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Unbreakable is a hack and slasher with a difference. Merging RTS and RPG mechanics with smooth combat, we hope to create an experience that can be enjoyed over and over again. The Dracorians, a race of dragon tamers, have started a war that threatens to cover the continent in the ash of the fallen. The Elves, their vast expanse of land nothing but charred remains, have taken a stand in their last remaining city of Sylva. To prevent the advance of the Dracorian horde, three towers have been raised, creating a barrier that protects the rest of Arthos from harm; one in the Elven city, one in the northern fortress of Ellental, and one on the coast to the south. Each tower harbors a crystal, and while all three remain intact the Dracorians are unable to send their army in its entirety. Unfortunately, the barrier is not impenetrable. Each tower requires protection against the still formidable force that threatens them, forcing the Elves to call on the race of Men to aid them.

Post news Report RSS The Pre-Alpha!

Today's news: the pre-alpha, the search for UI Designers/Programmers, and the ongoing competition for weapons.

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Next week is the last week before we break up for Christmas, so 2013 is almost over! Everyone here at Labyrinth has been incredibly focused on getting the game ready for a late January alpha release, and we're very proud to announce that the pre-alpha is a hell of a lot of fun! We have a number of mechanics working so far, all of which will be added to and improved over the next year:

Player:
- Melee/Ranged combat
- Dynamic RTS view for strategic placement of defences
- Felicia's abilities - passive heal, Radial Heal and Hardlight Shield
- Placeable turrets that fire at the enemies

Enemies:
- Loot drops from dead enemies randomly (gold and potions)
- Melee and ranged enemies
- Up to 200 enemies spawned each wave

Maps:
- Aria (Hub town)
- Ellental's Fortress (Stronghold)
- Large battlefield
- Crystal loses health upon being attacked
- Vantage Points (To attack with ranged from an elevated position)

The game is also hard as nails right now, so a lot of playtesting will be going into the game from this point onward!

In other news, we're looking or UI designers/programmers to help create our interface - applicants must have experience in Actionscript 2.0 and Flash, and if you have a little knowledge in Uscript too, that's a bonus but not required. Please get in touch with us via the Contact Us page on our website, or at justlabyrinthinteractive@gmail.com, and we can discuss the position more!

Finally, our competition is two weeks in - we asked you to design your own weapon and send it into us, choosing the looks, effects and origin of it. Our deadline has been extended to the 3rd of January, so get some designs to us and we'll choose the winners in the new year! More information on the competition can be found here.

We are always updating the website, so keep up with the blog post and the media page on the website, as well as our Facebook page and follow us on Twitter. That's all for now - if we have news in the next week we'll have another post up soon, if not have a great Christmas everyone and we'll see you in 2014!

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