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Tag "progression"
(OUTDATED) Lava Pit v1.1.0

(OUTDATED) Lava Pit v1.1.0

Download

Version 1.1.0 Update Update adds a new 1v1 map as well as fixes some bugs and added some improvments!

(OUTDATED) Lava Pit v1.0.0

(OUTDATED) Lava Pit v1.0.0

Download

PLEASE USE NEWER VERSION Play against players in real time as you battle it out to kill each other!

Lava Pit

Lava Pit

Game

Welcome! In Lava Pit, you main objective is very simple. Break the blocks and make the player fall to there death! Once you score 5 points you are crowned...

Updated game RoadMap with a ton of big updates coming soon!

Updated game RoadMap with a ton of big updates coming soon!

News

Public development RoadMap for SimPocalypse is OUT!Check out on what is coming to the game in next weeks/months!

BattleCourt Beta 1.4 Update - Progression, Loadout, Upgrades, Challenges, and more

BattleCourt Beta 1.4 Update - Progression, Loadout, Upgrades, Challenges, and more

News

BattleCourt has received a Major Update which implemented many Progression features including Player Upgrades, Permanent Starting guns, Loadout, Challenges...

Introducing CRATER HOUNDS

Introducing CRATER HOUNDS

News

CRATER HOUNDS is a roguelite twinstick shooter that has you battle through a cosmic catastrophe, invoke mighty Mechs, and blast your way through hordes...

CRATER HOUNDS

CRATER HOUNDS

Game

CRATER HOUNDS is a roguelite twinstick shooter that has you battle through a cosmic catastrophe, invoke mighty Mechs and blast your way through hordes...

facecrime

facecrime

Company

A developer of third person shooter games including CRATER HOUNDS.

Below the Stone

Below the Stone

Game

Below The Stone is a vicious roguelite about the cost of progress, where around every corner could lie treasure or death. Dwarves like yourself enter...

Breakdown or Bliss? Coupling progression with psychology in Founders' Fortune

Breakdown or Bliss? Coupling progression with psychology in Founders' Fortune

News

Highscores and growing numbers are standard motivators in many games. But how can you make something like 'happiness' a worthwhile goal in a base builder?...

Mini Games and Story

Mini Games and Story

News

To make the game more interesting, I have added mini games instead of waiting for actions for complete. More of the story has been completed.

Development Log Week 108

Development Log Week 108

News

If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a player’s progression...

Chameleon's Crunchie Cuisine

Chameleon's Crunchie Cuisine

News

An exhibition of all the delicious rewards that can be obtained in Chameleon Swing.

The Chameleon's Crunchy Cuisine

The Chameleon's Crunchy Cuisine

News

An exhibition of the many delicious rewards that can be obtained in Chameleon Swing. They will help you unlock new special abilities.

Devlog : Scrapping IaP and real currency microtransactions

Devlog : Scrapping IaP and real currency microtransactions

News

Devlog 25th May, what to do about monetising the game?

One Year of Development on Cavern Crumblers

One Year of Development on Cavern Crumblers

News

This article describes some of my thoughts and ideas over the course of the last year involving my design decisions for Cavern Crumblers.

Development Progressing - 11%

Development Progressing - 11%

News

Continuing Development is coming along rather nicely so far though it's been much of a learning process as we go along..

Immortal Ringmaster Boss art

Immortal Ringmaster Boss art

News

Art progression of a boss and it's stage, from concept art to 3D and animations.

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