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Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

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Devlog #12

Devlog #12

Feature 1 comment

Today we would like to announce quite a few updates. Firstly, an alpha gameplay video will be released very soon.

Devlog #11

Devlog #11

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Right now we're completely focused on Prototype-2 development. First of all we have created concept document and proper blueprint. At the moment we're...

Devlog #10

Devlog #10

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We've almost finished the work on our heroes - you can already check out them in the new video on team's YouTube channel!

Devlog #9

Devlog #9

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Keep shading our heroes - it is very important to us to create most realistic and vivid faces. Work in progress screenshots attached.

Devlog #8

Devlog #8

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Our second hero has grown some hair and a beard. Also he's decided what he'll wear in the demo. But for we'll show just couple WIP pics.

Devlog #7

Devlog #7

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New child-monster's - coloured and dressed - pics (not final version). As we've already said, we drew our inspiration from children with inborn diseases...

Devlog #6

Devlog #6

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Today we'll share some insides. First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough...

Devlog #5

Devlog #5

Feature 5 comments

Big content pack is ready, among it are sledge, pickles, electric meter. By the way, meter is not just a prop, it's usable item. We attach the most juiciest...

Devlog #4

Devlog #4

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This sprint is getting closer to its conclusion, and we've already done several "tiny" but very important things. And also by a fluke we've revealed to...

Devlog #3

Devlog #3

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Today's super-up-to-date news are very short. Yesterday was that happy day when we had finally ordered our first protagonist model. We're awaiting for...

Devlog #2

Devlog #2

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This time we'll tell you a little about our world and monsters inhabiting it.

Devlog #1

Devlog #1

Feature 2 comments

Today we'd like to tell you more about cooperative part of gameplay. As we've already said, project is meant for two players only, in other words, all...

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Twin Soul
Platforms
Windows, XBOX, PS4
Developer
White Noise Team
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Homepage
Twinsoulgame.com
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