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Tag "Nonlinear"  (0 - 30 of 32)
Creative crafting mechanics in Hackshot, part 1

Creative crafting mechanics in Hackshot, part 1

Feature

In Hackshot, you have the ability to craft unique projectiles, and use your creative imagination to use the crafting system to make cool trickshots and...

Xenotomb (id Tech 4)

Xenotomb (id Tech 4)

Game

What could cause a communication blackout and a cut distress signal near Jupiter? Find out.

Hackshot Graphics Improvements: The Cyber-Ripple

Hackshot Graphics Improvements: The Cyber-Ripple

News

As the final release date draws near, its time to start refining the game. A ripple effect in the texture of Cyberspace is added to the game, with a dynamic...

Hackshot | Alpha Reveal Trailer 1

Hackshot | Alpha Reveal Trailer 1

News

I am happy to reveal the alpha trailer for my solo endeavor game, Hackshot, a puzzle game with a mix of crafting and logic, used together to battle blackhats...

Going Rogue [ch.3]

Going Rogue [ch.3]

Game

The protagonist graduates from the police academy, and under the pressure of circumstances is forced to agree to work undercover, to infiltrate one of...

Hackshot Reveal Trailer

Hackshot Reveal Trailer

News

This is the reveal trailer for our new Physics Puzzle Game, Hackshot. Hack the physics of Cyber Spacetime to solve puzzles, using THE MOST STYLISH HACKS...

Hackshot

Hackshot

Game

HackShot is a twisted puzzle take on artillery games in a cyberworld where Trojan viruses are actual horses

RD Interactive

RD Interactive

Company

A developer and publisher of puzzle games including Hackshot.

Fantastic Poor: Visual Novel

Fantastic Poor: Visual Novel

Download

Fantastic Poor (Visual Novel) It is a wholesome story about a first-year student girl who lost her wallet. She encountered fantastic poor students due...

Trends of Love

Trends of Love

Game

In these novel, you become a young guy who graduated from university several years ago. At the beginning of the game, you receive a job offer from an...

Batora: Lost Haven

Batora: Lost Haven

Game

Batora: Lost Haven combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG. The physical...

Paradise Lost

Paradise Lost

Game

In this alternate version of WWII, the war persisted for 20 more years only to end in flames when the Nazis launched nuclear missiles on most of Europe...

Unhatched

Unhatched

Game

Unhatched is a story driven card puzzler with unique card-swiping mechanics. Play as a young dragon trainer, meet strange characters and find useful cards...

Filip Loster

Filip Loster

Company

A developer and publisher of puzzle games including Unhatched.

The Sacrifice | Story Trailer

The Sacrifice | Story Trailer

News

Recently we released story trailer for Akolyta in which you will get to know the main character - Marshall Prime and first story revelations. In this...

Be Prepared to Lose Everything!

Be Prepared to Lose Everything!

News

In this post we would like to share a new teaser with you. In it you will see new visual style of the game and some basic game mechanics that we decided...

Video Diary No. 2

Video Diary No. 2

News

Hi there everyone! My name is Jan and I’m here again to share news about the development with you guys in new development video diary.

Akolyta

Akolyta

Game

Akolyta is a first-person horror adventure with a focus on storytelling. You will play as detective Marshall Gregory Prime and follow his journey towards...

Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

News

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

News

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

News

The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Non-Linear Text Quests -- Steam game announce

Non-Linear Text Quests -- Steam game announce

News

Non-Linear Text Quests is a bundle of text games from different authors which will be absolutely free. Here you can find interactive stories with branching...

Skjoldur Story

Skjoldur Story

Game

Skjoldur Story is a lighthearted adventure game with an emphasis on non-linearity and playing at your own pace. Explore an open world and overcome enemies...

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Dev Diary: Map Genesis

Dev Diary: Map Genesis

News

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

News

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

News

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

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