A devlog post about the state of Vagrus - The Riven Realms.
Today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement...
One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based...
What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation...
We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...
The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.
We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it.
The time is upon us! We are very excited to annuance a hughe Steam related news!
A devlog post about the state of Vagrus - The Riven Realms
The time is upon us! We are very excited to annuance a hughe GoG related news!
One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the...
Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of...
Project Update about game design and the progress of the development of indie game Vagrus - The Riven Realms.
We've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest...
Hughe Announcement about the Open-World Prototype of Vagrus.
Workforce is a fairly hidden stat that measures the complete work output of your comitatus.
A devlog post around Hidden Stash and Smuggling Contraband Mechanics.
Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that...
As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...
We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...
The have been or will be game design posts about all but one: narration so let's focus on that for a second.
You can now get a taste of the main theme and listen to some other themes of Vagrus - The Riven Realms.
At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.
We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...
In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...
Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...
In our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great...
What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...
This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). Our crowdfunding campaign is LIVE on...
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