Unbreakable is a hack and slasher with a difference. Merging RTS and RPG mechanics with smooth combat, we hope to create an experience that can be enjoyed over and over again. The Dracorians, a race of dragon tamers, have started a war that threatens to cover the continent in the ash of the fallen. The Elves, their vast expanse of land nothing but charred remains, have taken a stand in their last remaining city of Sylva. To prevent the advance of the Dracorian horde, three towers have been raised, creating a barrier that protects the rest of Arthos from harm; one in the Elven city, one in the northern fortress of Ellental, and one on the coast to the south. Each tower harbors a crystal, and while all three remain intact the Dracorians are unable to send their army in its entirety. Unfortunately, the barrier is not impenetrable. Each tower requires protection against the still formidable force that threatens them, forcing the Elves to call on the race of Men to aid them.
Alpha 0.0.2 has been up for over a week now and has improved the original upload tenfold with a plethora of upgrades such as textures, abilities, defence...
alpha 0.0.2
It's been a hell of a journey - but we finally made it onto Desura with our (very basic) alpha!
unbreakable is live on desura!
Happy Valentines Day to all of you – we hope you’re enjoying it! This week has been an eventful one of sorts – while we’re still awkwardly shuffling...
new dracorian design, and alpha update
This week has been full of playtesting, bug fixes and final additions before the alpha is rolled out in the next week.
unbreakable's alpha
Today's news - screenshots of Ellental's Fortress and a little something extra!
new screenshots of ellental's fortress!
We hope everyone had a great New Year and Christmas break! This month is going to be one of our biggest, as the alpha is coming close to being released.
the alpha looms
We'd like to take this opportunity to thank everyone that has supported and followed our progress before the Christmas period, and prepare you for the...
four months later...
Today's news: the pre-alpha, the search for UI Designers/Programmers, and the ongoing competition for weapons.
the pre-alpha!
For the past couple of weeks we have been improving our current maps, as well as starting to build up the game itself, ready for the Alpha in January...
a bigger world
Our news today - our release plan for the alpha of Unbreakable, a redecorating both in the game and out, and some great news on the production side.
the final piece of the jigsaw
We've been busy as always here in the office and we have a lot of new stuff to show! Our character modellers are close to having our first animated character...
where we are
New news! We've been working hard with the new version of Maya LT and we've managed to get a few models completed, rigged and ready to be animated!
building an army
Some news on how we've changed Aria (for the better!) and the plan for release from December. As we're staggering the release of the game, we want you...
aria and our plan for the next year
Today we have a new developer diary! In this one we discuss the world of Arthos, where Unbreakable takes place. There is also a little about the Kickstarter...
the latest developer diary - aria, ellental's fortress and the world
Hey guys! Long time no post but we have been waiting for the opportunity to give you a better insight into the maps you'll be playing the game within...
updated pictures of the maps!
We're nearing the end of the fifth week and we're very close to having a playable game - our progress is off the charts at the moment, and we're really...
latest news and an update on unbreakable!
The Kickstarter campaign for Unbreakable has begun, and will be running from today until the 24th of October. In this time we will be updating all of...
kickstarter campaign
New blog post! We have the latest news on the production of Unbreakable, with an update on where we are in development.
getting somewhere
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