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Project OLP is a 3D Beat-em-up platformer that takes place in our unique, steam-punk world. The game's cooperative mode follows the story of the four protagonists, while the competitive mode (that might get an earlier, standalone release) is an arena fighter. We're a two-men group, working with free tools only, and we're also writing a blog about our experiences. You can see our characters and other 3D models on our Sketchfab account.

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An Update


In this update, there actually is a lot to say!
Last week I (Lussy) started learning and making blueprints. As we are finished with all characters, Geril is progressing decently with the environment, so with though it would be best if I did Blueprints next to modeling. As a result, our game is finally starting to look/play more like a game - even more so than it did in Unreal 3.

Here is a video in which we demonstrate what we achieved up to now:

I still have a lot to learn about Blueprints, but I think I'm starting to get the hang of it. If I get more comfortable, we may try to make some tutorials. But for now, here are some of the features I added:


Falling from a height


Stopping after sprinting

Some gifs of the test maps:

The sandstorm

Inside the "house"

Sal cloth test:

Also, we were interviewed by Sketchfab! You can check the article out here.

That's all for today! Look forward to more updates, more game mechanics, and more comics!


WTF moments:

After the video...

Our player characters on Sketchfab!

Our player characters on Sketchfab!


Some times ago we had uploaded our player characters to Sketchfab...

Baking normal and ambient occlusion maps in Blender

Baking normal and ambient occlusion maps in Blender

Textures Tutorial

A tutorial about baking normal and ambient occlusion maps inside Blender (and setting them up in Unreal Engine 4)

Dynamically changing facial normal maps in Unreal Engine 4

Dynamically changing facial normal maps in Unreal Engine 4

Skinning Tutorial 1 comment

A tutorial about creating dynamic facial wrinkle maps for/in Unreal Engine 4.

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