2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life.
Guide your crew through a breathtaking single-player campaign to solve the mystery of the undead. Tactical base building and clever resource management are the key to defend against hordes of zombies. It is up to you to make quick, clear decisions to defend your base and limit the spread of these creatures. This is going to be a long, hard fight for planet Mars. Will you master it?
The time has come!
First of all, we just want to say a huge thank you to all of you who accompanied and supported us during the Early Access phase. Your feedback helped a lot in making MarZ what it is today!
After 18 months of Early Access, and following 4 years of development, we are overwhelmingly happy to announce that 1.0 now includes:
20 MISSION STORY CAMPAIGN with two endings
Hold off the zombie hordes and discover the terrible secrets of the red planet across a fully-fledged story campaign with alternate endings.
Collect achievements and unlock perks to modify your missions. Play in three different difficulty levels with completely reworked new balancing, and complete your progress on your profile.
SKIRMISH MODE
Create customised procedurally-generated skirmishes as you battle back wave after wave of enemies, with new balance, custom options and improved UI/UX. Play easy going missions or generate battles in which your tactics will be pushed to the limit.
OUTBREAK MODE
A new intense game mode within Skirmish that brings you one immense zombie horde instead of multiple waves. Build barricades to stop them and construct a sophisticated base to fend them off.
MARSFORM MAP EDITOR
Use powerful terraforming tools to sculpt custom maps and design tricky enemy paths. Play your creations in Skirmish and share them on Steam Workshop.
We also made a short time lapse to show you how to build your own levels:
TWITCH MODE
Enabling Twitch mode lets viewers sabotage or aid their favourite streamers in-game.
& BRAND NEW FEATURES!
Since the last update we included lots of great new features and reworked all of the balancing. These are the main big changes:
RESEARCH UPDATE
The tech tree can now be explored in any order, which makes it easier to follow certain tactics.
In addition we’ve increased the technology options by adding the uplink: A new research building which unlocks unique new upgrades for all towers including repair drones, mines, tesla towers that can teleport zombies, mortars, prism lasers, and more.
NEW HUB UPGRADES
To make space for the many new weapons energy hubs can now be upgraded. This might be a real game changer for many of you. We, at least, love this new feature!
NEW ENEMY INDICATORS
In order to better assess the lurking danger, we have improved the enemy indicators and paths will now show the wave strength.
NEW BALANCING
We completely reworked the balancing. All three difficulty modes have been improved and updated in line with your feedback. Towers got stronger and zombie hordes got bigger, for the second time. Of course, with all the new features, your tactical options have been greatly expanded and we’re confident that you can handle it.;)
Those who find MarZ too hard will be happy to hear that “Challenge” mode got a bit easier, but those of you who are looking for the real challenge can still find it in “Nerves of Steel”
LOCALISATION UPDATE
MarZ is now available in nine languages (English, English (US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)
DEMO
For all those who are still not sure, after all the great news, if our game meets your gaming preferences:
There is also a free demo on the Steam page if you want to give it a try.
As you can see, we’ve been a bit busy lately. Thank you so much for waiting patiently for all the new features! We are proud and very happy about MarZ 1.0 and we hope that we have created that game you can fall into, and forget about the world around!
Have fun playing and beat those Zombies!
Over and out!
Love & hugs from Vienna
Miriam & Marc
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Marc: Twitter
Miriam: Twitter
MarZ: Twitter
MarZ: Discord[discord.gg]
MarZ: Facebook[www.facebook.com]
MarZ: Instagram[www.instagram.com]
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Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Seems it's an interesting game! Good job!
Any chance you will make this game available on GOG?
We would love to bring MarZ Rising to GOG but it all depends on them if they want us. We will try to release the game on GOG after our full release with all available features.
This game is not all that plus it copy cats other games like planet base's shuttle if you notice that. and the game play alone is limited to the mission only. They should have given the game a sandbox mode. I wish i didn't waste time or money on it.
Now they say there's a updated version of the game with all 20 lvls and less bugs. "I WILL NOT PAY FOR A GAME TWICE JUST FOR THIS NEW UPDATE WITH ALL 20 LVLS". Planet base or surviving mars, "(As Examples)", is way better then this wannabe game is. Unless i get the full version of this game then they have lost me and many others as future costumer of any other game they create.
nice game.. good job..
Anyone buying it on Early Access? I love the looks of this game and I really want it (The video is absolutely fantastic!) but I've been burnt too many times on EA and Kickstarter. Especially by small teams that delay development or completely give up because of various life obstacles. And this is just a two-man team.
Should I take another chance?
I'd say no, give it time and wait for reviews.
Looks awesome! It looks like the older RTS and I mean it in a good way! Keep it up!
Thank you! Indeed! MarZ Rising was greatly inspired by the older RTS games like the Command&Conquer; series.
I love tower defense and rts games so i am tracking this for sure this looks great!!