• Register
Post tutorial RSS Tutorials  (0 - 30 of 479)
Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Workshop - Animated Pictures

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Texture Basics and Entering Them Into Unity

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Real-Time Dynamic Cover System for Unreal Engine 4

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 9 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

How to translate a game into a baker's dozen of languages?

How to translate a game into a baker's dozen of languages?

Egypt: Old Kingdom Other

We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2 Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Creating Randomize Tiles for Unity 2D Tilemaps

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

Unreal Engine 4 - Tank animation setup with player controlled turret join

Unreal Engine 4 - Tank animation setup with player controlled turret join

Tank Brawl 2 Animation 1 comment

In Tank Brawl 2, player uses right stick to control the turret and left stick to control the tank movement. The result is that the turret rotation is...

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Unreal Engine destructible skeletal mesh

Unreal Engine destructible skeletal mesh

Tank Brawl 2 Client Side Coding 3 comments

Tanks in Tank Brawl 2 use skeletal meshes with shooting, moving, braking ..etc animations to make them good. When shooting at those tanks, part of the...

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

Game Theory Secrets: Give your Mobile Platformer Better Controls

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Turret textures in Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

The music of swarms of insects

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.

L96A1 Modeling

L96A1 Modeling

Dead End 3 Weapons Modelling

In this video I show you how I model my L96A1 Rifle, Enjoy!

Nwtn tutorial

Nwtn tutorial

nwtn Other

Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...

Creating games with Unity. Work on the bugs in the Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Textures Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Hello Neighbor Modding Guide

Hello Neighbor Modding Guide

Hello Neighbor Starting a mod 51 comments

Learn how to get started making a mod for Hello Neighbor, using the Unreal Launcher Mod Kit.

Tutorial Statistics
Articles
479
Views
3,408,270
Views Today
133
Feed
RSS
Popular Tutorials
Making sound effects for video games
Making sound effects for video games Basic Sound Effects
Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
Creating And Adding Banners
Creating And Adding Banners Basic Textures
How to use the PokeGen Launcher
How to use the PokeGen Launcher Basic Installers
How to Play Pokémon Campaign
How to Play Pokémon Campaign Basic Other
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Making a Procedural 2D World in Unity Part I
Making a Procedural 2D World in Unity Part I Intermediate Level Design/Theory
Killing Floor Mapping Guide
Killing Floor Mapping Guide Basic Mapping/Technical
Walking Animation - How To
Walking Animation - How To Intermediate Animation
Armed Assault Editing Guide
Armed Assault Editing Guide Advanced Level Design/Theory
Unity iOS Essentials: Flyby Background
Unity iOS Essentials: Flyby Background Basic Animation
Source Shaders Tutorial
Source Shaders Tutorial Basic Client Side Coding
Creating a ship of your own
Creating a ship of your own Basic Players Modelling
Interesting ways to modify "The Hunger Games"
Interesting ways to modify "The Hunger Games" Intermediate Client Side Coding
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Unreal Engine destructible skeletal mesh
Unreal Engine destructible skeletal mesh Intermediate Client Side Coding
Guide to making Eufloria levels for Absolute Beginners
Guide to making Eufloria levels for Absolute Beginners Basic Mapping/Technical
Tutorial Areas
- Client Side Coding
58
- Server Side Coding
15
- UI/HUD
22
- Textures
32
- Concept Art
19
- Mapping/Technical
87
- Level Design/Theory
22
- Players Modelling
10
- Weapons Modelling
4
- Props Modelling
18
- Animation
21
- Skinning
4
- Sound Effects
3
- Voice Acting
2
- Music
6
- PR
12
- Website
2
- Design/Concepts
41
- Management
6
- Starting a mod
10
- Installers
4
- Server Tools
1
- QA/Testing
6
- Other
74