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Demon Throne Playthrough Episode 2

Demon Throne Playthrough Episode 2

WGRealms Demon Throne PR

Demon Throne Play through Episode 2 Intro Level 1 = DESCENT Level 2 = MEDIEVIL CRESS Level 3 = OPEN SEASON Level 4 = CRYSTAL MINES 5 = TEMPLE CRESS.

Demon Throne Playthrough Episode 1

Demon Throne Playthrough Episode 1

WGRealms Demon Throne QA/Testing

Demon Throne Play through Episode 1 Intro level = NEXUS Level 1 = Evil awakens Level 2 = Into the earth Level 3 = Hell freezes over.

TIPS / HELP / DEMON THRONE

TIPS / HELP / DEMON THRONE

WGRealms Demon Throne Players Modelling

WGRealms Demon throne: Duke Nukems Weapon tips and Items.

How planet design/UI evolved across 4 years... AKA the importance of shaders!

How planet design/UI evolved across 4 years... AKA the importance of shaders!

Lilith Odyssey Textures

The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!

Detective Game Design Problems

Detective Game Design Problems

Lacuna – A Sci-Fi Noir Adventure Level Design/Theory

Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

Other Tutorial

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...

What is wordle?

What is wordle?

Wordle Other

Wordle is a puzzle game. Find words by moving the mouse among the presented letters.

Designing and customizing your mod/game profiles

Designing and customizing your mod/game profiles

Website Tutorial 17 comments

Learn how to customize your mod/game profiles on ModDB and IndieDB, with your own design.

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania

Depths of Sanity UI/HUD

It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...

Console Update

Console Update

BlocksCraft2D Other

Console Commands. Added new commands and changed command syntax.

Panda3D Parabolic Trajectory

Panda3D Parabolic Trajectory

Panda3d Design/Concepts

In this video i give a demonstration on how to make an object travel in an arc using the quadratic formula.

Cyberpunk Aesthetic Level Design

Cyberpunk Aesthetic Level Design

Skye Revival Level Design/Theory

Here is the level design process to Operation Grasspunk, a level in Skye Revival that is based off an abandoned subway station based of the cyberpunk...

Illustration Workflow

Illustration Workflow

Leif's Adventure: Netherworld Hero Concept Art

Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...

Shaders for beginners (with Defold example)

Shaders for beginners (with Defold example)

Witchcrafter: Empire Legends Textures

I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...

Moving on Stairs in a 2D Side-Scroller

Moving on Stairs in a 2D Side-Scroller

Lacuna – A Sci-Fi Noir Adventure Client Side Coding

Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...

How to Write a Kickass Game Description

How to Write a Kickass Game Description

PR Tutorial

Article outline: 1 - Anatomy of a great game description (DOs) | 2 - Game description mistakes (DONTs) | 3 - Tips for creative writing.

Five Ways to Get Storytelling Inspiration

Five Ways to Get Storytelling Inspiration

Harmonic Odyssey: The Five Gods Design/Concepts

Thinking you have to have the writing of your game all figured out the minute you start working on it is a mistake. Thinking ideas should just "come to...

Fixing your Amnesia screenshots with GIMP

Fixing your Amnesia screenshots with GIMP

Amnesia: The Dark Descent PR 3 comments

This short tutorial will teach you how to make your screenshots look like they would in the game.

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

How we spent two weeks to create a concept art for Frozen Flame

How we spent two weeks to create a concept art for Frozen Flame

Frozen Flame Concept Art

Concept art is (rightly) very popular as it lets the artists really express themselves while helping to give the game designers/developers a good direction...

Gameplay movie released

Gameplay movie released

MiNNaDe Counter Fight PR

Released the gameplay movies of the main stages of MiNNaDe counter fight.

Timelapse of character animation in Spine2d

Timelapse of character animation in Spine2d

Almost My Floor Animation 2 comments

Check out how to make simple character animation in spine for your game projects.

How We Created an MMO in Unity for FROG using Socket.IO

How We Created an MMO in Unity for FROG using Socket.IO

FROG Server Side Coding

I give some background as to how we used Socket.IO to create our MMO in Unity.

A Guide to Creating Skirmish Maps

A Guide to Creating Skirmish Maps

The Protectors Level Design/Theory 2 comments

This article describes the components that make up a skirmish map and establishes the guidelines and rules of skirmish map development.

Play Half-Life: Alyx non-vr using a few commands!

Play Half-Life: Alyx non-vr using a few commands!

Half-Life: Alyx MK Edition (Mouse + Keyboard Remake) Installers 9 comments

Since a lot of you didn't like my mod being posted here, I made this post in which I tell you how to play HL:A with Mouse + Keyboard using a few consoles...

Dawn of battle of Surabaya

Dawn of battle of Surabaya

Surabaya Inferno QA/Testing

In this video, the developer will show how first day the battle of Surabaya going on and how game system is.

Playtesting 101

Playtesting 101

Battle Siege Royale QA/Testing

How to get the most out of playtesting, how to find playtesters as a dev and how to be a useful playtester as a gamer.

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust Client Side Coding

One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...

Generating Levels Without Pre-defined Rooms

Generating Levels Without Pre-defined Rooms

Terraforming Earth Level Design/Theory

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

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