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XM03 3D Model Workflow

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

[Tutorial] Adding Textures in Blender + Importing to Unity!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

Creating a basic platformer level

Creating a basic platformer level

Hiber Level Design/Theory

In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...

Aylin Gameplay Demo

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

How to build worlds and tell stories in VR - Part 2

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

Throw Nothing Away: Lessons from the Making of Steel Rats

Throw Nothing Away: Lessons from the Making of Steel Rats

Steel Rats™ Other

We writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike...

How I Increased my Game's Sales on Steam

How I Increased my Game's Sales on Steam

Star Explorers PR 4 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

[Environment Editor] Lava Effect

[Environment Editor] Lava Effect

Yume RPG Toolkit Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

NPCs graphic creation process

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Tips For Beginners

Tips For Beginners

OHMIC Design/Concepts

An article detailing how to play the game at a basic level. Paraphrased largely from the instruction booklet. This page is meant for players who do not...

How to build worlds and tell stories in VR - Part 1

How to build worlds and tell stories in VR - Part 1

Arafinn - Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

mod.io API released for HAXE

mod.io API released for HAXE

mod.io Client Side Coding

If your game is built with an engine such as OpenFL, Kha or awe6, the mod.io HAXE wrapper simplifies the process of getting mods integrated and installing...

Making sound effects for video games #4

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Making sound effects for video games #2

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Visualising building efficiency

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Sprites from 3D to 2D

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Workshop - Animated Pictures

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Texture Basics and Entering Them Into Unity

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Real-Time Dynamic Cover System for Unreal Engine 4

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 9 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

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