Hello everyone, this is our fifth post about our game Hunder, hope you enjoy!
Saying goodbye to your hometown and friends. This narrative driven game helps us reach topics like friendship, underpopulated regions and "saudade".
Hello everyone, this is our fourth post about our game Hunder, hope you enjoy!
The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned...
We're here to update you all on DoomsDay's progress over the past two weeks!
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone...
Hello everyone, this is our third post about our game Hunder, hope you enjoy!
The latest 0.595 update of Fractal Space is now live, and focuses on fixing most bugs introduced by 0.594 major update.
Rustforge enters closed Steam Playtest for a small amount of internal testers. The game is currently at a very early testing phase and aim of the initial...
6th article about our in development game, Entrudo.
Hello everyone, this is our second post about our game Hunder, hope you enjoy!
The seventh weekly devlog of Deterrence. In this log I finish the units pathfinding with adjusting for player built buildings and implement traditional...
Hello everyone, here is our first post about our latest project, we hope you enjoy!
We complete our visit to Gorizia, including the complete flyover video!
The sixth weekly devlog of Deterrence. This week I delve into enemy units, heads up display, and implementing A* pathfinding.
The latest 0.594 update of Fractal Space adds a whole new introduction for the game, and includes hundreds of improvements & bug fixes.
We are Light Cave Studios and this our first post, we hope you enjoy!
The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.
5th article about our in development game, Entrudo.
The 4th weekly video devlog for Deterrence. In this log, I use blender to model assets for the game and add unit selecting and unit move command.
In this article we must show you the last developments made in our project during the last two months
In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the main character Raoni and how Epic...
In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the main character Raoni and how Epic...
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.