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Tag "SFML"  (0 - 30 of 32)
Devlog #027: Revamping the level editor and cable elasticity

Devlog #027: Revamping the level editor and cable elasticity

Feature

This is one of the biggest tasks left before I can release an official public demo. Read all about it here!

Devlog #026: Spheres, better performance and future plans

Devlog #026: Spheres, better performance and future plans

Feature

Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!

Game develop

Game develop

News

A lot of ideas for the development of this game. I decided that I would upload news from the development process here, if possible.

Game develop

Game develop

News

A lot of ideas for the development of this game. I decided that I would upload news from the development process here, if possible.

K0 Engine

K0 Engine

Engine

The engine is written personally by UncleSergy (AH) and is used by the Kings0 Developer Community team to develop the Kings0 game. It is written in pure...

Devlog #025: First big feature since demo release: Gates!

Devlog #025: First big feature since demo release: Gates!

Feature

I finally got to work on an actual new feature! Here's my work on adding gates to the game.

Devlog #024: Improving player experience

Devlog #024: Improving player experience

Feature

Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...

 Devlog #023: Finally some well needed polish

Devlog #023: Finally some well needed polish

Feature

The demo release has calmed down, and now I finally took some time for some polish.

 Devlog #022: New trailer and a little polish

Devlog #022: New trailer and a little polish

Feature

Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.

Pre-alpha demo release!

Pre-alpha demo release!

News

It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!

Devlog #021: Breakable crates

Devlog #021: Breakable crates

Feature

I added breakable crates and improved some sprites! Read more to find out!

Devlog #020: Linux build and Wall blasters

Devlog #020: Linux build and Wall blasters

Feature

A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.

Devlog #019: Lives and refuelling

Devlog #019: Lives and refuelling

Feature

I added a bunch of features essential to the game!

Devlog #018: Death and Revival

Devlog #018: Death and Revival

Feature

The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...

Devlog #017: Multiplatform support and player feedback

Devlog #017: Multiplatform support and player feedback

Feature

One thing leads to another and I end up upgrading more than I planned.

Devlog #016: How I improved my game aestethic

Devlog #016: How I improved my game aestethic

Feature

I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!

Devlog #015:Configurable controls and GUI navigation

Devlog #015:Configurable controls and GUI navigation

Feature

I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...

Devlog #014: Sound, Music and Cable control

Devlog #014: Sound, Music and Cable control

Feature

Listen to some new sounds, and see some new features!

Rocket Shipment Soundtrack

Rocket Shipment Soundtrack

Download

8 awesome soundtracks that will be in Rocket Shipment!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

News

The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff

News

An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

News

I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

News

Working on a level designer, game logs, scaling. So much to tell you!

Devlog #009: Options screen done!

Devlog #009: Options screen done!

News

Finally the basic options screen is done! These are my last implementations.

Devlog #008: Let there be music!

Devlog #008: Let there be music!

News

I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #007: Resolutions

Devlog #007: Resolutions

News

It's a hell of a job, but I think I finally got the resolution settings working.

Devlog #005: Options options options

Devlog #005: Options options options

News

Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!

Devlog #004: GUI and localization

Devlog #004: GUI and localization

News

Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.

My experience so far programming a game from scratch

My experience so far programming a game from scratch

News

Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.

Devlog #003: Start menu with localization

Devlog #003: Start menu with localization

News

Working on the start menu with localization! I'm very happy with this result and have learned a lot in the process. Next step is adding a credits button...

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