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Tag "strategy game"  (0 - 30 of 39)
Asrius History

Asrius History

News

Asrius is a very large galaxy beyond the observable universe. There are several planets on which the life exists in different points of the galaxy. But...

Asrius

Asrius

Game

Asrius is a web based MMO game for browsers. Asrius includes strategy, resource / human management, combat, and diplomacy. No need to install or setup...

Driftland 0.7.38 has landed on Steam!

Driftland 0.7.38 has landed on Steam!

News

Our mages have conjured up a wonderful update of Driftland - the shattered planet!

Star Drifters

Star Drifters

Company

A developer and publisher of Driftland: The Magic Revival.

Driftland - how orcs lost the battle

Driftland - how orcs lost the battle

Feature

Creating a game with fantasy setting will sooner or later lead to an extremely important question. What characters will we be playing as? What fantasy...

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

Progress update 3 - Atmocity

Progress update 3 - Atmocity

News

Alpha version 0.2 is finished. Here's a description of what made it in, and what didn't.

Fleet Carriers, Mission Select, Ship Stats - BattlegroupVR Update #4

Fleet Carriers, Mission Select, Ship Stats - BattlegroupVR Update #4

News

Week #4 Update: Fleet Carriers, Mission Select, Ship Stats.

Fighters, Bombers and Planets, Oh my! - BattlegroupVR: First Person Fleet Strategy

Fighters, Bombers and Planets, Oh my! - BattlegroupVR: First Person Fleet Strategy

News

Added planet and solar background scene objects and implemented fighter and bomber squadrons!

BattlegroupVR - Weekend update #2 - Captain skills, ship configuration, enemy upgrades, multistrike

BattlegroupVR - Weekend update #2 - Captain skills, ship configuration, enemy upgrades, multistrike

News

BattlegroupVR - First person space real time strategy: Weekend update #2, captain skill system, ship configuration, enemy component upgrading, AI skill...

New UIs are coming

New UIs are coming

News

Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...

Empires in Ruins on Steam, another step is taken!

Empires in Ruins on Steam, another step is taken!

News

It took us a while, blame it on our fussiness of never feeling ready enough to make the Steam page public. Do we now? Of course not! But we couldn't keep...

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Atmocity

Atmocity

Game

Atmocity is a resource management and city building sim meets Minecraft. Allowing players to build sprawling cities that defy gravity.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

News

There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

News

As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

News

We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.

Last Regiment Dev Blog #13 - New Olivia and More!

Last Regiment Dev Blog #13 - New Olivia and More!

News

As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...

Last Regiment Dev Blog #12 - Road to ESGS 2017

Last Regiment Dev Blog #12 - Road to ESGS 2017

News

Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.

Challenges in Game Development

Challenges in Game Development

News

How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...

On Data Management and What We've Changed So Far

On Data Management and What We've Changed So Far

News

We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.

Last Regiment Dev Blog #9 - Why is the game not fun?

Last Regiment Dev Blog #9 - Why is the game not fun?

News

We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.

Last Regiment Dev Blog #8 - Adding New Factions

Last Regiment Dev Blog #8 - Adding New Factions

News

Introducing the new Tirezia and Mugroot factions in Last Regiment!

Starfall Tactics WIP: New models and huge MMO update

Starfall Tactics WIP: New models and huge MMO update

News

Talking about updates for the MMO part of the game and shwoing new models in 3D!

Last Regiment Dev Blog #7 - Pretty Isn't Good

Last Regiment Dev Blog #7 - Pretty Isn't Good

News

We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

News

The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

News

Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.

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