We're really happy to showcase a brand new demo for Blooming Business: Casino with much more content! Try our demo on Steam from the 21st to the 24th...
The long-awaited dev log for the progress of ABOMINATION: A Ram's Tale
Steam is a difficult beast to grapple with. It's been nearly a month since the page for "Trail of the Damned" launched. How have things been going? Have...
Status update for end of July 2021 - progress on FAF
Updates on where we are in Chapter 5's development.
Trail of the Damned recently launched its Steam page and it's summoning your wishlist! This terrifying single-player horror experience combines elements...
Introductory post for BMSC's ModDB page, clarifying its purpose and providing an update on current progress (as of 25/06/21).
In a conversation with our Creative Director, Annie Grudeva, we delve into how the art team took one of our key characters from concept to realisation.
Greetings, Arms Dealers! In this short video you will see the battle check. (Early Gameplay Footage.)
Let's delve into Unity's High Definition Rendering Pipeline (HDRP) and why we decided to utilize this pipeline to develop our debut game Elegos.
In this Dev Update I will talk a bit about the sound in the game, as well as the updated Wilderness area.
Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas
In this update we will talk briefly about the creation of cursed tank designs (hybrids).
First dev update, first mechanic and visual advancements.
Explore two all-new environments, unlock new tools and weapons, and enjoy a bunch of added quality-of-life features.
EXCLUSIVE SCREENS FOR INDIE DATA BASE. The Pristine Resort Update is Coming! New Area Extension to Demo, plus new game play features and story tease coming...
Greetings, Arms Dealers! Today we will briefly tell you about the origins of the 5 tank schools, which we plan to introduce into the game.
Greetings all! This week we wanted to share the health bar and AI behavior improvements.
Medium Mark C “Hornet” in the game! These are the first few shots of this magnificent medium tank of the rhomboid family.
The past weeks I worked on finishing the Demo for Timeless Adventure. I am happy to let you know, that the Demo is now live and you can download and play...
Hello everyone! This week we improved our GUI for the Beast Master.
Greetings, Arms Dealers! In this Dev update, you will learn about the main aspects of 3D combat and the analysis of its results.
Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to...
In this video, we take a look at some upcoming designs and features to the game, including new NPC Characters, New board game and new audio and new features...
Greetings all! We have been working on new environment for the Beast Master past 3 weeks.
For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.
Today a sneak peek on “Hall of fame” and how it is implemented in the game!
Greetings all! This week we spent some time on our new building system.
In this update, we will reveal more of the tactical map, show different types of opponents that your tanks might face and give more details on the upcoming...
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