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Tag "Kingdomfall"
Bow VS Crossbow

Bow VS Crossbow

News

The crossbow is finally ready. It deals more damage and it's hit is considered as heavy, so it can push an enemy back. It will be represented by two characters...

Steam Next Fest free Demo is now available!

Steam Next Fest free Demo is now available!

News

The free demo version released specifically for the Steam Next Fest is now available for download from the game's main page.

Blood Splatter WIP

Blood Splatter WIP

News

Blood effects are essential visuals of combat so I'm working on improving them. Recently I had a solution with dynamic blood wounds - in future I'll try...

First massive multiplayer test!

First massive multiplayer test!

News

The Control game mode multiplayer test has just finished! I'm happy to share some videos featuring gameplay of several characters.

Raid boss is now in development!

Raid boss is now in development!

News

The bug fixing was going too well last few weeks, so I decided to try implement my old idea with Raid game mode. And I've started with a boss character...

KINGDOMFALL - Steam Store Page Live!

KINGDOMFALL - Steam Store Page Live!

News

Kingdomfall - early access trailer & Steam store page open!

Elf-Rogue gameplay

Elf-Rogue gameplay

News

Playing as Elf-Rogue — hunting orcs in the forest ruins. Both will be playable characters at the early-access launch.

AI Test - Commanding NPCs

AI Test - Commanding NPCs

News

The AI feature was in development for a long time already, but I always wanted to polish it a a little bit more before making any videos about it.

Multiplayer Alpha Test Trailer!

Multiplayer Alpha Test Trailer!

News

After a few weeks of intensive testing I'm happy to share the alpha trailer! It includes the action scenes with all the features I've been sharing recently...

Arcane Magic

Arcane Magic

News

The time has come to for the Arcane magic! The most tricky and unusual one in the game

Fire Magic

Fire Magic

News

We've spent last few weeks working on magic for the game. First one was the fire magic. Right now there are four magic spells available: fire ball, fire...

Trebuchet

Trebuchet

News

Trebuchet VS castle walls and towers, fully controlled by one person, big firing range, deadly shell that can kill a few people at once.

Archers Duel

Archers Duel

News

I've started to invite friends to test the game for stupid bugs, and get some early feedback on the combat system. This time it was the bows turn. Looks...

Castle wall destruction with a catapult

Castle wall destruction with a catapult

News

I can finally share some mechanics related to Siege. In this particular video you can see how you can use catapult to destroy castle walls. Tower walls...

The Arena Map

The Arena Map

News

Another map just got close to completion. Small closed arena map ideal for small battles. Ballistas, fire sources for fire arrows & deadly pikes are at...

Lost Camp Map

Lost Camp Map

News

I've finally finished the first map that was in the game, this also my first level designer experience. Small forest map includes a camp, cave with old...

Exploring the cave of Undead and playing with fire.

Exploring the cave of Undead and playing with fire.

News

What fantasy game wouldn't be better with some alive skeletons and explosive barrels? Especially combined with dynamic Bow&Fire; mechanics and challenging...

Shipwrek map update, freezing water and some UI effects

Shipwrek map update, freezing water and some UI effects

News

Hello everyone! I continue working on Shipwreck map, this time it got an update and become much bigger, with small forest and a big lake. I've also started...

Ballista

Ballista

News

Ballista handling test: hand placement + locomotion blend space including stand&crouch; idle/movement. Hands are placed exactly on the handles, character...

Intuitive hit reactions & new map

Intuitive hit reactions & new map

News

Working on hit reactions and a new map "Shipwreck".

Drakkars

Drakkars

News

Short video explaining the drakkars gameplay in Kingdomfall.

Archery WIP

Archery WIP

News

I've eventually spent last week working on character movement and archery, so check out the latest result)

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