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Tag "strategy game"  (0 - 30 of 54)
Historica Fantasia WIP : Melee Combat

Historica Fantasia WIP : Melee Combat

News

An update today, we've completed implementing Melee Combat ! Battle Sequence is determined by the Attack Speed and the Number of Attacks each Unit Have...

Historica Fantasia WIP : Offensive Magics

Historica Fantasia WIP : Offensive Magics

News

Several Offensive Magics got implemented. Fireball, Tornado, Wind Burst.

Historica Fantasia WIP : Shooting System Done, FX Fixed

Historica Fantasia WIP : Shooting System Done, FX Fixed

News

We are finally done with Shooting System. In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen. And this is represented by...

Historica Fantasia WIP : Suppression Fire 2

Historica Fantasia WIP : Suppression Fire 2

News

An update today. While doing Suppression Fire, the Squad will get a Free attack on the Opponent when they activated an action, such as movement.

Historica Fantasia WIP : Suppression Fire

Historica Fantasia WIP : Suppression Fire

News

A WIP Today, 1st half of Suppression Fire. This work like how the new XCom's Overwatch & Suppression Fire work.

Historica Fantasia WIP, Status Fixing and Unit Model Generation

Historica Fantasia WIP, Status Fixing and Unit Model Generation

News

WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.

Unit Mesh Generation System

Unit Mesh Generation System

News

Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone...

Battle Bolts is live on Steam Early Access

Battle Bolts is live on Steam Early Access

News

Croteam Incubator digital board game lands on Steam Early Access.

BattleBolts Alpha v0.03

BattleBolts Alpha v0.03

Download

This is an early prototype, showcased at Reboot Develop in April 2018, coming from Croteam Incubator and created by Shot Second developers/fans of RoboRally...

strategy game

strategy game

News

Three Kingdoms: Epic War PRE-REGISTER NOW BEGIN!!! Three Kingdoms: Epic War is a classic Three Kingdoms strategy game combined with real-time battle and...

Survive this madness

Survive this madness

News

Join Fleazer to help him survive this madness. Remember, you help him, he help's you. To each is own.

Jumping and Dodging

Jumping and Dodging

News

Jumping and dodging the action, join forces with Fleazer to help him survive! :D

Jump and Survive

Jump and Survive

News

How do flea's survive? Well, they need blood of course. Help a flea named Fleazer to survive this frantic adventure where danger awaits. How long could...

Indie games can speak their own language

Indie games can speak their own language

Feature

You have probably come actoss languages created for books or games. Does it make sense and if it can pay off at all, in the case of an independent game?

 Fleazer Jump's into action?

Fleazer Jump's into action?

News

Fleazer jump's into action? What does this even mean? This game sound's pretty catchy for what it stands for. Anyway, for trying this game out, it's really...

Asrius History

Asrius History

News

Asrius is a very large galaxy beyond the observable universe. There are several planets on which the life exists in different points of the galaxy. But...

Asrius

Asrius

Game

Asrius is a web based MMO game for browsers. Asrius includes strategy, resource / human management, combat, and diplomacy. No need to install or setup...

Driftland 0.7.38 has landed on Steam!

Driftland 0.7.38 has landed on Steam!

News

Our mages have conjured up a wonderful update of Driftland - the shattered planet!

Star Drifters

Star Drifters

Company

A developer and publisher of Driftland: The Magic Revival.

Driftland - how orcs lost the battle

Driftland - how orcs lost the battle

Feature

Creating a game with fantasy setting will sooner or later lead to an extremely important question. What characters will we be playing as? What fantasy...

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

Progress update 3 - Atmocity

Progress update 3 - Atmocity

News

Alpha version 0.2 is finished. Here's a description of what made it in, and what didn't.

Atmocity

Atmocity

Game

Atmocity is a resource management and city building game allowing players to build sprawling cities that defy gravity.

Fleet Carriers, Mission Select, Ship Stats - BattlegroupVR Update #4

Fleet Carriers, Mission Select, Ship Stats - BattlegroupVR Update #4

News

Week #4 Update: Fleet Carriers, Mission Select, Ship Stats.

Fighters, Bombers and Planets, Oh my! - BattlegroupVR: First Person Fleet Strategy

Fighters, Bombers and Planets, Oh my! - BattlegroupVR: First Person Fleet Strategy

News

Added planet and solar background scene objects and implemented fighter and bomber squadrons!

BattlegroupVR - Weekend update #2 - Captain skills, ship configuration, enemy upgrades, multistrike

BattlegroupVR - Weekend update #2 - Captain skills, ship configuration, enemy upgrades, multistrike

News

BattlegroupVR - First person space real time strategy: Weekend update #2, captain skill system, ship configuration, enemy component upgrading, AI skill...

New UIs are coming

New UIs are coming

News

Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...

Empires in Ruins on Steam, another step is taken!

Empires in Ruins on Steam, another step is taken!

News

It took us a while, blame it on our fussiness of never feeling ready enough to make the Steam page public. Do we now? Of course not! But we couldn't keep...

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

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