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Post news Report RSS Dev Update #15 Into the Breach Once Again! & VO Castings Start!

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started work on cutscene blockouts and trucked away at getting things situated. This week dev blog wont be wasn't tremendously packed like last weeks but we'll show more next Sunday

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Game Beats

A lethal virus has infected Treasure Island,San Francisco. It is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC), to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

In Cepheus Protocol, you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. You can fire bombs and leave no trace of human life behind or you can try and save everyone at the cost of your squad's safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days progress. The Infected will mutate and adapt to the player, creating a challenge at every turn.

You will control fully customizable teams that you will send into the infection zones to do CEDA Missions, help civilians, or just seek out Patient 0 . You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them with specific tactics.

You will have to use all the tools in your arsenal and research the plague to discover its origins. You will use your knowledge to cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0, a unique carrier with special abilities that gets stronger as the days progress. You will be confronting and fighting her over a span of main missions and side objectives riddled across the island.


Into the Breach yet again!
Dev Update #15

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started work on cutscene blockouts and trucked away at getting things situated. This week dev blog wont be wasn't tremendously packed like last weeks but we'll show more next Sunday


Music

George worked on the theme and made some very good progress. We gave some revisions here and there buts its certainly getting better!

Level Design

Joel was switched to cutscenes and did a few basic passes of the intro cutscene he collaborated with myself,Chris and the new storyboard artist Chris Na. Joel did an amazing job on his blockout and will continue to improve and tweak as we get closer to starting the animation aspects of it.
Yes we have two Chris's on the team xD

Thad worked on adding more misc objects and populated the docks/marina area.

We brought on three new level designers as well from a few notable indie games and this week and next week will serve as their orientations as they get caught up! So you'll start seeing their work next week!


VO Actors

Danielle Macrae was cast playing Chesley the primary antagonist of the game. You would have heard her in recent games such as SkullGirls, World of Warcraft and League of Legends


We do have a few more positions open so take a read here! We will have more casting announcements over the weeks to come.
Read more about the open positions for VO here.


Concept

Jon worked on a few more mock ups and we made some definitive decisions on how to balance out the UI. We're hoping its entirely done by next Sunday.


Character Modeling

Fabian finished the low poly and will start texturing this week



Andrew and John worked on the customization system we made some adjustments to how we're approaching this system to make it more in the vein of X com and simplify some systems. You'll see that in next weeks dev update!



Modeling

Vlad worked on the Taxi and vechicles


Efrain did another texture pass on the weapons


Dimitry worked on the Industrial modular set



Programmers

Derek worked on his mission manager system


Robert: I was mostly in a support role all week and worked to improve pipelines and interview new members to the team.

Recruitment

Currently we are seeking talented individuals in the following roles. It should be noted the project is post launch compensation and we are incredibly willing to work with any individuals schedule that might be interested. Feel free to send me an example at with your reel.portfolio and/or website.

  • 3DMax Animators
  • Prop Modeling
  • Character Modeling
  • Concept Artists

Email : recruitment@halcyonwinds.com

Community Discord Server

We started a Discord! Join it and support the game we're still turning on the lights so it will be more filled in over the next few days!


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