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Post news RSS PAMU - Arcade Mode - Furture Plans

Today i added a couple more options to the main menu. Survival - Arcade - Endurance. The Survival mode is the one you are already familiar with.

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Today i added a couple more options to the main menu.

Survival - Arcade - Endurance.

The Survival mode is the one you are already familiar with.

In Arcade mode the player starts with a little more HP, every skill starts at level 1 and you can also continue after you lose your lives. The downside is if you do use a continue, your score takes a major hit.

I feel this mode will give people that are fresh to the game a little more of an advantage and decrease the learning curve.

Arcade mode is almost fully implemented but I need to do more testing of all the features.

Endurance mode. This is really a placeholder at the moment. This is more of a "hard enemies only" mode as it stands right now where you don't fight any of the basic enemies. So no crows, no bush, no slime, no flying eyeball. More trees, more minotaurs, more goblins, more mushrooms, etc.

it's really just a concept at the moment because I'm not sure if that's exactly how I want to implement it.

More levels! This is still 100% going to happen. I really want a minimum of 5 levels at least 4 of them having enemies unique to those level so probably another 12 enemies.

At the moment I am trying to balance everything that currently exists and look for bugs or glitches that could improve the experience. After that I'll make some more forward progress.

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