We have tinkered around with an HD version of the WAD, but it's a long ways off!
We have tinkered around with an HD version of the WAD, but it's a long ways off!
Thanks for the bug report! We have fixed this error message in v1.1, which is now available for download
After taking another look, we have indeed found that there was an issue with the way the MAPINFO file was setup, causing the secret levels to not load correctly. We have fixed the issue, and updated the download link, so it should all work once you get the new version!
Major congratulations! We've been drooling over your work since the moment we saw it!
Oh wow! This looks so stylish and fun. Definitely looking forward to playing this when available!
Oh wow! I remember seeing you guys on Kotaku a couple of years back, and loving the concept. Glad to see this game is still alive and well!
Curious, did the addition of damage numbers change the overall feel of the game to you? I find that games in which you receive damage number indicators feel slightly more RPG-ish then a pure Action game.
Good luck with the giveaway!
It's so pretty! It kind of reminds of what a new-age Desert Strike game would be like. Good Work :D
Heard about you guys through Kotaku! Congrats on leaving early access!
This is a really cool idea! Especially if you add in some negative consequences to the formula. For example, if you were to add too much of one fruit, it would explode, causing the player damage. Or it could become poisonous! It's more fun to think of ways to harm the player XD
I really enjoy the premise of having to control both characters at once (or squeezing in a friend). Good luck on your Steam listing!
This immediately reminded me of F.E.A.R, which is fantastic. I've been chasing the visceral highs that game invoked for years now.
That's awesome! Congratulations! How was the process of getting the Trading Cards implemented into your game?
Very awesome! Really feeling the 𝑎𝑒𝑠𝑡𝘩𝑒𝑡𝑖𝑐
Holy crap, this looks so awesome!
This has been a fantastic read, especially as an new indie company that just released their first game! We took a very difficult route in my opinion by releasing a niche puzzle game; "DEPIXTION - A Colorful New Take on the Picross Formula"
Our main issue seems to be getting someone with a large enough following to talk about our game.
We had an incredible opportunity to get our game on display at E3, so we of course took it. We made some pretty awesome industry connections, and everyone who played the game adored it!
But, to our disappointment, our positioning at the convention did not really allow for a large amount of press, so we really didn't get much traction prior to launch, which we may have rushed in to so we can take advantage of the E3 hype.
Since our launch (6/17/19), we have been trying to get the game in front of both Steam Curators and Gaming Review sites, and it's proving to be a little tough, but we still have very high hopes, and an excellent road map ahead of us. Hopefully we can see some of the success that you had here :)
Nicolai Berbece's "You suck at showcasing your game" seems to be quite the hit! Everyone at the E3 Indiecade took it very much to heart, which almost caused an issue with everyone having a VERY similar layout.
Looks pretty fun! Vehicle combat games need to make a comeback.
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We're an indiedev team, and we made these games: - Depixtion - Loveland - NVM Doom