Thank you <3
Hi there, we are on Steam, the game will be released in May. We also have a fandom page with extra information
Hi there JohnnyTheWolf! Yes, Those poor characters had to go through a couple of redesign process :)
Thank you for your kind words :). Lord Kane you could try out the latest Demo version at Steam as well.
Hi, altough we are an indie studio we had some financial problems in the past, but fortunately now we had a sponsor, so the project is under construction. We will post new contents soon.
Nope, we are working hard on the release version. We will post new contents soon.
Yes definitely the hardest part of our job will be the balancing and we will need a lot of feedback from our players. I agreed with you WCIII. is a great game but the fractions are a little bit unbalanced. By the way thank you for your feedback!
Thank you for your suggestion we will fix it!
Thank you for your comment JP193! SC1, C&C and AOE was the most determining element of our childhood gaming passion. Thats why we choose the render 3D visual style.
Hey Felipe,
Thank you for your well detailed criticism and your suggestions. They are all very useful to us!
Gathering resources: Yes we want something different from SC, RA2 or AE...etc. Thats why we choose this kind of mining style. At first it seems to be lack in Micro/Macro mechanism, but if the player use "Force delivery" actions, the eco. researches and the exact range between "Town Hall" and "Refinery stations" properly, it can be a huge advantage. For example, don't waste the time at the begining to wait for the collecting of 250 Metal to deliver, use force delivery when 50 Metal is enough for your investments. Don't upgrade the cargo capacity until you have enough worker to collect 250 resources when the cargo arrives. Don't waste money to have more than enough workers to fill up the cargos ...etc.
Ingame menu: You have right, we need an ingame menu, we planned it but we run out of time, so thats why don't integrate it.
Tutorial: Oh, this is really an important feedback. We have to discuss how can we make much "less casual" tutorial. I like your suggestions, i think we will make some video tut.-s.
Pacific Bug: Yeah we know it, thats a missing feature. Curerntly, if you have selected a non-fighter unit in you group and try to send them in a carrier, the game handle them as "followers" instead of docking.
We decided to implement some "Smart" controls such as, if player have different units in selection and send them to action the game will decide the most logical decisision, for miners -> Mineral collecting even a fighter is in the selection / fighters -> carrier docking even a carrier itself is in the selection...etc.
All in all, thank you for your suggestions, bug reports and criticism they will help us to bring Five Nations closer to your expectations and needs. Keep in touch to follow the upcoming progress.
kind regards
Andras
Nice artworks! I Really like the game's dark atmosphere.
Cool game! (from a huge Rabbit fan ;) )
Nice to see such good and smart games like this one!
Nice game! Keep on!
Thank you! I will continue soon.
Seems it's an interesting game! Good job!
Cool concepts and artoworks! Keep it up!
tuardan
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