We've now moved into a new office space after a long period of working exclusively from home.
This patch brings new content and changes to existing mechanics.
We were talking about some behind the scenes stuff and also gave advice to those who are beginning their journeys in Vagrus - The Riven Realms.
Big news! Thanks to all your support we've made it to the Top 100 in the Game of the Year competition hosted by IndieDB
The game has been released! What's truly important in this whole journey is that it would not have been possible without the continued, constructive...
Release - #Letsplay Special with Splattercatgaming.
The game has been released! What's truly important in this whole journey is that it would not have been possible without the continued, constructive...
This week, we return with new Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main...
A longer post about the recent improvements and latest additions to the game.
Today's Let's Play is with Reformist TM! #letsplaywednesday
A post about the latest developements of the game.
We finish our Mercenary Task Design post with its Part II and then talk about what happens at the end of a crew combat.
One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...
It's been a long time coming but finally Mercenary Tasks are live in the latest build and another big change that comes with this build is Dissonance...
As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours...
A devlog post about the state of Vagrus - The Riven Realms and Digital Dragons Indie Celebration.
The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.
This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of...
A devlog post about the state of Vagrus - The Riven Realms
This patch brings new features and a lot of changes to existing mechanics.
This next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting...
Hirelings are a new kind of ally we have recently added to the game. They are in effect companions but can only be hired for a limited time - and for...
This patch brings new features and a lot of changes to existing mechanics
A devlog post about the state of Vagrus - The Riven Realms.
Today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement...
One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based...
What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation...
We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...
The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.
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