Akolyta is a first person horror adventure. The features of the game will be based on some similar standard horror game mechanics such as a notebook used to contain collected documents, a tape recorder used to play audio logs, and a flashlight as well as combat and RPG elements. As the player, you won’t just be running throughout the game, picking up various items to fill up your inventory; you’ll also be able to fight back against the enemies and upgrade your skill set.
This story takes place in the 1990s. The player will assume control of Marshall Prime, a hot-shot detective in the city of Gorenwille, along with his partner, Benjamin Black, whose ability of solving murder cases is uncanny. Even with a huge increase in the number of murders in Gorenville, Benjamin Black has tried his best to decrease the number of deaths in the murderous cycle, but even he as a one-man army couldn’t decrease that number. However, the death statistics have recently started to fluctuate in the city of Gorenville. Upon further investigation, Marshall has discovered that not everything is as it seems. It’s much more complicated than he had first imagined. He has come to the conclusion that the cases are not just about the murders – there is much more to the story than meets the eye.
Our aim is to target players who are not just enthralled by single player, story based, horror adventure type games, but twisted storylines and deceit as well. We want to draw players from across the globe, to be entangled and captivated in the web of lies. The players’ gaming experience should be an exhilarating rollercoaster ride in story-based videogames.
At the moment, our dedicated specialist teams are working on a demo version of Akolyta, which will be available for early access. So our job is to keep our fans updated as the time draws nearer to the demo release. The game mechanics are already in place and we’re working on the environment and polishing existing content. If you would like to know more about the development, about the demo release date, or if you just want to catch up and chat to our specialist teams, feel free to follow us on social media or join our Discord server.
In this post we would like to share a new teaser with you. In it you will see new visual style of the game and some basic game mechanics that we decided to reveal! Hello everyone, my name is Jan, and I'm happy you're here!
I think we all knew that the teaser is on it's way. We wanted to show something more from the game then just screenshots. The reason for releasing it so late after game announcement is that we experimented with different visual styles and now we finally found the best fitting for our game. For the entire team I hope you will enjoy it as we did.
Despite the new teaser we had a lot more new things happened! Our team grew bigger in size and we were able to shift the development forward. If you have the skills and you would like to participate in the development feel free to join us on Discord for more information.
We also created a roadmap on our website so you can now see what's coming and what you can look forward to. The earliest is a new trailer that will come very soon. (we hope ...) You can also donate and support the development via PayPal if you like what you see.
Hi there everyone! My name is Jan and I’m here again to share news about the development with you guys in new development video diary.
Hi. Jan here! We decided to make a short video where we would tell you more about our studio and about our game. We choose video diary type of introduction...
Hi. My name is Jan and I’m one the two developers working on Akolyta. In this post I would like to tell you some basic information about our game so...
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