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Tag "Hyrbid"  (0 - 30 of 39)
Patch - 1.2.7.16 Now Live (Steam)

Patch - 1.2.7.16 Now Live (Steam)

News

SOC-Test is closed and experimental is closed for the next 1 week while we work to polish this on the public realm. Saves will not carry over so be careful...

Letter from the Producer #7 (Update on our Roadmap)  [From April 7, 2023]

Letter from the Producer #7 (Update on our Roadmap) [From April 7, 2023]

News

Cepheus Protocol Development Update. [From April 7, 2023]

Letter from the Producer #6 [From April 30, 2022]

Letter from the Producer #6 [From April 30, 2022]

News

Cepheus Protocol Development for March-April [From April 30, 2022]

Letter from the Producer #5 [From March 1, 2022]

Letter from the Producer #5 [From March 1, 2022]

News

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]

Letter from the Producer #4 [From February 4, 2022]

Letter from the Producer #4 [From February 4, 2022]

News

Cepheus Protocol Development January through February 2022 [From February 4, 2022]

Letter from the Producer #3 [December 1, 2021]

Letter from the Producer #3 [December 1, 2021]

News

Cepheus Protocol Development Through the Holiday Season.

Letter from the Producer #2 [From September 14, 2021]

Letter from the Producer #2 [From September 14, 2021]

News

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]

Letter from the Producer #1 [From August 1, 2021]

Letter from the Producer #1 [From August 1, 2021]

News

Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

News

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

Cepheus Protocol Early Access Release

Cepheus Protocol Early Access Release

News

We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!

Development itches Closer to Early Access  - Dev Update #34

Development itches Closer to Early Access - Dev Update #34

News

Deep inside the Halcyon Winds Vault we work to put on the finishing touches.

What’s up, doc? Dev Update #26

What’s up, doc? Dev Update #26

News

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Are We there yet? Dev Update #25

Are We there yet? Dev Update #25

News

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

News

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

Environment Artist/ Prop Modelers

Environment Artist/ Prop Modelers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

Seeking UE4 Level Designers

Seeking UE4 Level Designers

Job

Basic Concept: The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s) will control an 8 man squad, comprised...

A build delayed, a plan reevaluated Dev Update #23

A build delayed, a plan reevaluated Dev Update #23

News

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

News

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Steps to our full Alpha Build Dev Update #21

Steps to our full Alpha Build Dev Update #21

News

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

News

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

News

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

The Infection Spreads Dev Update #14

The Infection Spreads Dev Update #14

News

Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...

We have a Customization System Dev Update #13

We have a Customization System Dev Update #13

News

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

News

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

News

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

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