Forgotten Lands Online has been updated to its latest game version: Alpha 1.12!
Patch notes for updates to v17,v18,v19,v20,v21,v22. Steam Workshop, New Maps, Huge Item Rework, Website Improvements, Balance Changes and much more...
Patch notes for updates to v13,v14,v15,v16. Website updates, New Maps, Crossbow Balance, Armor Weight Adjustments, Item Refunds, New Item Value Model...
Continuing on from the upgrades introduced in R2, the engineering team have been redesigning major parts of Bright Engine’s rendering system. Plenty...
Patch notes for updates to v9, v10, v11, v12. Website updates, New Maps, Upkeep Rework, Gameplay Changes, Launcher Update, New Character Stats, Flags...
Patch notes for update to V8. Website updates, Inactivity timer, Clan colours, Shop Improvements, Price Adjustments, Balance changes, Bug Fixes and more!
It’s been two months of an architectural overhaul for the Bright Engine render pipeline. The engineering team have been making substantial changes to...
50 upgrades, meta-progression, better tutorialization, awesome ammunition upgrades, and so much more!
ULTIMATE upgrades, DOUBLE the upgrades, keybindings, computer vision, subtitles, polish, and more!
After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been...
Steam Next Fest, Side objectives, a zoo (!?), new events, new enemies, and more!
New "retro" user interface, clearer communication, and more!
This update is the first of several to bring Open-World support to Bright Engine starting with various performance improvements, as well as the long-awaited...
This will be the very last version released for free. After that, the next thing you'll see is the final version of the game. This demo version has the...
This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage...
This build is full of little fixes, QoL improvements and placeholder replacements. Modding support now goes over custom music files. Currently the most...
The scripting system is now approximately 40% functional with six of the core classes now fully implemented! We’ve also completely revamped the diagnostics...
This update takes the first step to making Bright Engine production ready with the introduction of scripting! We are proud to reveal the new Development...
Today i added a couple more options to the main menu. Survival - Arcade - Endurance. The Survival mode is the one you are already familiar with.
This update we’ve fixed a plethora of bugs while at the same time, introduced a wide array of upgrades, both in terms of capability as well as performance...
In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...
Space and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
We finished 2019 with a bang and now after a challenging four months of work we are finally ready to announce Bright Engine v0.1.7a! This update brings...
Last night we released another patch, which provided some substantial performance improvements and other bug fixes!
In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying...
This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again...
Added animations for Pressurizer boss, improved sound emitters a lot, plenty of QoL improvement on editor side, improved gamepad controls and added plenty...
Hello, world! Penkura is now patched to version 0.1.3. It's our last big patch before the major release of update 0.2.0, we will still update Penkura...
After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series...
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