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Tag "OpenGL"  (0 - 30 of 33)
A common delusion about Starbound performance

A common delusion about Starbound performance

News

Here I'll try to describe what the real problem of Starbound performance is.

DevBlog 26 - Releasing The Game

DevBlog 26 - Releasing The Game

News

I've completed my c++ Space Arcade project and released it to the wild!

DevBlog 25 - Mod Tool Showcase: Star Wars Largest Battle Mod

DevBlog 25 - Mod Tool Showcase: Star Wars Largest Battle Mod

News

Making a mod to test the usability of the mod tools.

DevBlog 24 - Level and Campaign Mod Editor

DevBlog 24 - Level and Campaign Mod Editor

News

In order to promote mod creation, I have made the level editor completely usable by end users! Here's how I did it.

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

News

I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...

DevBlog 22 - Tighten Up The Graphics -  Graphics Refactor

DevBlog 22 - Tighten Up The Graphics - Graphics Refactor

News

I refactored my rendering system to add features like normal maps, bloom, and more. Check out the new look :)

DevBlog 20 - Dynamic AI, Objective AI, and  Stencil Highlights

DevBlog 20 - Dynamic AI, Objective AI, and Stencil Highlights

News

Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...

DevBlog 14 - AI Avoidance Sphere Algorithm

DevBlog 14 - AI Avoidance Sphere Algorithm

News

An algorithm created to make AI not fly into things (it's not boids).

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

News

An algorithm created to make AI not fly into things (it's not boids).

Space Battle Arcade

Space Battle Arcade

Game

Massive space battles where two opposing teams try to bring down their carrier ships. Built in a custom c++ engine to achieve battles on a scale not found...

Synapse Engine

Synapse Engine

Engine

The Synapse Engine is a modern 3D engine and middleware, written in modern C++. It features everything needed to make a feature packed FPS or RPG.

Mike Fakoukakis

Mike Fakoukakis

Company

Worked on a custom 3D Game Engine using OpenGL and developing my first ever game. A multi-player 3D Space Shooter.

Hell Engine

Hell Engine

Game

Work in progress survival horror roguelike. Engine written from scratch in OpenGL.

Shaders for beginners (with Defold example)

Shaders for beginners (with Defold example)

Tutorial

I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...

Knuckers Test Fight

Knuckers Test Fight

Game

Fun couch-coop game with various modes to play with your friends. Goes well with pizza.

Imbroglio is out on Steam! 15% discount!

Imbroglio is out on Steam! 15% discount!

News

Imbroglio just launched on Steam with a 15% discount!

Imbroglio Release Date Trailer 4 Nov 2019

Imbroglio Release Date Trailer 4 Nov 2019

News

Imbroglio is launching on steam on 4 November 2019!

Imbrolgio location design test

Imbrolgio location design test

News

Some location design test for the Imbroglio. It's probably not going to make it to the final game.

Diverse worlds of Imbroglio

Diverse worlds of Imbroglio

News

Video showing diverse worlds of upcoming puzzle game "Imbroglio".

Imbrolgio is going to be relased november 2019!

Imbrolgio is going to be relased november 2019!

News

Imbroglio is going to be released on Steam and itch.io in November 2019!

Apocalyptic Town

Apocalyptic Town

Game

A First Person Shooter Game, You are kidnapped, and in order to escape you need to find a Globe, a Radio and a Key, use guns and whatever you find fallen...

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Making an Engine: Driver fun!

Making an Engine: Driver fun!

Feature

I once had a friend ask me about what it was like making a game engine from scratch. He did not think it was possible that one could make a game and an...

FB Shooter Force 2019

FB Shooter Force 2019

Game

Side scrolling shoot'em up game specially developed for the FBGD "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019).

Star Knights Episode One - "A Starlit Empire"

Star Knights Episode One - "A Starlit Empire"

Game

Star Knights Episode One is a adventure through space. You begin as a every day star cop. Keeping the intersteller safe from criminals, and embark on...

Dark Art Games

Dark Art Games

Company

We are Dark Art Games - A small indie team currently developing two PC(At first) games. Game One - Is Star Knights Episode One - a 2D space rpg, with...

Development Blog #1

Development Blog #1

News

First video explaining the development process behind the game including what tools we use and how we use them.

Skyline Game Engine is on Steam Greenlight!

Skyline Game Engine is on Steam Greenlight!

News

Skyline Game engine is now on Steam greenlight and we need your support in order to get our engine onto the steam distribution platform. We have developed...

Skyline Game Engine

Skyline Game Engine

Engine

Skyline is a modern take on the game engine offering full features for only £40, with no royalties and no limitations. It has been designed to work much...

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