Thanks! Though I could never hope to mimic the awesome scope of Dwarf Fortress, I do want to try and capture some of the feel, and take it in a new direction.
Thanks! Though I could never hope to mimic the awesome scope of Dwarf Fortress, I do want to try and capture some of the feel, and take it in a new direction.
It's like Harvest Moon meets Dwarf Fortress, it doesn't get much better! :D
The over-the-shoulder pics look awesome! That's exactly what I was talking about, although in my head I was thinking 'Legend of Zelda' since that's one of my favorite games. But yeah, closer is better (I wouldn't get any closer than you already are in the pics, it seems perfect imo).
Personally I feel a much better connection with the npc's and more immersion in my avatar in an over-the-shoulder view. Top down is the most impersonal imho, quarter view isn't bad, on a scale where 1=over the shoulder and 5=top down, Quarter view would be a 2 or 1.75. Hope that helps! Good luck with whatever you go with. :D
I plan on it! :D I love this event!
I'm callin' it now; it'll be 5 Nights At Freddy's. ;)
Gratz! You definitely earned it! :D
Awesome! These are the kind of trailers that I like, just pure gameplay that really shows of what playing the game is all about. The game looks epic too! Like Dwarf Fortress + Cube World + Minecraft.
Tracking!
There isn't too much need to worry about the pace of the game, I am speeding up the default pace of the real time battles a bit but that's something that the player can change on the fly (in the options), and the pace of the campaign I'm not planning on changing except perhaps through more options at the beginning of the game (like the Advanced Start option I just added). Ideally I'd like the game to be enjoyed by players who like both fast and slow games, by providing options for both.
And yeah, I'm kinda surprised at the rating too, especially after the last couple updates. But hey, almost 4 out of 5 isn't a bad rating considering it's not finished yet.
I made all the models with Blender, Blender's awesome. I made 'nearly' all the models and textures myself. Some particles, all the shaders, and maybe a terrain texture here or there was included with Unity or something.
'Relaxing and friendly' is one of my favorite atmospheres in gaming, I feel music is one of the key factors in achieving this and I really tried hard to find the right tunes to capture that atmosphere. Glad to hear I succeeded! :D Cheers!
:) And I hope to make it even more interesting now that it's approaching release. Thanks for stopping by!
Thanks! It's been a joy creating the art assets for this game!
:) Thanks, let me know how you like it!
Sprout's Tale! The word 'Tale' has a mysterious vibe to it, and it stimulates the imagination!
Wow, tracking! This looks amazing!
Love that banner! (Also check your local thrift store for chairs, found a few gems there myself...) Keep up the good work!
Love the graphics! Great game too!
Very probably, I'm currently running an older version of Unity because I started the project before native Linux exporting was supported and haven't wanted to update for fear of breaking the project and causing delays in the development. After the Release of version 1.0 I'll update Unity and then try to get a stable Linux build out for testing. If the tests are successful I'll add Linux as a supported OS.
No problem :) thanks for what you are able to tell me. It really is very helpful.
It's probably some AI bug causing the world map not to clean itself up properly, leading to problems in the town view. Hopefully I'll squash it before the next update!
Awesome, and thanks! I really nerfed the aggro on low and slightly nerfed it on standard, but the entire way the enemy handles troops is being re-written (I actually started laying the groundwork for that today) and the new system will make a lot more sense (on a strategic level) and be easier to balance/scale to suit the players' desired experience.
The weather is much better, the old ones were driving me crazy (I must have rushed them in when I was busy with something else) so I figured I could just tweak them a bit to get a much better effect. Glad I was right!
As for the bug report; that sounds odd, did the GUI appear and simply not respond?
Also, for future bugs: If you're feeling a bit adventurous, you can find the file called 'output_log.txt' and copy/paste all the text inside it into a new thread in the Bug Forums. The output_log.txt is inside the 'SiegeOfTurtleEnclave_Data' folder that is inside the main game folder which should be located in the install directory (which is probably inside Desura's folder), this log file gets reset every time you launch the game so you would have to be copy and paste the text right after shutting down the game after the bug happened, or the next time you launched the game the log would only show info from your latest session.
Sorry for the wall of text! But thanks for the feedback and I can't wait to dazzle everyone with all the cool additions that I have planned for Beta! :D
~Cheers!
That would be a ton of help :D Thanks!
I'm going to say; 'probably'. I'm a little concerned because I haven't had any feedback at all from Mac users that have tried the Demo, and I have no way of testing it myself. Hopefully by the time Beta is released I'll have more info and be able to safely support Mac, but even in that case the game will be in 'Beta', so the term 'support' is used a bit loosely... I'm afraid that's the best I can do at this time.
What an inspired concept! Bravo!
Thanks, I will! :) Keep in mind though dramatic changes are due for the battles and the A.I. when the gamer transitions to Beta, now they are kind of bland but the upcoming mechanics should be awesome!
Love the art style!!! :D
Glad you think so, :) even more epic is in store for future updates, especially during Beta! So stay tuned!
Thanks! Beta is when all the real polishing and balancing will occur, I'm looking forward to it myself!
TheConjurersTower
Jamie joined
Hey everyone! My name is Heftig, & I'm an indie dev. I've always wanted to be a wizard, ever since I was little, I wanted to fly to strange far off lands, conjure monsters to be my pets and build fantastic machines to operate and do wonderous things with them. Through game development, I'm able to do just that, so when people ask me what I do, I tell them I'm a wizard. (Well, maybe not really, but I think it!) Games have always been an integral part of my life since I was 4, when I got my first SNES, (along with Mario Paint). Gaming stimulates my imagination, lets me work out my frustrations, and brings joy beyond words. I hope through my own humble creations to inspire the same emotions I myself have cherished for almost the entirety of my life. Peace everyone! ~ Heftig