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Kelso
Kelso @ Switching to Unity 5 – Village Manto

What Pro features are you using in 5? Everything that was paywalled in 4 was unlocked in 5 so I'm curious what you needed Kickstarter for in the first place (except to purchase assets apparently).

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Kelso
Kelso @ Switching to Unity 5 – Village Manto

Pretty ballsy statement from someone who was caught deleting negative comments from their Greenlight page...

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Kelso
Kelso @ Fractured State

Thanks a lot :)

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Kelso
Kelso @ Barracks Concept and Pipeline Explanation

We've actually decided against normal maps throughout the entire game. We tried them and they just muddied the look we were going for. Not to mention that the amount of screen space these props occupy wouldn't warrant normal maps anyway. :)

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Kelso
Kelso @ Dev Video #7 - Combat Mechanics

Yeah their 'snap' distance is a bit high currently. :) Thanks for the comment!

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Kelso
Kelso @ First Factory Camera View 2

Normal mapping is in the pipeline - just not implemented yet. As for the saturation and cleanliness of the diffuse texture, that was intentional. :)

Thanks for the great feedback!

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Kelso
Kelso @ Props Ahoy

That's very true. These are more thematic exercises than anything else so that Ryan can get the look and feel at a high level and then run with it to create a series of props.

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Kelso
Kelso @ A View Inside

We definitely have a lot of plans beyond the scope of this game. Thanks a bunch for the positive feedback. :)

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Kelso
Kelso @ First Textured Asset, In Multiple Senses

When Todd first showed us this the bricks were actually a bit brighter than they are now. I can definitely see your point but we wanted to make sure it stood out with map lighting, fog, and any other effects we put in maps. It'll all be a work in progress until we get a look and feel we like.

Thanks for the feedback!

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Kelso
Kelso @ Early Map Editor Demo

Thanks!

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Kelso
Kelso @ Lamp Props

Man I need to run through our image comments more often. This is hilarious! I love Oddities. Good ol' "Creepy Edgar" as my wife calls him.

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Kelso
Kelso @ Finalizing Pipeline Details

Free. The plan is to do some Alpha Funding to get a Pro license. Among other things. Hopefully the cool folks here can help that happen! :)

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Kelso
Kelso @ Finalizing Pipeline Details

Thanks!

Yeah - the best thing about Unity in my mind is that you get access to almost all of the .NET(Mono) framework as well. Without it, we wouldn't be able to implement any of the modding features we have. We've essentially thrown out Unity's entire workflow and are building our own from scratch.

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Kelso
Kelso @ Fractured State

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

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Kelso
Kelso @ Fractured State

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

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Kelso
Kelso @ Fractured State

We appreciate the love. Thanks!

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Kelso
Kelso @ Fractured State

The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.

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Kelso
Kelso @ Fractured State

Hi!

I've only been showing sample-sized maps for the moment in order to show off specific features as they're implemented. The final map sizes will be the result of constant tweaking as we develop the game and feel out how it plays.

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Kelso
Kelso @ How to set up a mod

No worries - I can see how it would appear odd. In reality, Fractured State is just a mod built using the framework.

Thanks for the interest!

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Kelso
Kelso @ How to set up a mod

Of course. The game uses the same system as the mods for loading data so I have to develop the system in order to develop the game.

There's nothing stopping you from using it now. It wouldn't be very interesting because of the lack of features, but it's there to tinker with. :)

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Kelso
Kelso @ Mods for Battle for Middle-earth II on Desura!

lol, never expected to get some Desura love for my old college project. Thanks guys!

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Kelso
Kelso @ MotY post #2: History of Blade Symphony, and why you should vote for us!

Oh man - sneaky Robert Khoo plug. Khoo-fu!

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Kelso
Kelso @ ROME

With all due respect, 'no answer' does not equate to 'yes'. Also, I just found the correspondences you sent to me and you said that you would credit my team with the creation of these assets. You have not done so. Sadly, had you followed through with that I would have had no issue in allowing you to use them in your project. However, out of respect to my team who spent several years working on these projects, I am going to politely ask you to remove the images from your moddb profile and to discontinue use of these assets in your mod. Thanks for your cooperation.

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Kelso
Kelso @ 2 new models

Most of the assets in this mod are being used without permission and credit from one of my former projects. Moddb.com

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Kelso
Kelso @ ROME

I would appreciate if you wanted to use my old assets from Rise of Rome and Rise of Rome II that would have had the courtesy to ask permission to do so before posting this as your own work. Moddb.com

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Kelso
Kelso @ Torchlight and Modding

Can a staffer fix the videos? Audio is way in front of the video.

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Kelso
Kelso @ Daily News 2#

How did this even make it onto the front page?

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Kelso
Kelso @ Clones - The Making of the Clones Character

Because aliens using laser blasters is a super original idea.

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Kelso
Kelso @ Game Engine Water Quality Enhanced.

What? um...no, not even close.

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