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Creator of Bluish-Green Productions, I use GameMaker Studio to make games for iOS and Android

Comment History  (0 - 30 of 534)
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a207 video devlog

Brutal ending o_o
Awesome updates as always, and perhaps more tangible ones.

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a206 video devlog

Lots of neat features as always, seems like there are some impatient folks out there who aren't as appreciative of your work, and that's a shame.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ Paradox Asset Release 1 - The Models

Still cannot believe how amazingly generous you guys are being!

Good karma+7 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Realtalk

As sorry as I am to hear the news, I kind of anticipated it for a long time, but I must remark how generous it is for you guys to upload the assets as Creative Commons!
For my part, I remember rushing home to watch Paradox-casts, I remember submitting unit ideas, being so inspired by your effort that I tried to help on several occasions (although I simply didn't have the skills necessary).
Although I think most of all, I'm glad to have become aware of one of my favourite composers; Chris Ferres, who I was lucky enough to meet recently (Manifest Destiny is still my ringtone!!).
Although it might be cheesy to say it, while the Paradox mod may be halted, I believe that it will live on in our hearts! Thanks for the inspiration, the memories, and the laughs!
All the best to everyone on the Paradox team! Good luck on all your future endeavours!

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a205 video devlog

Hopefully with all those Steam dollars development will go even smoother and you'll be able to add even more cool stuff!

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft v1.72 & v1.74

So many additions, I'll probably have to build a new world sometime and give them a try.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a204 video devlog

I'm wondering how procedural this system can be, could a character pick up an item and know how / where to wear / equipe it?

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a203 video devlog

What a great way to quickly and easily make visually distinct characters. Do the animation speeds and movements of the characters correspond to those parameters? For example, fatter characters lumber more than walk, with their arms lower, waving from side to side.

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a202 video devlog

What a neat tool! I can't wait to see how you expand upon the functionality of it.

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ What version of Mac OS X do you use?

I like Apple Hardware, not so much the software or operating system side of things.
So yeah, I've got an iPhone and a MacBook Pro on which I set Win7 as my primary boot. I only boot into the Mac side to publish apps because it is a bloody REQUIREMENT.

Good karma+4 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Prepare to Dive!

Yeah, that sounds familiar. Maybe I did figure it out in the end, but I do remember it being confusing at the time.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ Prepare to Dive!

The subterrainian APC looks great! I was pretty young when I played Tib Sun, so I couldn't actually figure out how to make it go underground :/

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Firestorm Defense Online!

Oh man, it's great to hear you guys are still around!
Truth be told, I never managed to get a firestorm shield generator working, I was never very good at Tiberium Sun...

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ My personal Experience at RTX

Yes, unfortunately the publicly available version of the Utopia remake has a couple bugs in it, but as a free project that didn't seem to gain much attention I cannot devote the time to fix them. I did at least try to make sure that the game was playable under normal circumstances.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a201 video devlog

Really neat spear dynamics!

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ What do think about free to play games?

Micro transactions can really ruin games, like PvZ 2.
I'll never do that with any of the games I make.

Good karma+11 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a200 video devlog

I like the animation tweaks! This game looks better all the time.

Although I have to say, if you use bright colours, the recolour system is very obvious, if you use slight variations in hue and saturation instead of drastic ones I think it would look better, if less visually distinct.

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ How big is your development team?

Wow, that's a pretty smooth distribution curve. Interesting.

Good karma+4 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft 1.6.2 Pre-release

Finally a fix for the escaping animals, that was driving me nuts!

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft 1.6 Pre-release

Ahaha, "removed Herobrine"
Looking forward to carpets and horses.

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Sony PS4 vs. XBox ONE

Wii U anyone?
Smash Bros... just sayin'

Good karma+7 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ I prefer my games to be...

It's still hard to beat the structured flow of a Linear game, if it's done right.

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ New Overgrowth a199 video devlog

It's incredible to see how much this is shaping up. I look forward to every new update, just to see what cool new thing you guys have done!

Good karma+4 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft Snapshot 13w25a

Well spotted. I wonder what, if anything, those are.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ You prefer game levels to be

It's hard to beat hand made. The random generation algorithms aren't complex enough to match the beauty of a good level designer's skill.

Good karma+4 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft Snapshot 13w24a

I'm all for these bug fix updates, but starting to miss the content updates...

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft Snapshot 13w22a

I'm curious to see the new villager emotes, they've always struck me as strangely silent.

Good karma+1 vote
BluishGreenPro
BluishGreenPro - - 534 comments @ Hammerhead Promo Render

Looks fantastic, great fit with the soviet aesthetic!

Good karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft Snapshot 13w21a

Hm, nothing I'm too excited over in this snapshot, but congrats to Jeb and the dev team for their accomplishments!

Good karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments @ Minecraft Snapshot 13w19a

Oh, nice flat colours for building! If only they were a little less "muddy" Still, should be fun.

Good karma+6 votes