Hey everyone! My name is Heftig, & I'm an indie dev. I've always wanted to be a wizard, ever since I was little, I wanted to fly to strange far off lands, conjure monsters to be my pets and build fantastic machines to operate and do wonderous things with them. Through game development, I'm able to do just that, so when people ask me what I do, I tell them I'm a wizard. (Well, maybe not really, but I think it!) Games have always been an integral part of my life since I was 4, when I got my first SNES, (along with Mario Paint). Gaming stimulates my imagination, lets me work out my frustrations, and brings joy beyond words. I hope through my own humble creations to inspire the same emotions I myself have cherished for almost the entirety of my life. Peace everyone! ~ Heftig
Graphics update, Linux support, and DLC coming soon! Woot!
The Conjurer's Tower is proud to reveal the next major title in it's lineup. (Alright...so there's only one other one in there...but still)
As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!
Added new enemies, new game play features, and an epic space-locomotive.
Running around carrying cooling and mead while shooting at aliens sounded awesome, but in practice it just isn't as fun over time as it could be.
Action shoot'em up, featuring dwarves in space! And bees with unicorn heads that breathe deadly rainbows!
I've begun work on the next update feeling refreshed and ready to give it the time and clarity it deserves.
Hello and welcome to the latest patch for Siege of Turtle Enclave, the end is nearing rapidly, and quite a few of the remaining loose ends are being tied...
Many bugs have fallen in the latest purge, and the Magic System is all in place and working nicely.
The new magic system is coming along nicely, and will prove to be an engaging compliment to the established game elements.
Weekly news as the game approaches completion. This past week saw the revision of the agricultural system and the addition of two new crops!
Weekly news as the game approaches completion. This week the agricultural system gets some love!
Cheers all, today marks the beginning of a new chapter in the development of Siege of Turtle Enclave.
As the project enters it's final stages, I wanted to give it the chance to blossom into something extra special, but to do that I need your help!
Lots of polish has been included in the latest build and I'm super pumped to share it with you all!
Hey everyone, just a heads up on the next update which should (hopefully) be out within the next few weeks. Also, boss fight!
Siege of Turtle Enclave Beta has joined the immense library of awesome games over at GamersGate!
And it has been forged in the flames of epic and tempered in awesome-sauce!
Welcome to the third and final segment of 'Beta' Be Prepared for Beta'! Gameplay video included, get it while it's hot!
Hey everyone! Welcome to the second segment of news updates that outline just how awesome the game will be once Beta lands!
As development of the Beta update continues, I'll be filling players in on what and how things will change once the update lands in a series of articles...
With it comes the last few buildings and units, and some other stuff as well..
Welcome to another update to Siege of Turtle Enclave! This time around, Mac users get some love!
Alright sportsfans, (and gamers) the time is nearly upon us, as the final structure tier approaches completion the game comes closer and closer too...
This update finishes off the Ironwrought Structure Tier and adds the abilities, spells, techs, and units that were missing from 0.4.8.
Twas the Week Before Christmas, and all through the house, not a creature was stirring, not even a~ ... turtle?
Hello once again, today I'm going to let you in on what to expect in the next major update, 0.5.
Welcome to another small update to Siege of Turtle Enclave! In view of the season, I felt a few festive additions were in order...
Welcome to the largest update of Siege of Turtle Enclave! This release marks a major milestone in the development of the game and is cram packed with...
I've added the game to Steam's new Greenlight program, and am hoping that it will help the game reach it's full potential. In my humble opinion, Steam...
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