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Post news RSS Unit Mesh Generation System

Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone a Mesh from the Pool instead of having to load a new one per each instantiation. This will save Loading Times since Units from the same Class will share the same Mesh. The Structure for Unit Data is still needed to be fix though.

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Today's WIP.
Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool.

Once a Unit got instantiated, it will clone a Mesh from the Pool instead of having to load a new one per each instantiation.

This will save Loading Times since Units from the same Class will share the same Mesh.

The Structure for Unit Data is still needed to be fix though.

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