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We've spent last few weeks working on magic for the game. First one was the fire magic. Right now there are four magic spells available: fire ball, fire wall, explosive rune and fire rain. This class would fit the best for those interested in dealing the most massive damage.

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Magic in the game works like this: initially you have some percentage from you're maximum mana. Every class has it's own spell that does not cost anything, but every successful enemy hit gives you a significant mana bonus. The best magician will reach the most powerful spells faster.

Fire magic deals a lot of damage, can cause burn effect and can explode the barrels with alchemist powder.

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