

Bossgard - How to release your game live on stream!

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup Client Side Coding

We have encountered an issue with 3D perspective offset error for the cursor and shooting direction of our player character in the top down camera angle...

DIY Market Research for Indie Game Devs

DIY Market Research for Indie Game Devs

Indie Devs Other

Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...

TUTORIAL - Engine Thruster Sounds

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Management Tutorial 2 comments

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

Level Design - from an ugly sketch, to playable level

Level Design - from an ugly sketch, to playable level

TailQuest: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

Sound Design with an iPhone SE

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

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