It is a 3D Random Generated Roguelike Dungeoncrawler game where you have to fight through procedurally generated dungeons, fight against monsters. Randomly generated weapons, potions and items help you to find your way through the dungeon.
Features currently implemented:
- Random Dungeon Names and Dynamic Dungeon Textures
- Random Item Spawns
- Random Monster Spawns
- Random Spawning Boxes
- Random generated Potions and Weapons (now also with random colors / names / critical hit chance / random weapon strength)
- Random Generated Treasure Chests and Items
- Climbable objects like ladders and vines
- Pressure Plates, Pushable Boxes and Movable Walls
- Traps
Features currently in development:
- New much quicker dungeon algorithm (Dungeons now generate out of blocks instead of predefined randomized rooms)
- much more detailed rooms
- better item system
- a new dungeon level system
- hidden treasure rooms
Planned Features:
- Npc Villages
- Trade with npcs
- Equipable Randomly generated Armor
- Rune system
- Boss Enemys
Play The Current Alpha Version here : Dl.dropbox.com
Follow This Project on Facebook : Facebook.com
While the game is in Pre Alpha state it can be played here for free: Dl.dropbox.com
Current Version: Pre alpha 0.7
- Endless Dungeon Depth
- Dungeons now have an endless number of floors
- Lower levels of the dungeons can be accessed through trapdoors
- Weapons and enemy get stronger on lower dungeon levels
- Tweaked Enemys:
- Enemys are stronger in lower levels of the dungeon
- Critical hits are shown in a yellow color
- Critical hits tripple the damage done to the enemy
- Less Enemys will spawn
- tweaked Enemy strength
- bats have a new color
- enemys that were hit are colored red for a half second
- General Additions and Changes:
- Added a title screen
- Added basic title screen Music
- Weapons have now a strength value
- Weapons deal a random amout of damage
- Bugfixes:
- Fixed Duplication Bug
Pre alpha build 0.6 contains many new features like the new examination system, Openable Wooden Doors and Iron Gates, Interactable Bookshelves and Rusty...
The pre alpha version 0.5 has been released. It includes the new procedurally generated terrain, item dropping, a new Health UI as well as a much higher...
Pre Alpha version 0.35 has been released. It adds Traps to the dungeon generator. It also adds a gameover screen and multicolor Texts to the game.
This Devlog is about the new items, the torch system, random generated banners , the new bottom textures and other little additions
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looks awesome
really looking good!
nice job!
thanks :D
Im currently working on a much better dungeon generation ^^
Found a bug, upon dying, creatures will still attack the player as their entity is not removed.
ok thanks for reporting. I will try to fix it in the next pre alpha version :D
Amazing this is Unity.
I didn't imagine it ^^
Can you make it we can look into 3rd person and armor.. that will be great
I am not sure about that. Maybe i will add a 3rd Person mode later
If 3rd person where added, I would prefer that I could at least switch between it and first person.
And 3rd Person doesn't normally work with Dungeon Crawlers, or so I would have though. Anyways, it looks good so far!
Co-op?
yeah we need co-op