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Athanasy

Athanasy

Athanasy Concept Art

Here you can see how the backgrounds are creating.

How to do regular Updates

How to do regular Updates

Raptor Territory Management

You want to update your game every week or every month? Specially in early access it can be frustrating for players to wait long for a game. Here i want...

Custom server setup tutorial

Custom server setup tutorial

OpenArena Mega Mod Server Tools

In this tutorial I will explain to you how to setup a custom server easily and for free without needing a lot of resources on your pc (the game dates...

Erra: Exordium Shooting Architecture

Erra: Exordium Shooting Architecture

Erra: Exordium Client Side Coding

Good Afternoon Ladies and Gentlemen. In this article we will tell you more about our in-game weapon architecture. Together with you we will analyze melee...

Multiple Weapons & Attack Weapons Tutorial!

Multiple Weapons & Attack Weapons Tutorial!

Stick Shootout Client Side Coding

In this video I show you guys how I make the Shotgun for my most recent game project Stick Shootout!

Making Our Own RPG Combat Formula

Making Our Own RPG Combat Formula

Battle Gem Ponies Design/Concepts

See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐

Reflections on Playtesting and Puzzledorf

Reflections on Playtesting and Puzzledorf

Puzzledorf Level Design/Theory

Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.

Reflecting on Puzzle Design in Puzzledorf

Reflecting on Puzzle Design in Puzzledorf

Puzzledorf Level Design/Theory

This article is about how I made puzzles fun through simple designs with surprising solutions.

Exploring Difficulty Pacing in Puzzledorf

Exploring Difficulty Pacing in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how you can create a balanced difficulty level that will empower players to finish your game.

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Reflections on Tutorial Design in Puzzledorf

Reflections on Tutorial Design in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

One image to rule them all – Tips for your game’s Small Capsule on Steam

One image to rule them all – Tips for your game’s Small Capsule on Steam

Rise of Humanity PR

Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...

How to make a trailer for your game in 7 (+1) essential steps

How to make a trailer for your game in 7 (+1) essential steps

Rise of Humanity PR 2 comments

In an ideal world, game developers would have all the time and resources to make the game of their dreams. We’d all be creating our games from our seaside...

Pimp your game’s Steam page in 10 easy steps (+1 difficult one)

Pimp your game’s Steam page in 10 easy steps (+1 difficult one)

Rise of Humanity PR 2 comments

In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential...

Panda3D Tutorial: Creating New Collision Types

Panda3D Tutorial: Creating New Collision Types

Panda3d Client Side Coding

A tutorial on making more collision types in Panda3D.

Dev-Log #04: VFX Break-Down!

Dev-Log #04: VFX Break-Down!

OrbWars Animation

Ever wondered how all those fancy visual effects in your favourite games are made? Well, today we're breaking down some of the VFX from OrbWars! Well...

Demonstration of procedural foliage with Unreal Engine

Demonstration of procedural foliage with Unreal Engine

Wolf Online Kingdom Mapping/Technical

This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass...

500K impressions on Steam? - Here’s how we boosted our game’s visibility & wishlists

500K impressions on Steam? - Here’s how we boosted our game’s visibility & wishlists

Rise of Humanity PR

In this article, we would like to share how we boosted our game’s visibility & wishlists, the effects of the Steam Summer Sale and Users Reviews, we...

A quick guide to better screenshots

A quick guide to better screenshots

Elegos PR

A little insight into the method we use to produce our screenshots.

Demon Throne 100% Secrets

Demon Throne 100% Secrets

WGRealms Demon Throne QA/Testing 3 comments

Demon Throne 100% Secrets. By GreatFox42 / Dr. Shotgun.

Dissolve Effect (Lightning)

Dissolve Effect (Lightning)

Unreal Engine 4 UI/HUD

Hi. In this time, we are going to create a Dissolve Material.

Aura Effect

Aura Effect

Unreal Engine 4 PR

This tutorial is about how to make aura effect emitting around the character.

How to survive longer in Red Algorithm? 7 rules

How to survive longer in Red Algorithm? 7 rules

Red Algorithm Other

You can't make it longer than 5 - 10 minutes in Red Algorithm? Read this beginner's guide to learn how to survive as long as possible. Here you will learn...

Tribulations of Typing Tentacles

Tribulations of Typing Tentacles

Tentacle Typer Design/Concepts

A gentle introduction into the design of Tentacle Typer.

QBasic Programming

QBasic Programming

OpenSnake Client Side Coding

8-Bit Snake Game Programming for MS-DOS with Quick Basic.

Upgrading a Project to a Newer Unity Version (2019 LTS to 2020 LTS Edition)

Upgrading a Project to a Newer Unity Version (2019 LTS to 2020 LTS Edition)

Absolute Territory Management

The best way to upgrade your Unity project to a newer version of Unity.

Map creation process in Strategic Mind: from an idea to a game-ready scenario

Map creation process in Strategic Mind: from an idea to a game-ready scenario

Strategic Mind: Fight for Freedom Level Design/Theory 1 comment

Hello, guys! Today we will tell you in detail about the whole scenario creation process. To illustrate it we will use footage taken during the creation...

Demon Throne Playthrough Episode 2

Demon Throne Playthrough Episode 2

WGRealms Demon Throne PR

Demon Throne Play through Episode 2 Intro Level 1 = DESCENT Level 2 = MEDIEVIL CRESS Level 3 = OPEN SEASON Level 4 = CRYSTAL MINES 5 = TEMPLE CRESS.

Demon Throne Playthrough Episode 1

Demon Throne Playthrough Episode 1

WGRealms Demon Throne QA/Testing

Demon Throne Play through Episode 1 Intro level = NEXUS Level 1 = Evil awakens Level 2 = Into the earth Level 3 = Hell freezes over.

TIPS / HELP / DEMON THRONE

TIPS / HELP / DEMON THRONE

WGRealms Demon Throne Players Modelling

WGRealms Demon throne: Duke Nukems Weapon tips and Items.