This article is about how I made puzzles fun through simple designs with surprising solutions.
In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements...
In which a demo-note is likely finalised; the level-five upper-puzzle sees much work; a new mechanic is added for the level-five upper-puzzle; and a plot-relevant...
In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...
Rhetoric Games is an indie studio currently focused on a puzzle adventure debut. Some of our primary goals with this project include: shaping a resume...
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