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I were interested in programming games since i was fourteen years old. I started to programm my first Games using an Engine called Acknex A7 alias 3d Gamestudio. It was fun but the games that i produced with the engine had no good graphic. After 2 years of programming with it i finally swichted to the Unity 4 Engine, in my opinion one of the best Game Engines. If you like to see some of my projects just visit my website ;D

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ChrispGames
ChrispGames @ New collision approach, quicksand and inventory features

That editor still looks really promising. Great improvements :d

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ChrispGames
ChrispGames @ WizFight

looks absolutely great. Tracking it :D

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ChrispGames
ChrispGames @ Hashtag Dungeon

looks great. Tracking it :D

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ChrispGames
ChrispGames @ OpenTomb

great project

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ChrispGames
ChrispGames @ pixel loot raiders

thanks :D
Im currently working on a much better dungeon generation ^^

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ChrispGames
ChrispGames @ pixel loot raiders

ok thanks for reporting. I will try to fix it in the next pre alpha version :D

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ChrispGames
ChrispGames @ Legends of Aethereus

Looks great

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ChrispGames
ChrispGames @ pixel loot raiders

I am not sure about that. Maybe i will add a 3rd Person mode later

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ChrispGames
ChrispGames @ pixel loot raiders

Yes there will be a stand alone :D . As soon as it reaches Alpha it will be available for a very low price in the desura store. All updates will be free of charge.

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ChrispGames
ChrispGames @ pixel loot raiders

Maybe i will add a coop mode, but I have to work on so much other things at the moment , like performance increases, the new procedurally generated overworld terrains, Npc Villages, multilevel dungeons, enemys, more traps and also more items.

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ChrispGames
ChrispGames @ pixel loot raiders

Fixed the bug and released pre alpha build 0.321 which also adds traps to the dungeons :D

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ChrispGames
ChrispGames @ pixel loot raiders

thanks :D

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ChrispGames
ChrispGames @ pixel loot raiders

Yes I know the are currently many bugs in the game which will be fixed in the next pre alpha version. The mouse sensitivity will be changable as soon as I add a settings menu to the game.
I am also continously working to improve the FPS of the game(which by the way runs smooth on my 5 year old pc)

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ChrispGames
ChrispGames @ Pixel loot Raiders - Devlog 05 + Pre Alpha Version 0.3 released

The pre alpha version is free to play.
As soon as the game gets into alpha stage it will be available to buy for a highly discounted price

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ChrispGames
ChrispGames @ pixel loot raiders

Currently a downloadable pre alpha version is not planned.
Why is the dropbox version glitchy for you ?

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ChrispGames
ChrispGames @ A quick look at the redesign of the game

If I was you I would keep the old design because this design does not fit to the game

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ChrispGames
ChrispGames @ pixel loot raiders

Thanks for your feedback
- Mouse support is allready planned.
- I also think the walking speed is to slow so I will make it a bit quicker

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ChrispGames
ChrispGames @ Pixel loot Raider - Pre Alpha Build 0.1 released

Yes, do you like the game ?

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ChrispGames
ChrispGames @ pixel loot raiders

I will release the first pre alpha build soon. Its a really early build so do not expect to much

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ChrispGames
ChrispGames @ pixel loot raiders

I recently made an update to my game. The Overworld should now also run smoothly on old Computers. I also decreased the loading time to about 1 second instead of 2 minutes :D

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ChrispGames
ChrispGames @ pixel loot raiders

I have knowledge in programming for about 4 years, but i started learning unity just 1 year ago. I think it is a really simple programming language and it is easy to learn. Of course there are also scripts that i made for my game that are more complicated than others.
I currently have only 29 Scripts for my game :D

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ChrispGames
ChrispGames @ pixel loot Raiders - New Features

Not at the moment. I have to add more items, implement enemys and fix some major bugs before i will release a demo version

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ChrispGames
ChrispGames @ Dragon Plunder

i like the retro style of your game.
You should set the score to zero when the player dies

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ChrispGames
ChrispGames @ pixel loot raiders - devlog 02 - Random Dungeons

Thanks :D
By the way :The game has nothing to do with building blocks, so it is no minecraft clone.

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ChrispGames
ChrispGames @ pixel loot raiders

21. Of course
22. Maybe
23. Currently there is only 1 entrance per dungeon but maybe I will add multiple entrances to the game
24. Yes there will be secret areas and yes also secret dungeons

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ChrispGames
ChrispGames @ pixel loot raiders

Ok you had so many questions:
Here are my answers:
1. Yes I have planned many types of different Dungeons
2. Yes I will try to implement many monsters
3. I am not sure about that yet. Planned are Bombs, Bows and Melee Weapons generated out of 3 different Parts that will have Random Colours and Random Effects
4. Yes the Over world will contain enemies. At the moment the Over world does not really look good and all Islands are very similar. But sure I will constantly try to improve the over world
5. Yes I think I will add a Skill tree in later development but this is far away. At the moment I have to concentrate on the basic features of the game
6. The Dungeons will look different. But I am not sure about the over world yet
7. Currently not planned but maybe I will add it
8. Yes the Over world will Contain Places Like Ruins and Dungeon Entrances, Monster Spawns, Item Spawns etc. I also have some mini Dungeons Planned. Basically for example you dive in the water and find an old underwater Ruin Entrance. If you go in a small level will load (basically this contains 1 or 2 rooms) which will for example be filled with water and a random item will be on the bottom.
9. Yes I will paint some cool items. Some will call Unique items which are special items like for example Hover Boots , which give you the ability to fly horizontally or Shoes which make you quicker etc. Other Items Like swords will have random parts(as I already said) made of random Materials
10. If you mean online authentification: I have currently not planned that
11. Yes Before I will release the alpha version of the game I will release free pre alpha builds
12. Yes
13. Currently not planned
14. endless
15. Yes (as soon as I implement a good enemy system: D)
16. Maybe I will add difficulty levels, but this is not sure yet
17. See 16.
18. Maybe? :D
19. ?
20. At the moment I have not thought about that

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