Overall production has resumed since the hiatus and is going well, I will be posting development diary's like this one every so often, these will not...
Today we dive into a VERY exciting announcement, sharing the future of our game with you.
New challenge bosses have been introduced into Bound By Blades. Major updates and additions made to their attacks, making them much more deadly than the...
Visual changes, gameplay updates, and the realization that haste made waste. Read about it here.
Spell system upgrades and gameplay improvements are making Spellhack the most fun game I have played since... Ever.
Developer Update 12 adds in a new transition screen for when traversing to different areas, a new reflect rune, allowing the player to reflect projectile...
After completing the update for the Orc abilities, we moved on to updating the entire Demon race. This update includes new units, and many, many new abilities...
I have decided to change some of the original ideas for Hello, Neighbour! Reborn.
The main focus of this update was building a more robust tutorial system to teach each aspect of the game. We have also added in more animations for the...
Check out all the mobs from concept to being in game. As well as several mob concepts to be implemented in the future.
We've been working since October on our Early Access 3 patch and it is our largest release so far. We think this really brings us close to the goal line...
The evolution of the customization screen and the Red Spore, the deadliest mushroom!
After updating the dwarf abilities, we've moved on to updating the abilities for the Orc race, and this post covers abilities that were changed as well...
This article will cover viewership statistics as well as all of the changes that have been made to the game since the start of 2018.
The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.
A summary of the changes recently made to the Dwarfs.
A quick update about some of the recent developments of the game.
The visual changes in Heroes Ravage over time and the Wizard mob design.
The next update for Bound By Blades is up, showing a bunch of improvements for both increasing immersion and bringing a stronger focus to PC.
New update adding Gallow and a few of his animations in, New Music and SFX, and a Battle Chest. Next update focusing on updating all features to be more...
Today we released a new playable demo with combat updates for Buluk - Mayan Warfare
Check out dev update 7 to Beyond Horizon, new levels, animation main menu, music and more!!! :O
This update mainly focused on adding in Saving and Loading and updating the Dialog system. Smaller pieces of Art, bug fixes and feedback added as well.
A great day for a general catch-up on everything that has happened within the development and game of Landlord Simulator.
We've teamed up with Headup Games as a Publisher and Clickteam LLC, my engine provider, to bring Outbuddies to Nintendo Switch, PS4, and Xbox One!
So hey guys! I thought I'd upload a rough kind-of roadmap to let you guys know how this mod is gonna go! Hope the few of you who have downloaded it are...
The Giant Space Monster team takes another bite out of the development of Immortal Darkness: Curse of the Pale King on its way to devour its October 2018...
Immortal Darkness: Curse of the Pale King is now in Alpha!
Project Smallbot: Light is out of hiatus once again! A new level is also shown off!
Read on for info on Flashing Lights' upcoming 7th June launch!
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