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Using mesh particles for background effects

Using mesh particles for background effects

Mr.Hack Jack: Robot Detective Mapping/Technical

How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Indie Devs Other

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

Bossgard - How to release your game live on stream!

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup Client Side Coding

We have encountered an issue with 3D perspective offset error for the cursor and shooting direction of our player character in the top down camera angle...

DIY Market Research for Indie Game Devs

DIY Market Research for Indie Game Devs

Indie Devs Other

Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...

TUTORIAL - Engine Thruster Sounds

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Skeletal Dance Party đź’€ Procedural Level Generation

Skeletal Dance Party đź’€ Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Management Tutorial 2 comments

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

Level Design - from an ugly sketch, to playable level

Level Design - from an ugly sketch, to playable level

Riven Tails: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

Sound Design with an iPhone SE

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 1 comment

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

Neon Knight Manual

Neon Knight Manual

Neon Knigh†: Vengeance From The Grave Starting a mod

This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.

XM03 3D Model Workflow

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

[Tutorial] Adding Textures in Blender + Importing to Unity!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium! Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

Creating a basic platformer level

Creating a basic platformer level

Hiber Level Design/Theory

In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...

Aylin Gameplay Demo

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

How to build worlds and tell stories in VR - Part 2

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

Throw Nothing Away: Lessons from the Making of Steel Rats

Throw Nothing Away: Lessons from the Making of Steel Rats

Steel Rats™ Other

We writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike...

How I Increased my Game's Sales on Steam

How I Increased my Game's Sales on Steam

Star Explorers PR 5 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

[Environment Editor] Lava Effect

[Environment Editor] Lava Effect

Yume RPG Toolkit Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

NPCs graphic creation process

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Tips For Beginners

Tips For Beginners

OHMIC Design/Concepts

An article detailing how to play the game at a basic level. Paraphrased largely from the instruction booklet. This page is meant for players who do not...

How to build worlds and tell stories in VR - Part 1

How to build worlds and tell stories in VR - Part 1

Arafinn - Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

mod.io API released for HAXE

mod.io API released for HAXE

mod.io Client Side Coding

If your game is built with an engine such as OpenFL, Kha or awe6, the mod.io HAXE wrapper simplifies the process of getting mods integrated and installing...

Making sound effects for video games #4

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Making sound effects for video games #2

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

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