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Tag "enemies"  (0 - 30 of 31)
Dev Log #09 Demo Coming Soon & Where have we been?

Dev Log #09 Demo Coming Soon & Where have we been?

News

Since our Kickstarter we have kept our heads down and been hard at work with TUL. In this update I discuss where we have been, what we are planning and...

Wicked

Wicked

Game

An evil, dark spell entraps an entire town, which must now try its best to force out the efforts of the Omaryn Brotherhood, whom the cult leaders have...

Maker's Lair Creatives

Maker's Lair Creatives

Company

As the developers of Wicked Evolving, we're here on ModDB to mix with our players and subscribers, keep up to date with latest mods and news, and to slowly...

Kiyotario VR: Craft with your friends to survive enemy waves!

Kiyotario VR: Craft with your friends to survive enemy waves!

Feature

Gather, craft, survive, and stumble all over your friends (maybe even on purpose!). KIYOTARIO VR is a unique experience which blends wave-based survival...

Wheelbarrow Warrior

Wheelbarrow Warrior

Game

Steam's Pre-Eminent Wheelbarrow game. Defeat unique enemies. Execute insane wheelbarrow abilities. Solve complex bosses. Become the Wheelbarrow Warrior.

Worms!

Worms!

News

Some of the latest segmented enemies featured in Cosmonator

Dev Log #08 Being A Hero Doesn't Come Easy

Dev Log #08 Being A Hero Doesn't Come Easy

News

In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

News

In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...

Corral Countdown 18: Battle Introductions and Victory Messages

Corral Countdown 18: Battle Introductions and Victory Messages

Feature

How messages at the start and end of every battle adds flavor to the setting and characters.

Aftertile Devlog #10

Aftertile Devlog #10

News

This devlog entry is about enemy design, our choices concerning two types of enemies and a bit about how they fit the lore of the game.

Help us choose which enemy to implement first!

Help us choose which enemy to implement first!

News

We want the community to help us to choose which enemy should be implemented first!

New foes and new village (DDD #17)

New foes and new village (DDD #17)

News

We are now have new enemie types and a village to show off!

Project Rapid Fire

Project Rapid Fire

Game

(Project on hold) First Person Shooter inspired by old classics. Fight hordes of enemies alone or with your friend in split screen!

The Level Design in Super Hyperactive Ninja

The Level Design in Super Hyperactive Ninja

News

Which design principles do we follow when designing the levels of Super Hyperactive Ninja? Isolation, letting the player learn by themselves... Read it...

Enemies in Band of Defenders

Enemies in Band of Defenders

Feature

Every shooter needs something to shoot at but in Band of Defenders enemies are much more than targets. They are threat that is trying to destroy remnants...

Dev blog #7 Enemies

Dev blog #7 Enemies

News

That's how we think up different enemies to oppose players (and game progress).

How some things are implemented №4 -Testing new weapons (Chain reaction Laser)

How some things are implemented №4 -Testing new weapons (Chain reaction Laser)

News

Testing new weapons (Chain reaction Laser) A variety of weapons to choose from players

How some things are implemented №3-Testing new weapons (Lasers)

How some things are implemented №3-Testing new weapons (Lasers)

News

How some things are implemented №3-Testing new weapons (Lasers)

How some things are implemented №2-Testing new weapons (Superlaser)

How some things are implemented №2-Testing new weapons (Superlaser)

News

How some things are implemented - Weapons ( Superlaser )

How some things are implemented №1-Testing new weapons  ( flamethrower + missiles )

How some things are implemented №1-Testing new weapons ( flamethrower + missiles )

News

How some things are implemented - Weapons ( flamethrower + missiles )

The priority model

The priority model

News

The priority model for the appearance of enemy types in the game Deep Space Anomaly

Gameplay

Gameplay

News

New gameplay video and you can see how some things are implemented Weapons.AI.Abilities.Enemies.Boss

New Character Images and AI Implementation

New Character Images and AI Implementation

News

Werwolf is really starting to shape up! Our AI makes GOAL oriented planning, just like in F.E.A.R. Check out the enemies you'll be facing!

Enemies of Downfall

Enemies of Downfall

News

We are excited to share more details about enemies in Enoch: Downfall.

The Adventures of Commander Sid

The Adventures of Commander Sid

Game

Commander Sid is aimed towards retro gamers and nostalgic fans of both adventure games and platformers to fill their empty gaps of nostalgia using a combination...

Enemies of Warlocks 2: Pan God Minions

Enemies of Warlocks 2: Pan God Minions

News

This week I'm gonna show you the enemies inhabiting the first world of Warlocks 2: God Slayers - Pan God minions.

Making Super Hyperactive Ninja - Part 4

Making Super Hyperactive Ninja - Part 4

News

Fourth part of the devlog. We continue explaining how we designed the basic enemies in Super Hyperactive Ninja. Genkidama Monks! Creepy Ghosts! Cute doges...

Devlog 2 - Enemies enchanted

Devlog 2 - Enemies enchanted

Feature

We have given our enemies a bunch of magic properties! Now they can poison you, burn you alive, run like hell, or make you feel miserable.

Making Super Hyperactive Ninja - Part 3

Making Super Hyperactive Ninja - Part 3

News

Third part of the devlog. How did the enemies of Super Hyperactive Ninja came to be? What do they do? Discover it in this article

The new Okhlos’ enemies! #GifParty!

The new Okhlos’ enemies! #GifParty!

News

Here are some of the new enemies that will be in the incoming Okhlos' update.

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