Since our Kickstarter we have kept our heads down and been hard at work with TUL. In this update I discuss where we have been, what we are planning and...
An evil, dark spell entraps an entire town, which must now try its best to force out the efforts of the Omaryn Brotherhood, whom the cult leaders have...
As the developers of Wicked Evolving, we're here on ModDB to mix with our players and subscribers, keep up to date with latest mods and news, and to slowly...
Gather, craft, survive, and stumble all over your friends (maybe even on purpose!). KIYOTARIO VR is a unique experience which blends wave-based survival...
Steam's Pre-Eminent Wheelbarrow game. Defeat unique enemies. Execute insane wheelbarrow abilities. Solve complex bosses. Become the Wheelbarrow Warrior.
Some of the latest segmented enemies featured in Cosmonator
In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...
In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...
How messages at the start and end of every battle adds flavor to the setting and characters.
This devlog entry is about enemy design, our choices concerning two types of enemies and a bit about how they fit the lore of the game.
We want the community to help us to choose which enemy should be implemented first!
We are now have new enemie types and a village to show off!
(Project on hold) First Person Shooter inspired by old classics. Fight hordes of enemies alone or with your friend in split screen!
Which design principles do we follow when designing the levels of Super Hyperactive Ninja? Isolation, letting the player learn by themselves... Read it...
Every shooter needs something to shoot at but in Band of Defenders enemies are much more than targets. They are threat that is trying to destroy remnants...
That's how we think up different enemies to oppose players (and game progress).
Testing new weapons (Chain reaction Laser) A variety of weapons to choose from players
How some things are implemented №3-Testing new weapons (Lasers)
How some things are implemented - Weapons ( Superlaser )
How some things are implemented - Weapons ( flamethrower + missiles )
The priority model for the appearance of enemy types in the game Deep Space Anomaly
New gameplay video and you can see how some things are implemented Weapons.AI.Abilities.Enemies.Boss
Werwolf is really starting to shape up! Our AI makes GOAL oriented planning, just like in F.E.A.R. Check out the enemies you'll be facing!
We are excited to share more details about enemies in Enoch: Downfall.
Commander Sid is aimed towards retro gamers and nostalgic fans of both adventure games and platformers to fill their empty gaps of nostalgia using a combination...
This week I'm gonna show you the enemies inhabiting the first world of Warlocks 2: God Slayers - Pan God minions.
Fourth part of the devlog. We continue explaining how we designed the basic enemies in Super Hyperactive Ninja. Genkidama Monks! Creepy Ghosts! Cute doges...
We have given our enemies a bunch of magic properties! Now they can poison you, burn you alive, run like hell, or make you feel miserable.
Third part of the devlog. How did the enemies of Super Hyperactive Ninja came to be? What do they do? Discover it in this article
Here are some of the new enemies that will be in the incoming Okhlos' update.
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