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How I badly designed Kicking

How I badly designed Kicking

First Person Stapler Design/Concepts

How I stupidly put together a kick mechanic for First Person Stapler.

Cake&Maze; Tips

Cake&Maze; Tips

Cake&Maze; UI/HUD

Some simple game tips to help you find materials.

Import and use of 3D models and animations

Import and use of 3D models and animations

LayaAir Client Side Coding

The model suffixes supported by LayaAir are fbx and gltf, and the imported 3D animations supported are skeleton skin animation and rigid body animation.

My experiences optimizing graphics, lighting and physics for a stealth game

My experiences optimizing graphics, lighting and physics for a stealth game

Gust of Wind Other

I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.

Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds

Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds

Echoes in the Deep Concept Art 2 comments

In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground...

Generating a SoulerCoaster in Unity

Generating a SoulerCoaster in Unity

Raiding.Zone Textures

How to generate a SoulerCoaster in Unity. SoulerCoasters are used to visualize magic or energetic effects.

Cake&Maze; Basic Tutorial

Cake&Maze; Basic Tutorial

Cake&Maze; Level Design/Theory

If you want to play Cake&Maze;, there are a few things you can know.

What is reverse engineering in modding? | #1 Basics for everyone

What is reverse engineering in modding? | #1 Basics for everyone

POSTAL: Brain Damaged Client Side Coding

Reverse engineering in game modding involves dissecting a game's code, enabling modders to make creative alterations. However, developers face challenges...

THE BRiLLiANT COUP - Creating pixel background graphics

THE BRiLLiANT COUP - Creating pixel background graphics

THE BRiLLiANT COUP Concept Art

The steps involved in creating a background graphic in a pixel point and click adventure game.

Designing a Dynamic Equipment System in Unity

Designing a Dynamic Equipment System in Unity

Raiding.Zone Textures

How to display changing equipment meshes on a character.

Unity to Unreal Tutorials

Unity to Unreal Tutorials

Spookville: Cabin Escape Other

🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...

Make A Simple Snake Game

Make A Simple Snake Game

HTML5 Other

Building a Simple Snake Game with HTML, CSS, and JavaScript.

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Game Client Side Coding

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

Eight Ways to Improve Your Pixel Art Characters

Eight Ways to Improve Your Pixel Art Characters

Innkeep Textures 4 comments

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...

Spells as Code

Spells as Code

Raiding.Zone Server Side Coding 1 comment

How to implement a type-safe spell-system in code.

Designing a multiplayer Spell-System

Designing a multiplayer Spell-System

Raiding.Zone Server Side Coding

I will describe how I build the spell system of Raiding.Zone.

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

Just Keep Running Design/Concepts

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...

Writing a chat server in kotlin

Writing a chat server in kotlin

Raiding.Zone Server Side Coding

Writing a game chat server in Kotlin using Websockets and SharedFlows.

Mikita Susha

Mikita Susha

Drunk Or Dead 2 Textures

This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

Just Keep Running Props Modelling

Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...

Modding and Level-Editing from Day 1

Modding and Level-Editing from Day 1

Co OPERATION: MultiTurn Mapping/Technical

The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...

Replicating Quake 3 character physics with U3D

Replicating Quake 3 character physics with U3D

U3D Server Side Coding

Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics...

 Kyzrati’s Game Design Philosophy

Kyzrati’s Game Design Philosophy

Cogmind Design/Concepts

A summary of my philosophy and the rationale behind it, including examples from Cogmind.

Guns and Rookies: An Introductory Guide to Basic CC Gunnery

Guns and Rookies: An Introductory Guide to Basic CC Gunnery

Cortex Command Community Continuation Client Side Coding 2 comments

This guide is meant for the very beginners of Cortex Command modding, currently up to date as of November 2022, C4V2.

Fixing You Are Empty for the bright future!

Fixing You Are Empty for the bright future!

You Are EMPTY Textures 9 comments

This is a tutorial for how to update this beloved game and play with HD textures and ReShade.

Custom Levels In 3D Winbrick 2001

Custom Levels In 3D Winbrick 2001

3D Winbrick 2001 Mapping/Technical

How to make, save, and share custom levels in 2022 with 3D Winbrick 2001, utilising a recently made LUA patch for the game.

Recreating a real-life city environment in Unity - an indie approach

Recreating a real-life city environment in Unity - an indie approach

Petrol Blood Mapping/Technical 1 comment

A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...

How to Optimize your Steam Page

How to Optimize your Steam Page

Indie Devs Other 1 comment

Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...

Behind the scenes writing music for an indie game

Behind the scenes writing music for an indie game

Eldest Souls Music

A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.

Final Foe. About developing network multiplayer with Unity

Final Foe. About developing network multiplayer with Unity

Final Foe Server Side Coding

Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...