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A bit more: The Indie Game Magazine is a print and digital magazine that was started in October 2008 by Mike Gnade. Basically, Mike was sitting around while his wife was shopping and came up with the idea for IGM. Ultimately, it was the great initial surge of support from indie game developers and readers that led to the Indie Game Magazine evolving into a bi-monthly digital and print magazine. You can read more about the magazine and website’s humble beginning on MagCloud’s Blog. After about 18 months of steady growth and a successful ‘Pay-What-You-Want’ Promotion, the founders of IGM felt that it was time for an upgrade. In May 2010, Indie Game Mag 2.0 launched with a brand new look for the website and magazine…it was costly, but we’re hoping it will help solidify indiegamemag.com as a premiere source of indie gaming news and culture.

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Project Hub 🏰

Project Hub 🏰

Mercury Particle Sandbox

Creating new projects and loading existing ones - the "Project Hub" combines both! 👨‍👩‍👦 Take a look and read a short traffic and numbers...

Starchild Captain Log: 21/03/31

Starchild Captain Log: 21/03/31

Starchild

Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.

Dream Engines: Nomad Cities - Swarms update is live

Dream Engines: Nomad Cities - Swarms update is live

Dream Engines: Nomad Cities 2 comments

The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster...

GUI Modernization 🎨

GUI Modernization 🎨

Mercury Particle Sandbox

Modernizing the GUI, adjusting some cogs and putting some machine oil here and there - the final steps before going Early Acess on Steam! ✨

Dream Engines: Nomad Cities - Outskirts update is live

Dream Engines: Nomad Cities - Outskirts update is live

Dream Engines: Nomad Cities

The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less...

Comments
gacrivastudio
gacrivastudio

Awaken the Time is an adventure-fantasy game that takes place in different time periods.
It is in the Early-access stage on the Steam platform.
The Awaken The Time game is created by Gacriva Studio, with 2 developers, and only one marketer.
We appreciate any feedback, and help is welcome, information, or services, even REVIEW
To see our progress, or want to follow us:
Facebook: Facebook.com
Youtube:
Youtube.com
Twitter:
Twitter.com
Awaken The Time will be divided into 5 acts.

Act 1
At first you will be in a maze, and you do not know the external reasons for your situation, being at your fingertips to discover.
You will be guided by a flying sphere like a friend.
Also here you will meet various enemies.

Act 2
Just wake up and realize that you are in the present, and everything was a dream. After an earthquake you will see the dream friend who will teleport you into the future.

Act 3.
You mistakenly end up in a post-apocalyptic future.
In this act you will use various modern weapons.
Here you will discover an abandoned archeological excavation, re-entering the ruins of the dream labyrinth.

Act 4
Due to a mistake made by your friend, you wake up near a bunker on an unknown island where you find a very advanced suit with which you can manipulate time.
Having only a few memories of what happened at that moment.

That being said, we will keep the surprise element intact so that it can be fully revealed in the final version.
Try our game Awaken The Time on Steam:
Store.steampowered.com

Available Platforms:
PCxBoxSteam
Game Genre:
ActionAdventureIndieRPG

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ConnorORT
ConnorORT

Hey everybody, we've released a new trailer for our game Towards The Pantheon and launched our Steam Greenlight Campaign! Check them out, we'd really appreciate your Yes Vote on Greenlight!
Steamcommunity.com
You can also follow Towards The Pantheon here on IndieDB. We post updates daily!
Indiedb.com

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