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A blog post about game mechanics and environment from 2015/09/28.

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In this update, there actually is a lot to say!
Last week I (Lussy) started learning and making blueprints. As we are finished with all characters, Geril is progressing decently with the environment, so with though it would be best if I did Blueprints next to modeling. As a result, our game is finally starting to look/play more like a game - even more so than it did in Unreal 3.

Here is a video in which we demonstrate what we achieved up to now:

I still have a lot to learn about Blueprints, but I think I'm starting to get the hang of it. If I get more comfortable, we may try to make some tutorials. But for now, here are some of the features I added:


Falling from a height


Stopping after sprinting

Some gifs of the test maps:

The sandstorm

Inside the "house"

Sal cloth test:

Also, we were interviewed by Sketchfab! You can check the article out here.

That's all for today! Look forward to more updates, more game mechanics, and more comics!


WTF moments:

After the video...

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