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Tag "nonlinear"
Video Diary No. 2

Video Diary No. 2

News

Hi there everyone! My name is Jan and Iā€™m here again to share news about the development with you guys in new development video diary.

Akolyta

Akolyta

Game

Our game ā€“ Akolyta ā€“ is first person horror adventure. Our game is story based game with non-linear story, meaning the player can have impact on how...

Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

News

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

News

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

News

The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Non-Linear Text Quests -- Steam game announce

Non-Linear Text Quests -- Steam game announce

News

Non-Linear Text Quests is a bundle of text games from different authors which will be absolutely free. Here you can find interactive stories with branching...

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Dev Diary: Map Genesis

Dev Diary: Map Genesis

News

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

News

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

News

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Don't Make Love

Don't Make Love

Game

Assume the role of a praying mantis in a couple. Try to maintain the balance between the mutual love and the instinct to have sex to avoid terrible consequences...

CEO TEST update 2: takeover targets

CEO TEST update 2: takeover targets

News

When taking the CEO Test, the game will challenge you to gain control over other companies, either by means of a friendly merger or a hostile takeover...

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