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Monsters and Models (Devlog 12)

Monsters and Models (Devlog 12)

News

New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.

The Current State of the Protectors

The Current State of the Protectors

Feature

This article confronts the Warlords Battlecry series, explains the problems and flaws that the Protectors faces and expresses the direction of the game...

传送门!

传送门!

News

This is an article for Chinese players who would like to contact with us or the players want to jump into our Chinese player community. 如何联系汉化组或加入到国内OpenRA玩家社群~...

Devlog #10: Dialog and Optimizations

Devlog #10: Dialog and Optimizations

News

Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!

What kind of adventures can you experience in Elfscape?

What kind of adventures can you experience in Elfscape?

News

Learn more information about the quests you'll encounter in game, whether they're big and epic or just silly side quests.

PhasePixel Releases Twin Stick Shooter Called “Resistance is Fruitile”

PhasePixel Releases Twin Stick Shooter Called “Resistance is Fruitile”

News

A challenging local co-op twin stick shooter jam-packed with sinister fruit monsters and plenty of firepower to take them on!

Don't expect much updates on this page.

Don't expect much updates on this page.

News

This page is for the publisher info. Most of our stuff can be seen on Dawn Of Calypso's Game Jolt page, link is in content! Thank's for understanding.

Good News and a New Video

Good News and a New Video

News

Good News and a New Video also The Future of this Project. =D

Solar Purge @ PAX South 2019

Solar Purge @ PAX South 2019

News

We will be at PAX South January 18th - 20th 2019 at the Henry B. Gonzalez Convention Center in downtown San Antonio, TX. Booth #10223.

The Protectors: Why we did what we did - Part 2

The Protectors: Why we did what we did - Part 2

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 2 of 2.

The Protectors: Why we did what we did - Part 1

The Protectors: Why we did what we did - Part 1

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 1 of 2.

Discord

Discord

News

Check out the Discord server for Operation Lone Wolf for updates, testing and more!

Dimensions Vs: New articles

Dimensions Vs: New articles

News

As we get closer to our release we are beginning to see articles appearing for our game!

Scan incoming – Development Log #139

Scan incoming – Development Log #139

News

This week, Michi has been implementing the new ship information feature, Julian is redesigning the company website, and Martin has completed all that...

Development Update

Development Update

News

A sneak peak at our future content patch. More information coming soon.

Dev blog #1 - Introduction

Dev blog #1 - Introduction

News

Greetings, we are developping Z Dawn, a survival turn based game where you have to manage a group of survivors of a zombie apocalypse. The game is currently...

M-meow, folks!

M-meow, folks!

News

Meow, folks! It’s time to tell you a little bit about our game. Max&Maya; is a cat simulator. Well, a cat simulator full of memes and zombie madness...

Meow, folks!

Meow, folks!

News

Meow, folks! It’s time to tell you a little bit about our game. Max&Maya; is a cat simulator. Well, a cat simulator full of memes and zombie madness...

The Weapon Systems in Synthetik

The Weapon Systems in Synthetik

News

In SYNTHETIK, we’ve taken the shooter genre to the next level, creating the deepest and most engaging gunplay possible - a system with a real learning...

They Are Billions - Level Editor Status Update

They Are Billions - Level Editor Status Update

News

This is an update blog post about the fan made Level Editor we've been working on, we'll talk about the features we've added, the challenges we've faced...

Presentation

Presentation

News

I should warn you. Bob is not a common game... Here's why !

Run Die Repeat - Tuesday Update 7

Run Die Repeat - Tuesday Update 7

News

The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!

Tuesday Update 6 | July 18th

Tuesday Update 6 | July 18th

News

We’ve got three big things in this Update HATS! 19 LEVELS BUILT! DEMO COMING SOON!

Launcher is Ready to use!

Launcher is Ready to use!

News

Our launcher is approved, start taking part of the game!

TPM Events and Updates

TPM Events and Updates

News

We will be promoting the game during summer, with various community events.

First

First

News

Remi provides information about the development and future of BGF.

Run Die Repeat | Tuesday update 5

Run Die Repeat | Tuesday update 5

News

Much like the previous update, the majority of what happened in this update is behind the scenes - code improvements, refactoring, save/load functionality...

Tuesday - er... Thursday - Update 06 July 2017

Tuesday - er... Thursday - Update 06 July 2017

News

Another Update for Run Die Repeat! This one covers stuff that's mostly "under the hood" but there's some show and tell even so =D

Run Die Repeat - Tuesday Update 3

Run Die Repeat - Tuesday Update 3

News

Another big Tuesday Update! I'm sure one of these won't be so spectacular - but until then - let's ride that wave!

Tuesday Update 13 June 2017

Tuesday Update 13 June 2017

News

My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here’s to hoping...

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