In Hackshot, you have the ability to craft unique projectiles, and use your creative imagination to use the crafting system to make cool trickshots and...
What could cause a communication blackout and a cut distress signal near Jupiter? Find out.
As the final release date draws near, its time to start refining the game. A ripple effect in the texture of Cyberspace is added to the game, with a dynamic...
I am happy to reveal the alpha trailer for my solo endeavor game, Hackshot, a puzzle game with a mix of crafting and logic, used together to battle blackhats...
The protagonist graduates from the police academy, and under the pressure of circumstances is forced to agree to work undercover, to infiltrate one of...
This is the reveal trailer for our new Physics Puzzle Game, Hackshot. Hack the physics of Cyber Spacetime to solve puzzles, using THE MOST STYLISH HACKS...
HackShot is a twisted puzzle take on artillery games in a cyberworld where Trojan viruses are actual horses
Fantastic Poor (Visual Novel) It is a wholesome story about a first-year student girl who lost her wallet. She encountered fantastic poor students due...
In these novel, you become a young guy who graduated from university several years ago. At the beginning of the game, you receive a job offer from an...
Batora: Lost Haven combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG. The physical...
In this alternate version of WWII, the war persisted for 20 more years only to end in flames when the Nazis launched nuclear missiles on most of Europe...
Unhatched is a story driven card puzzler with unique card-swiping mechanics. Play as a young dragon trainer, meet strange characters and find useful cards...
Recently we released story trailer for Akolyta in which you will get to know the main character - Marshall Prime and first story revelations. In this...
In this post we would like to share a new teaser with you. In it you will see new visual style of the game and some basic game mechanics that we decided...
Hi there everyone! My name is Jan and I’m here again to share news about the development with you guys in new development video diary.
Akolyta is a first-person horror adventure with a focus on storytelling. You will play as detective Marshall Gregory Prime and follow his journey towards...
Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...
We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks
The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!
Non-Linear Text Quests is a bundle of text games from different authors which will be absolutely free. Here you can find interactive stories with branching...
Skjoldur Story is a lighthearted adventure game with an emphasis on non-linearity and playing at your own pace. Explore an open world and overcome enemies...
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...
Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...
Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...
We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...
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